.. |
drawing
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added escapement_delta to AGGTextRenderer::RenderString and Painter
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2005-08-31 14:50:42 +00:00 |
Angle.cpp
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Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
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2005-07-10 21:16:43 +00:00 |
Angle.h
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Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
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2005-07-10 21:16:43 +00:00 |
app_server.rdef
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added icons needed for BAlerts
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2005-07-16 22:50:43 +00:00 |
AppServer.cpp
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Moved the CursorManager over to the Desktop too.
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2005-08-21 10:28:40 +00:00 |
AppServer.h
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hacking session with Ingo part2: in the R5 test environment, the app_server links no longer against libbe.so, the classes which need it, ViewHWInterface + friends, are extracted into their own library, but we need a bridge library as well for HWInterface + friends. The AppServer is consequently no BApplication in the test environment anymore, the BApplication that is needed to display the frame buffer window is handled in ViewHWInterface. No functional change, except that our BRegion implementation is now used in the test environment, and who knows what else... luckily we are so extremely binary compatible, that passing a Haiku BRegion to the R5 app_server actually works.
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2005-07-28 23:48:46 +00:00 |
BGet++.cpp
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offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
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2005-07-05 16:17:16 +00:00 |
BGet++.h
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Improved AreaPool to have an initial size as well as well as a name that is
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2005-06-24 04:01:16 +00:00 |
BitmapManager.cpp
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Improved AreaPool to have an initial size as well as well as a name that is
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2005-06-24 04:01:16 +00:00 |
ColorSet.cpp
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Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
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2005-07-10 21:16:43 +00:00 |
CursorData.cpp
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Moved app_server files to app/.
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2005-03-24 14:45:52 +00:00 |
CursorData.h
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step 3, exracted code from DisplayDriver into DisplayDriverImpl, adjusted the existing implementations to derive from the new class, got rid of some "friend" stuff along the way, essentially I made room for the new Painter based DisplayDriver implementation.
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2005-03-25 17:29:20 +00:00 |
CursorManager.cpp
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All cursor related changes:
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2005-07-18 00:22:08 +00:00 |
CursorManager.h
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All cursor related changes:
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2005-07-18 00:22:08 +00:00 |
CursorSet.cpp
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Removed {set|get}_syscursor according to DW. Scratch that last sentence in the last commit, with this Appearance builds again.
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2005-07-18 00:35:18 +00:00 |
DebugInfoManager.cpp
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added a little debugging facility for printing on-screen debugging info on Haiku. For those like me without serial debugging... also made RootLayer use the desktop background color.
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2005-05-25 23:59:23 +00:00 |
DebugInfoManager.h
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Just some style cleanups again. Sorry I couldn't resist, won't happen again ;-).
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2005-07-12 17:41:22 +00:00 |
Decorator.cpp
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a new state begins life as a copy from the previous state, fixed Scale(). Note that BoundsOrigin() (and therefor Scale()) is called _a lot_ so we should cache the value! I started to work on this, but our lack of encapsulation strikes again... Layer::fLayerData is used directly all over the place.
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2005-06-16 12:32:42 +00:00 |
DecorManager.cpp
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Fixed some style related functions and other oddities in FontServer.
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2005-06-24 03:31:41 +00:00 |
DecorManager.h
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Cleanup for decorator management code
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2005-06-17 19:10:15 +00:00 |
DefaultDecorator.cpp
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Made the border line darker for B_BORDERED_WINDOW_LOOK - menus look much better now
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2005-07-05 23:10:08 +00:00 |
DefaultDecorator.h
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a new state begins life as a copy from the previous state, fixed Scale(). Note that BoundsOrigin() (and therefor Scale()) is called _a lot_ so we should cache the value! I started to work on this, but our lack of encapsulation strikes again... Layer::fLayerData is used directly all over the place.
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2005-06-16 12:32:42 +00:00 |
Desktop.cpp
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Moved the CursorManager over to the Desktop too.
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2005-08-21 10:28:40 +00:00 |
Desktop.h
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Moved the CursorManager over to the Desktop too.
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2005-08-21 10:28:40 +00:00 |
DesktopSettings.cpp
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Extracted the settings stuff from the Desktop class. If you now need to access
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2005-07-17 16:25:48 +00:00 |
DesktopSettings.h
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Extracted the settings stuff from the Desktop class. If you now need to access
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2005-07-17 16:25:48 +00:00 |
DesktopSettingsPrivate.h
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Extracted the settings stuff from the Desktop class. If you now need to access
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2005-07-17 16:25:48 +00:00 |
FontFamily.cpp
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large cleanup, should have fixed some memory leaks too
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2005-06-03 19:30:32 +00:00 |
FontServer.cpp
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Made scanning of all font folders a compile-time option
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2005-08-12 14:55:46 +00:00 |
Globals.h
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Moved app_server files to app/.
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2005-03-24 14:45:52 +00:00 |
IPoint.cpp
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Moved app_server files to app/.
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2005-03-24 14:45:52 +00:00 |
Jamfile
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The app server for the BeOS test environment is now built by
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2005-07-29 14:44:35 +00:00 |
Layer.cpp
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Removed NEW_INPUT_HANDLING define and the old code
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2005-10-11 18:11:25 +00:00 |
Layer.h
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Removed NEW_INPUT_HANDLING define and the old code
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2005-10-11 18:11:25 +00:00 |
LayerData.cpp
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offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
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2005-07-05 16:17:16 +00:00 |
MessageLooper.cpp
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The Desktop class now gets its own message processing loop: moved application
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2005-07-25 21:08:34 +00:00 |
MessageLooper.h
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The app_server now inherits from MessageLooper as well.
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2005-07-25 21:53:48 +00:00 |
MultiLocker.cpp
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Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.
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2005-06-23 23:46:17 +00:00 |
MultiLocker.h
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Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.
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2005-06-23 23:46:17 +00:00 |
OffscreenServerWindow.cpp
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offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
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2005-07-05 16:17:16 +00:00 |
OffscreenServerWindow.h
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offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
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2005-07-05 16:17:16 +00:00 |
OffscreenWinBorder.cpp
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offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
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2005-07-05 16:17:16 +00:00 |
OffscreenWinBorder.h
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offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
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2005-07-05 16:17:16 +00:00 |
PicturePlayer.cpp
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offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
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2005-07-05 16:17:16 +00:00 |
PicturePlayer.h
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Moved app_server files to app/.
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2005-03-24 14:45:52 +00:00 |
PNGDump.cpp
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just a little cleanup, made PNG screenshots work
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2005-05-15 00:22:55 +00:00 |
PNGDump.h
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Moved app_server files to app/.
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2005-03-24 14:45:52 +00:00 |
RAMLinkMsgReader.cpp
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Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
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2005-06-14 21:28:56 +00:00 |
RAMLinkMsgReader.h
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Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
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2005-06-14 21:28:56 +00:00 |
RGBColor.cpp
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Added an app server command to retrieve the color map. Made some adjustments to SystemPalette.cpp, implemented support for it in BPrivateScreen. Moved get_scs() a bit down to avoid a deadlock. Note that getting the colormap doesn't work due to port capacity limit (?)
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2005-06-07 21:32:24 +00:00 |
RootLayer.cpp
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Removed NEW_INPUT_HANDLING define and the old code
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2005-10-11 18:11:25 +00:00 |
RootLayer.h
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Removed NEW_INPUT_HANDLING define and the old code
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2005-10-11 18:11:25 +00:00 |
ScreenManager.cpp
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Fixed a stupid bug in ReleaseScreen(); caused an endless loop.
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2005-07-17 16:11:27 +00:00 |
ScreenManager.h
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First baby step to a restructured app_server:
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2005-07-15 12:45:23 +00:00 |
ServerApp.cpp
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Merged two case blocks, thus removing some duplicated code.
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2005-10-13 20:44:54 +00:00 |
ServerApp.h
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The Desktop class now gets its own message processing loop: moved application
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2005-07-25 21:08:34 +00:00 |
ServerBitmap.cpp
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fInitialized is also set in the copy constructor. BTW, the Haiku Logo is displayed now (forgot to commit this earlier). Thanks to Axel for finding out about this.
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2005-06-14 00:38:21 +00:00 |
ServerCursor.cpp
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cosmetical changes and some bug fixes along the way, added another constructor to take on bitmap data from somewhere else
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2005-04-14 00:04:26 +00:00 |
ServerFont.cpp
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now uses delta escapement
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2005-08-30 14:53:42 +00:00 |
ServerPicture.cpp
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Moved app_server files to app/.
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2005-03-24 14:45:52 +00:00 |
ServerPicture.h
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Moved app_server files to app/.
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2005-03-24 14:45:52 +00:00 |
ServerScreen.cpp
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All cursor related changes:
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2005-07-18 00:22:08 +00:00 |
ServerScreen.h
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_FindMode is now more robust and really tries everything it can to find a mode...
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2005-07-16 22:50:17 +00:00 |
ServerWindow.cpp
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Added a comment
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2005-10-12 14:41:02 +00:00 |
ServerWindow.h
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Implemented basic server side support for BDirectWindow. It doesn't fill the direct_buffer_info struct correctly, it just sends B_DIRECT_START/STOP messages on show/hide for now. Tested with dw_info
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2005-10-11 05:25:52 +00:00 |
SubWindowList.cpp
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ServerApp now maintains a list of all windows, ServerWindow's AS_DELETE_WINDOW
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2005-06-23 18:48:10 +00:00 |
SubWindowList.h
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Renamed class FMWList to SubWindowList. Cleaned up SubWindowList a bit.
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2005-06-17 16:34:22 +00:00 |
SystemPalette.cpp
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forgot to remove debug output
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2005-07-16 22:49:17 +00:00 |
TokenHandler.cpp
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Moved app_server files to app/.
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2005-03-24 14:45:52 +00:00 |
Utils.cpp
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Aren't these supposed to be chars?
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2005-04-01 04:03:11 +00:00 |
Utils.h
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Moved app_server files to app/.
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2005-03-24 14:45:52 +00:00 |
VirtualScreen.cpp
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Extracted the settings stuff from the Desktop class. If you now need to access
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2005-07-17 16:25:48 +00:00 |
VirtualScreen.h
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Extracted the settings stuff from the Desktop class. If you now need to access
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2005-07-17 16:25:48 +00:00 |
WinBorder.cpp
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Removed NEW_INPUT_HANDLING define and the old code
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2005-10-11 18:11:25 +00:00 |
WinBorder.h
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Removed NEW_INPUT_HANDLING define and the old code
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2005-10-11 18:11:25 +00:00 |
Workspace.cpp
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Workspace has a display_mode member where it stores the settings. Removed unused [Set]LocalSpace() methods, added Set/GetDisplayMode() methods
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2005-10-08 16:44:28 +00:00 |
Workspace.h
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Workspace has a display_mode member where it stores the settings. Removed unused [Set]LocalSpace() methods, added Set/GetDisplayMode() methods
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2005-10-08 16:44:28 +00:00 |
WorkspacesLayer.cpp
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inactive workspaces are drawn with darker colors
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2005-07-21 11:43:11 +00:00 |
WorkspacesLayer.h
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inactive workspaces are drawn with darker colors
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2005-07-21 11:43:11 +00:00 |