Made the new clipping code to use a single message to update client frame/bounds. ACTIVATED new clipping code! If someone notices problems please write to any list
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14558 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1935,7 +1935,8 @@ Layer::do_CopyBits(BRect& src, BRect& dst, int32 xOffset, int32 yOffset) {
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// the region at the destination that needs invalidation
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GetRootLayer()->fRedrawReg.Set(dst);
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// exclude the region drawn by the copy operation
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GetRootLayer()->fRedrawReg.Exclude(©Region);
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// TODO: quick fix for our scrolling problem. FIX THIS!
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// GetRootLayer()->fRedrawReg.Exclude(©Region);
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// apply the current clipping as well
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GetRootLayer()->fRedrawReg.IntersectWith(&fVisible2);
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@ -1955,25 +1956,15 @@ Layer::do_CopyBits(BRect& src, BRect& dst, int32 xOffset, int32 yOffset) {
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void
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Layer::MovedByHook(float dx, float dy)
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{
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if (Window() && Flags() & B_FRAME_EVENTS && !IsTopLayer()) {
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BMessage msg(B_VIEW_MOVED);
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msg.AddInt64("when", system_time());
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msg.AddPoint("where", Frame().LeftTop());
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Window()->SendMessageToClient(&msg, fViewToken, false);
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}
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if (Window() && !IsTopLayer())
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AddToViewsWithInvalidCoords();
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}
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void
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Layer::ResizedByHook(float dx, float dy, bool automatic)
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{
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if (Window() && Flags() & B_FRAME_EVENTS && !IsTopLayer()) {
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BMessage msg(B_VIEW_RESIZED);
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msg.AddInt64("when", system_time());
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msg.AddFloat("width", Frame().Width());
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msg.AddFloat("height", Frame().Height());
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msg.AddPoint("where", Frame().LeftTop());
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Window()->SendMessageToClient(&msg, fViewToken, false);
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}
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if (Window() && !IsTopLayer())
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AddToViewsWithInvalidCoords();
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}
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void
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@ -2242,7 +2233,33 @@ Layer::resize_layer_frame_by(float x, float y)
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newFrame.bottom += y;
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else if ((rm & 0x00F0U) == _VIEW_CENTER_ << 4)
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newFrame.bottom += y/2;
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/*
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if (newFrame != fFrame) {
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float offsetX, offsetY;
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float dx, dy;
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dx = newFrame.Width() - fFrame.Width();
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dy = newFrame.Height() - fFrame.Height();
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offsetX = newFrame.left - fFrame.left;
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offsetY = newFrame.top - fFrame.top;
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fFrame = newFrame;
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if (offsetX != 0.0f || offsetY != 0.0f) {
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MovedByHook(offsetX, offsetY);
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}
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if (dx != 0.0f || dy != 0.0f) {
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// call hook function
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ResizedByHook(dx, dy, true); // automatic
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for (Layer *lay = LastChild(); lay; lay = PreviousChild())
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lay->resize_layer_frame_by(dx, dy);
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}
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}
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*/
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// TODO: the above code is CORRECT!!!
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// It's commented because BView::FrameResized()/Moved() be called twice a given view. FIX THIS!
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if (newFrame != fFrame) {
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float dx, dy;
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@ -2397,6 +2414,8 @@ Layer::do_ResizeBy(float dx, float dy)
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GetRootLayer()->RequestDraw(GetRootLayer()->fRedrawReg, NULL);
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// GetRootLayer()->RequestRedraw(); // TODO: what if we pass (fParent, startFromTHIS, &redrawReg)?
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}
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SendViewCoordUpdateMsg();
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}
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void Layer::do_MoveBy(float dx, float dy)
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@ -2448,6 +2467,8 @@ void Layer::do_MoveBy(float dx, float dy)
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GetRootLayer()->RequestDraw(GetRootLayer()->fRedrawReg, NULL);
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// GetRootLayer()->RequestRedraw(); // TODO: what if we pass (fParent, startFromTHIS, &redrawReg)?
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}
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SendViewCoordUpdateMsg();
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}
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void
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@ -2477,7 +2498,8 @@ Layer::do_ScrollBy(float dx, float dy)
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// common region goes back to its original location. then, by excluding
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// it from curent fullVisible we'll obtain the region that needs to be redrawn.
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invalid.OffsetBy(-dx, -dy);
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redrawReg.Exclude(&invalid);
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// TODO: a quick fix for the scrolling problem!!! FIX THIS!
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// redrawReg.Exclude(&invalid);
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// GetRootLayer()->fRedrawReg.Include(&redrawReg);
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GetRootLayer()->fRedrawReg = redrawReg;
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@ -2487,6 +2509,8 @@ Layer::do_ScrollBy(float dx, float dy)
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if (dx != 0.0f || dy != 0.0f)
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ScrolledByHook(dx, dy);
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SendViewCoordUpdateMsg();
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}
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void
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@ -41,7 +41,7 @@
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#include "RGBColor.h"
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#include "ServerWindow.h"
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//#define NEW_CLIPPING 1
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#define NEW_CLIPPING 1
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enum {
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B_LAYER_NONE = 1,
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