..
drawing
added escapement_delta to AGGTextRenderer::RenderString and Painter
2005-08-31 14:50:42 +00:00
Angle.cpp
Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
2005-07-10 21:16:43 +00:00
Angle.h
Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
2005-07-10 21:16:43 +00:00
app_server.rdef
added icons needed for BAlerts
2005-07-16 22:50:43 +00:00
AppServer.cpp
Moved the CursorManager over to the Desktop too.
2005-08-21 10:28:40 +00:00
AppServer.h
hacking session with Ingo part2: in the R5 test environment, the app_server links no longer against libbe.so, the classes which need it, ViewHWInterface + friends, are extracted into their own library, but we need a bridge library as well for HWInterface + friends. The AppServer is consequently no BApplication in the test environment anymore, the BApplication that is needed to display the frame buffer window is handled in ViewHWInterface. No functional change, except that our BRegion implementation is now used in the test environment, and who knows what else... luckily we are so extremely binary compatible, that passing a Haiku BRegion to the R5 app_server actually works.
2005-07-28 23:48:46 +00:00
BGet++.cpp
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
BGet++.h
Improved AreaPool to have an initial size as well as well as a name that is
2005-06-24 04:01:16 +00:00
BitmapManager.cpp
Improved AreaPool to have an initial size as well as well as a name that is
2005-06-24 04:01:16 +00:00
ColorSet.cpp
Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.
2005-07-10 21:16:43 +00:00
CursorData.cpp
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
CursorData.h
step 3, exracted code from DisplayDriver into DisplayDriverImpl, adjusted the existing implementations to derive from the new class, got rid of some "friend" stuff along the way, essentially I made room for the new Painter based DisplayDriver implementation.
2005-03-25 17:29:20 +00:00
CursorManager.cpp
All cursor related changes:
2005-07-18 00:22:08 +00:00
CursorManager.h
All cursor related changes:
2005-07-18 00:22:08 +00:00
CursorSet.cpp
Removed {set|get}_syscursor according to DW. Scratch that last sentence in the last commit, with this Appearance builds again.
2005-07-18 00:35:18 +00:00
DebugInfoManager.cpp
added a little debugging facility for printing on-screen debugging info on Haiku. For those like me without serial debugging... also made RootLayer use the desktop background color.
2005-05-25 23:59:23 +00:00
DebugInfoManager.h
Just some style cleanups again. Sorry I couldn't resist, won't happen again ;-).
2005-07-12 17:41:22 +00:00
Decorator.cpp
a new state begins life as a copy from the previous state, fixed Scale(). Note that BoundsOrigin() (and therefor Scale()) is called _a lot_ so we should cache the value! I started to work on this, but our lack of encapsulation strikes again... Layer::fLayerData is used directly all over the place.
2005-06-16 12:32:42 +00:00
DecorManager.cpp
Fixed some style related functions and other oddities in FontServer.
2005-06-24 03:31:41 +00:00
DecorManager.h
Cleanup for decorator management code
2005-06-17 19:10:15 +00:00
DefaultDecorator.cpp
Made the border line darker for B_BORDERED_WINDOW_LOOK - menus look much better now
2005-07-05 23:10:08 +00:00
DefaultDecorator.h
a new state begins life as a copy from the previous state, fixed Scale(). Note that BoundsOrigin() (and therefor Scale()) is called _a lot_ so we should cache the value! I started to work on this, but our lack of encapsulation strikes again... Layer::fLayerData is used directly all over the place.
2005-06-16 12:32:42 +00:00
Desktop.cpp
Moved the CursorManager over to the Desktop too.
2005-08-21 10:28:40 +00:00
Desktop.h
Moved the CursorManager over to the Desktop too.
2005-08-21 10:28:40 +00:00
DesktopSettings.cpp
Extracted the settings stuff from the Desktop class. If you now need to access
2005-07-17 16:25:48 +00:00
DesktopSettings.h
Extracted the settings stuff from the Desktop class. If you now need to access
2005-07-17 16:25:48 +00:00
DesktopSettingsPrivate.h
Extracted the settings stuff from the Desktop class. If you now need to access
2005-07-17 16:25:48 +00:00
FontFamily.cpp
large cleanup, should have fixed some memory leaks too
2005-06-03 19:30:32 +00:00
FontServer.cpp
Made scanning of all font folders a compile-time option
2005-08-12 14:55:46 +00:00
Globals.h
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
IPoint.cpp
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
Jamfile
The app server for the BeOS test environment is now built by
2005-07-29 14:44:35 +00:00
Layer.cpp
* added Layer/WinBorder::WorkspaceChanged() hook.
2005-10-01 10:03:43 +00:00
Layer.h
* added Layer/WinBorder::WorkspaceChanged() hook.
2005-10-01 10:03:43 +00:00
LayerData.cpp
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
MessageLooper.cpp
The Desktop class now gets its own message processing loop: moved application
2005-07-25 21:08:34 +00:00
MessageLooper.h
The app_server now inherits from MessageLooper as well.
2005-07-25 21:53:48 +00:00
MultiLocker.cpp
Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.
2005-06-23 23:46:17 +00:00
MultiLocker.h
Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.
2005-06-23 23:46:17 +00:00
OffscreenServerWindow.cpp
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
OffscreenServerWindow.h
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
OffscreenWinBorder.cpp
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
OffscreenWinBorder.h
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
PicturePlayer.cpp
offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.
2005-07-05 16:17:16 +00:00
PicturePlayer.h
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
PNGDump.cpp
just a little cleanup, made PNG screenshots work
2005-05-15 00:22:55 +00:00
PNGDump.h
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
RAMLinkMsgReader.cpp
Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
2005-06-14 21:28:56 +00:00
RAMLinkMsgReader.h
Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
2005-06-14 21:28:56 +00:00
RGBColor.cpp
Added an app server command to retrieve the color map. Made some adjustments to SystemPalette.cpp, implemented support for it in BPrivateScreen. Moved get_scs() a bit down to avoid a deadlock. Note that getting the colormap doesn't work due to port capacity limit (?)
2005-06-07 21:32:24 +00:00
RootLayer.cpp
* added Layer/WinBorder::WorkspaceChanged() hook.
2005-10-01 10:03:43 +00:00
RootLayer.h
* added Layer/WinBorder::WorkspaceChanged() hook.
2005-10-01 10:03:43 +00:00
ScreenManager.cpp
Fixed a stupid bug in ReleaseScreen(); caused an endless loop.
2005-07-17 16:11:27 +00:00
ScreenManager.h
First baby step to a restructured app_server:
2005-07-15 12:45:23 +00:00
ServerApp.cpp
now uses delta escapement
2005-08-30 14:53:42 +00:00
ServerApp.h
The Desktop class now gets its own message processing loop: moved application
2005-07-25 21:08:34 +00:00
ServerBitmap.cpp
fInitialized is also set in the copy constructor. BTW, the Haiku Logo is displayed now (forgot to commit this earlier). Thanks to Axel for finding out about this.
2005-06-14 00:38:21 +00:00
ServerCursor.cpp
cosmetical changes and some bug fixes along the way, added another constructor to take on bitmap data from somewhere else
2005-04-14 00:04:26 +00:00
ServerFont.cpp
now uses delta escapement
2005-08-30 14:53:42 +00:00
ServerPicture.cpp
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
ServerPicture.h
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
ServerScreen.cpp
All cursor related changes:
2005-07-18 00:22:08 +00:00
ServerScreen.h
_FindMode is now more robust and really tries everything it can to find a mode...
2005-07-16 22:50:17 +00:00
ServerWindow.cpp
In adding support for BView input events I got to rework/refractor the mouse input handling. This should be ready in a few days, so don't worry about the code being #ifdef-ed :-)
2005-09-08 16:53:42 +00:00
ServerWindow.h
The Desktop class now gets its own message processing loop: moved application
2005-07-25 21:08:34 +00:00
SubWindowList.cpp
ServerApp now maintains a list of all windows, ServerWindow's AS_DELETE_WINDOW
2005-06-23 18:48:10 +00:00
SubWindowList.h
Renamed class FMWList to SubWindowList. Cleaned up SubWindowList a bit.
2005-06-17 16:34:22 +00:00
SystemPalette.cpp
forgot to remove debug output
2005-07-16 22:49:17 +00:00
TokenHandler.cpp
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
Utils.cpp
Aren't these supposed to be chars?
2005-04-01 04:03:11 +00:00
Utils.h
Moved app_server files to app/.
2005-03-24 14:45:52 +00:00
VirtualScreen.cpp
Extracted the settings stuff from the Desktop class. If you now need to access
2005-07-17 16:25:48 +00:00
VirtualScreen.h
Extracted the settings stuff from the Desktop class. If you now need to access
2005-07-17 16:25:48 +00:00
WinBorder.cpp
* added Layer/WinBorder::WorkspaceChanged() hook.
2005-10-01 10:03:43 +00:00
WinBorder.h
* added Layer/WinBorder::WorkspaceChanged() hook.
2005-10-01 10:03:43 +00:00
Workspace.cpp
moving and resizing windows works very well now.
2005-09-19 22:41:48 +00:00
Workspace.h
* changed the way we get data from the Window Manager (Workspace class for
2005-09-22 21:43:23 +00:00
WorkspacesLayer.cpp
inactive workspaces are drawn with darker colors
2005-07-21 11:43:11 +00:00
WorkspacesLayer.h
inactive workspaces are drawn with darker colors
2005-07-21 11:43:11 +00:00