* fixed weird pointer conversion in SetStyle()
* fixed a potential mix up in operator=() in case the
other ServerFont has fStyle == NULL
ServerWindow:
* the WindowLayer fTopLayer cannot be deleted by
client request, just for safety reasons
* the link is flushed if there is no drawing engine,
but this case is theoretical only
* deleting the ServerWindow object syncs with the
client, so that when BBitmaps are deleted, they
can be sure there are no pending messages (which
would be executed in a nother thread)
* there is no timeout anymore when sending messages
to the client, which made absolutely no sense
AGGTextRenderer:
* renamed fFontManager to fFontCache, because that's
what it really is
* fLastFamilyAndStyle defaulted to the system plain
font and therefor that font was never loaded when
the font never changed meanwhile
DrawingMode:
* I'm not quite sure but I think there was the
potential of a division by zero, at least I
had crashes with "divide error"
HWInterface:
* fix update when the cursor shape changed in
double buffered mode
ViewLayer:
* since the top layer is never really deleted
before its time has come, it is not necessary
to set it to NULL in the ViewLayer destructor
ViewLayer/WindowLayer:
* added a function to collect the view tokens
that are affected by an update session
EventDispatcher:
* use the importance of the message for the timeout
in _SendMessage()
* drop mouse moved events in the server if we're
lagging behind more than 5 ms (Axel, maybe review)
View:
* there were some problems with the locking
of the BWindow looper in RemoveSelf(), since
this is called from the window destructor,
also of BWindows from BBitmaps, which have
never been run (this might need review), at
least I seem to have solved the crashing
problems introduced by actually deleting the
view hirarchy in the BWindow destructor
* fixed _Draw() for being used non-recursively,
temporarily disabled DrawAfterChildren, which
didn't work yet anyways (because views cannot
draw over children in the server yet)
Window:
* small cleanup when deleting shortcuts
* sync with the server when having send
AS_DELETE_WINDOW (see ServerWindow above)
* fixed locking in Begin/EndViewTransaction()
* removed folding of _UPDATE_ messages, since
there is only one ever in the queue
* set the fInTransaction flag during an update,
I plan to use this in BView later to
flush the link when drawing outside of an
update
* BView::_Draw() is now called by view token,
this gives the next leap forward in speed,
the overhead because of drawing clean views
was considerable
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15878 a95241bf-73f2-0310-859d-f6bbb57e9c96
The time base conversion factor is the 32 bit value
2^32 * 1000000 / time base frequency,
so the system time can be computed by
system time = time base * conversion factor / 2^32.
The expression in system_time() looks more complicated now, but is
actually much faster (factor 2.5 on my Mac mini). I'm positively
surprised, how good the assembly looks, that GCC 4 generates. There's
not that much potential for optimization by hand-coding the function.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15863 a95241bf-73f2-0310-859d-f6bbb57e9c96
parts, too. Fixed a potential overflow.
* The generic physical page mapper reserves the virtual address range
for the IO space now, so that noone can interfere until an area has
been created. The location of the IO space is no longer fixed; it
didn't look to me like it was necessary for x86, and we definitely
need to be flexible for PPC.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15855 a95241bf-73f2-0310-859d-f6bbb57e9c96
now run under BeOS as well (as long as they don't use any functions that are not
available under R5).
The solution is a bit messy, but we have to live with it :-)
The runtime loader now patches the __gRuntimeLoader symbol in libroot.so to point
to its exported structure instead of passing it to the init functions as an
argument.
(Hax0red by axeld and bonefish on stippi's assimilated machine -- resistence is futile)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15848 a95241bf-73f2-0310-859d-f6bbb57e9c96
device in the Open Firmware implementation of boot loader and
pass its path to the kernel, where it's opened and used for
getting/setting the real time. The expensive atomic_*64() on PPC
32-bit make things a bit more complicated. Moreover, missing
64 bit multiplication and division instructions won't really
allow system_time() to be anywhere near as fast as on x86. :-/
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15837 a95241bf-73f2-0310-859d-f6bbb57e9c96
substructure now (that's the only member actually). The system time
offset is therefore accessed via architecture specific accessor
functions.
Note, that this commit breaks the PPC build. Since I want to rename at
least one file I've already changed, I can't avoid that.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15835 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed BShelf::_AddReplicant(), at least a bit. I managed to add the "ScreenChanger"
icon to the tray, although the icon was not drawn, and it was on the wrong
position.
* _AddReplicant() also did not reply to the waiting message source in case
of failure.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15829 a95241bf-73f2-0310-859d-f6bbb57e9c96
(year, month,...) representation out of the x86 specific code and put
respective support functions into real_time_clock.c. We'll need those
for the PPC specific part too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15827 a95241bf-73f2-0310-859d-f6bbb57e9c96
Basically the architecture specific code is now responsible to
init and make use of the platform specific code, now. The reason
being that we have only one kernel per platform and thus cannot
decide at compile time, which platform to use (if any).
The PPC implementation features an abstract base class PPCPlatform
(implemented for all supported platforms) through which platform
support is provided.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15824 a95241bf-73f2-0310-859d-f6bbb57e9c96
bus, and time base frequency) in the PPC boot loader, and propagate
them to the kernel via kernel_args.
* Now we use the correct time base frequency for timer calculations.
* Implemented PPC specific system info stuff. Added a few PPC CPU
types to <OS.h>.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15817 a95241bf-73f2-0310-859d-f6bbb57e9c96
remapping stuff into separate functions and made them available to
others.
* Remap the exception handler space in arch_int_init_post_vm() into the
kernel address space (same issue as with the page table).
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According to the spec we need to set it before taking over the MMU,
but we can't call it before arch_mmu_init(), since we need the OF
to allocate the page table. So we do it after we have allocated
the new page table.
* Added PPC specific kernel_args: The virtual address ranges we want
to keep in the kernel. We fill that in with the translations we
find when initializing the MMU stuff. We remove the memory the
boot loader occupies from those. Besides the stack for the boot
loader only the OF stuff remains.
* arch_mmu_allocate() now starts to search at KERNEL_BASE for a free
virtual address when no particular address is requested. This saves
us further trouble in the kernel, since those allocations would
need to be remapped otherwise.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15780 a95241bf-73f2-0310-859d-f6bbb57e9c96
brick wall collisions. Along the way I found a few defines that no longer
exist in Haiku - changed B_BEOS_VERSION_DANO to use Haiku versions (anyone
rebuilding under Dano might want to undo it). By the way, the BeOS version
number define system might be worth using, since it's a numerical compare
rather than #if defined(V1) || defined (V2) || defined (V3) and so on.
What sort of errors? Besides needing libzeta.so for some things, the
networking compatibility compile doesn't work (libbind and all that).
Some examples among many:
In file included from /boot/home/Haiku/src/kits/mail/numailkit.cpp:14:
/boot/develop/headers/be/support/Autolock.h:3: using directive `BAutolock' introduced ambiguous type `BAutolock'
In file included from /boot/home/Haiku/src/kits/network/compat/libnet/netdebug.c:6:
/boot/home/Haiku/headers/private/net/netdebug.h:32: syntax error before `void'
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15775 a95241bf-73f2-0310-859d-f6bbb57e9c96
the fact that I couldn't find ptesync in an otherwise more complete
documentation I downloaded yesterday made me suspicious.
* arch_cpu_global_TLB_invalidate() uses tlbia now. The instruction is
optional, but so is tlbie (how I understood it is that both exist,
when the architecture implementation has a TLB). And the former loop
looked just scary.
* Implemented arch_cpu_user_TLB_invalidate(). It does just the same as
arch_cpu_global_TLB_invalidate().
* Some changes with respect to synchronization required on page table
and segment register updates.
* Some more minor renaming. Pulled a new function
remove_page_table_entry() out of unmap_tmap().
* In arch_vm_translation_map_init_post_area() we do now remap the page
table into the kernel address space, if it was without before. The
page table might actually be a good application for BAT, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15773 a95241bf-73f2-0310-859d-f6bbb57e9c96
{HAIKU,HOST,TARGET}_KERNEL_PIC_{CC,LINK}FLAGS which define the
compiler/linker flags specifying the kind of position independence
the kernel shall have. For x86 we had and still have -fno-pic, but the
PPC kernel has -fPIE (position independent executable) now, as we
need to relocate it.
* The boot loader relocates the kernel now. Mostly copied the relocation
code from the kernel ELF loader. Almost completely rewrote the PPC
specific relocation code, though. It's more correct and more complete now
(some things are still missing though).
* Added boot platform awareness to the kernel. Moved the generic
Open Firmware code (openfirmware.c/h) from the boot loader to the kernel.
* The kernel PPC serial debug output is sent to the console for the time
being.
* The PPC boot loader counts the CPUs now and allocates the kernel stacks
(made OF device iteration a bit more flexible on the way -- the search
can be restricted to subtree). Furthermore we really enter the kernel...
(Yay! :-) ... and crash in the first dprintf() (in the atomic_set()
called by acquire_spinlock()). kprintf() works, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15756 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Less flickering when drawing the label: the area of the label is now
clipped, so there is no need to fill the background again.
* Consumed the last reserved member for the bounding box of the label.
* More or less rewrote the header.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15747 a95241bf-73f2-0310-859d-f6bbb57e9c96
as only the BitmapManager class is allowed to call them.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15718 a95241bf-73f2-0310-859d-f6bbb57e9c96
specifying whether only the exact supplied address is acceptable. If
false, the address is considered a hint only. It will be picked, if
available, otherwise a greater address is tried to be acquired, and
as last resort any address. This feature is only implemented for PPC.
It is needed since the preferred kernel text base address 0x80000000
might not be available (and actually isn't on my Mac mini).
* Fixed a bug in the PPC memory management code:
is_{virtual,physical}_allocated() were checking whether the given
range was completely contained by an existing range instead of
checking for intersection. As a consequence we could (and did) allocate
a range intersecting with already allocated ranges. The kernel segment
thus overwrote OF memory for instance.
* The ELF loader makes sure that it got both text and data segment of
the image to be loaded.
The PPC boot loader successfully loads kernel and modules now. Next
comes the hard part, I'm afraid.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15708 a95241bf-73f2-0310-859d-f6bbb57e9c96
IP, and UDP, as well as a home brewn UDP based protocol, "remote disk",
which provides random access to a single remote file/device. The Open
Firmware flavored boot loader automatically initializes the net stack,
searches for a remote disk, and tries to boot from it, if the boot
device is a network device (e.g. when loading the boot loader via
TFTP).
This is quite nice for developing with a two-machine setup, since one
doesn't even need to install Haiku on the test machine anymore, but can
serve it directly from the development machine. When the networking
support in the kernel is working, this method could even be used to
fully boot, not just for loading kernel and initial modules.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15689 a95241bf-73f2-0310-859d-f6bbb57e9c96
vm_cache_ref starts with a reference count of 1. When acquiring a vm_cache,
you no longer need to worry if that should go through the vm_store, or not;
as it now always does.
* map_backing_store() no longer needs to play with the vm_cache_ref
references.
* that simplified some code.
* vfs_get_vnode_cache() now grabs a reference to the cache, if successful.
* better balanced vnode ownership on vnode_store creation (vnode_store
released the vnode before if its creation failed).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15641 a95241bf-73f2-0310-859d-f6bbb57e9c96
this saves 4 bytes per page. To compensate the loss of bytes, the offset is now
stored in page size units, that's enough to address 2^44 or 16 TB (which is now
the maximal supported file size!).
* Renamed vm_page::ppn to physical_page_number.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15637 a95241bf-73f2-0310-859d-f6bbb57e9c96
arch/*/thread_struct.h to arch_thread_types.h, so that it can directly
be included without having to specify the architecure.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15616 a95241bf-73f2-0310-859d-f6bbb57e9c96
them apart (this even saves a pointer from vm_virtual_map to its address space)
* aspace -> address_space
* vm_create_address_space() did not check if creating the semaphore succeeded
* Removed team::kaspace - was not really needed (introduced a new vm_kernel_address_space()
function that doesn't grab a reference to the address space)
* Removed vm_address_space::name - it was just a copy of the team name, anyway,
and there is always only one address space per team
* Removed aspace_id - the address space is now using the team_id
* Some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15609 a95241bf-73f2-0310-859d-f6bbb57e9c96
Committed libnetwork.so. I actually wanted to port BSD's libc/net resolver, but that one uses too many unsupported functions, so I basically merged libbind.so and libsocket.so into one library.
Moved the libbind.so sources to libnetwork/dns.
Cleaned up native part of libbind.so a little bit more. Though, the ugly hack remains. We nbetter pthread/mutex support. Added TODO that we also shousctl() into the kernel and libroot.so.
Improved DEVNOTES a little bit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15605 a95241bf-73f2-0310-859d-f6bbb57e9c96
written the page, we now do it before, so that it cannot lose any changed data
anymore; it doesn't matter if the page is written to while writing it back, the
worst thing that can happen is that we write the same page twice. Also, we don't
rely on the PAGE_MODIFIED bit anymore, we now check all mappings of that page
to find all modified pages, no matter how far the (currently disabled) page
daemon had come.
Also, destroying an area will now result in writing back changed pages - this
is only really important for memory mapped files, though, and should probably
be avoided for other vm_store types.
Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15597 a95241bf-73f2-0310-859d-f6bbb57e9c96
Moved some headers around and cleaned them up.
Fixed threading code in libbind.so. Don't know why I hadn't noticed this before. Now it is reliable, but uses an even uglier hack.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15585 a95241bf-73f2-0310-859d-f6bbb57e9c96
mappings yet, that's a good way to test this functionality.
* Turns out the directory of the mappings must be known already - they
should be added automatically, but I've added them manually for now
(which is okay for the default system directory).
* Having more than one style with the same family in the mappings didn't
work as planned - it now does.
* On my current system, time spend in the font manager constructor went
down from 1.5 secs to around 12000 usecs (and I have only a moderate
number of fonts installed, or so I thought - looks like the mappings
were a good idea :-)) - and that directly cuts down the boot time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15580 a95241bf-73f2-0310-859d-f6bbb57e9c96
service depends on it, it doesn't make any sense to call it that early in the
game.
* The VFS now has a low memory handler for vnodes as well. If there is enough
memory left, it won't free any vnodes anymore.
* Potential crashing bug fix: some functions did not check if the FD passed
in belonged to the right type; they just assumed it had a valid vnode, but
it could have had a mount structure associated as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15566 a95241bf-73f2-0310-859d-f6bbb57e9c96
memory status.
Added new B_NO_LOW_MEMORY constant for the usual case.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15551 a95241bf-73f2-0310-859d-f6bbb57e9c96
kernel TLBs from being flushed on context switch.
* new arch_cpu_user_TLB_invalidate() that now does what arch_cpu_global_TLB_invalidate()
did before.
* arch_cpu_global_TLB_invalidate() will now flush all TLBs, even those from the
kernel.
* some cleanups.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15535 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The boot loader now checks the CPU for the cpuid and rdtsc features, which we
currently both rely on.
* Removed old and no longer used stage2_priv.h header
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has not yet been tested, though - I'll do this after this commit):
* Removed the arch_memory_type stuff from vm_area; since there are only 8 memory
ranges on x86, it's simply overkill. The MTRR code now remembers the area ID
and finds the MTRR that way (it could also iterate over the existing MTRRs).
* Introduced some post_modules() init functions.
* If the other x86 CPUs out there don't differ a lot, MTRR functionality might
be put back into the kernel.
* x86_write_msr() was broken, it wrote the 64 bit number with the 32 bit words
switched - it took me some time (and lots of #GPs) to figure that one out.
* Removed the macro read_ebp() and introduced a function x86_read_ebp()
(it's not really a time critical call).
* Followed the Intel docs on how to change MTRRs (symmetrically on all CPUs
with caches turned off).
* Asking for memory types will automatically change the requested length to
a power of two - note that BeOS seems to behave in the same, although that's
not really very clean.
* fixed MTRRs are ignored for now - we should make sure at least, though,
that they are identical on all CPUs (or turn them off, even though I'd
prefer the BIOS stuff to be uncacheable, which we don't enforce yet, though).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15528 a95241bf-73f2-0310-859d-f6bbb57e9c96
but it compiles at least. :-)
* Pulled the architecture specific part out of <posix/setjmp.h> into
<posix/arch/<arch>/arch_setjmp.h>.
* Moved setjmp_save_sigs.c from the x86 specific implementation into a
"generic" sibling directory, since it is reusable (and actually used
by the PPC implementation).
* Added generic/longjmp_return.c containing a function __longjmp_return,
which is invoked at the end of siglongjmp(), resetting the signal mask
and validating the return value. It is used by the PPC implementation,
and should also be used by the x86 implementation, but I'll leave that
to someone who's motivated enough to also test it. :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15479 a95241bf-73f2-0310-859d-f6bbb57e9c96
* finally nailed that much hated bug where the
wrong background underneath the cursor was restored.
I always looked for this in the wrong place -
of course, you cannot blit regions on top
of the cursor and expect the backup of the
background to be magically valid still... ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15461 a95241bf-73f2-0310-859d-f6bbb57e9c96
AttachedToWindow().
This fixes the double team entries in the Deskbar.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15398 a95241bf-73f2-0310-859d-f6bbb57e9c96
The BViews must be resized directly after every change in the window size - we
cannot wait until B_WINDOW_RESIZED, since subsequent calls have wrong view
sizes, then.
B_WINDOW_RESIZED is only really useful for app_server caused window resizing.
Added TODO to SetLook(): it may change the window size as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15385 a95241bf-73f2-0310-859d-f6bbb57e9c96
server.
This saves overhead on both sides, the server doesn't need to build the update message
for the client, and the client doesn't have to unflatten and parse another message.
* This code is actually needed for the new clipping code in the app_server, but shouldn't
do much harm for the old app_server, either.
* Also disabled getting the bounds from the server, as that is just never needed (and would
also break the code).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15353 a95241bf-73f2-0310-859d-f6bbb57e9c96
is known by the server, anyway.
* B_MODAL_SUBSET_WINDOW_FEEL now also works as expected.
* Renamed AS_REM_FROM_SUBSET to AS_REMOVE_FROM_SUBSET.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15285 a95241bf-73f2-0310-859d-f6bbb57e9c96
* renamed some Decorator functions like GetLook() to Look().
* renamed _look to fLook and _flags to fFlags.
* removed the feel from decorators - they don't need to know
or care about the feel.
* the DefaultDecorator didn't allow resizing of modal windows.
* DefaultDecorator::SetTitle() no longer clears the passed
in updateRegion, it just fills it (so that you can call
more than one of these methods after the other, and still
get a correct update region).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15266 a95241bf-73f2-0310-859d-f6bbb57e9c96
know what's going on, but this appears to fix it. And since we'll get a new glyph
layout backend sooner or later, I don't want to mess with that stuff again.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15176 a95241bf-73f2-0310-859d-f6bbb57e9c96
an app_server code. It's always up-to-date as it just reads the header
directly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15148 a95241bf-73f2-0310-859d-f6bbb57e9c96
* RootLayer's mouse event processing is now at its minimum - the
EventDispatcher handles them now. As a result, a window will now
get only one message per event.
* RootLayer adds "_view_token" to mouse moved messages that specify
the view currently under the cursor.
* There is now a mouse event layer in RootLayer that gets preferred
when it's set - this is now used for the window moving instead of
the previous mechanism.
* changed the previous DistributeMessage() to an UnpackMessage()
method following Adi's suggestion.
* caveat: some things might be functionally broken in RootLayer now
because of removing the mouse notification stuff.
* "be:transit" handling is now done completely client side by
BWindow::_SanitizeMessage(() (similar to what the input_server does).
This should also make the mechanism pretty robust, since every
B_MOUSE_MOVED message can now trigger the view transit (in case a
message is lost). B_WINDOW_ACTIVATED messages should be generated
client side as well.
* renamed AS_LAYER_GET_MOUSE_COORDS to AS_GET_MOUSE as it's not a
layer specific command, and also gets the mouse buttons.
* B_MOUSE_* messages from the up server now contain only a "screen_where"
field; "where" (in window's coordinates) and "be:view_where" are
added in BMessage::_SanitizeMessage().
* messages that don't have a valid target in the looper are now
dropped instead of being sent to the looper - this should be done
in BLooper as well, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15087 a95241bf-73f2-0310-859d-f6bbb57e9c96
a suspend focus field to the message, there is now a "feed focus" field in
case the message should be forwarded).
* added a comment to the BPoint version of _FindView() (since it's broken)
* _DistributeMessage() is now called after _DetermineTarget() - so that it
can prevent sending the message twice to the focus view.
* removed BWindow::DoUpdate() as it's no longer used.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15066 a95241bf-73f2-0310-859d-f6bbb57e9c96
* attachView() is now called _CreateSelf() and creates the app_server
view counterpart for itself, and no longer for a child view.
* removed superfluous deleteView().
* moved drawing from BWindow::DoUpdate() to BView::_Draw().
* made the recursive hook call functions consistent.
* fixed BWindow::DispatchMessage() to send public messages to the intended
target (instead of always handling them itself directly).
* DispatchMessage() no longer eats unmapped key events that were targeted
at the window directly.
* B_KEY_DOWN and B_KEY_UP events are now send to the target view as well
(this couldn't work before as BMessages were broken with B_PREFERRED_TOKEN).
* the default button is now correctly targeted by BWindow::_DetermineTarget()
(previously, the enter key was hacked to get through via _HandleKeyDown()).
* removing a view now also makes sure it won't have focus any longer.
* also, the DetachedFromWindow() hooks are now called first, so that any
changes made there cannot mess up our window anymore.
* removed BView::SetPattern(); _UpdatePattern() now does its job.
* renamend private methods to match our preferred style.
* removed unused methods and variables.
* more consistent naming overall.
* removed _PR3_COMPATIBLE_ stuff - there is definitely no need for us to be
compatible to that one.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15060 a95241bf-73f2-0310-859d-f6bbb57e9c96
task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
to your UserBuildConfig:
AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
target the client handler, while the other will target the preferred handler of the
client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
used once now. If tokens were reused, you could eventually target the wrong
(but valid again) messenger.
* removed unused stuff (like GetList()).
* some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15028 a95241bf-73f2-0310-859d-f6bbb57e9c96
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
still called using input filters in the new event dispatcher, though (to
get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
native mode, not in the test environment), although it improves cursor
movement under Qemu, the effect is not as good as expected - this might
need some more investigations (might just be a thread priority problem).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Rewrote event handling: instead of writing every single device message to
the event port, they are just queued in a list, and the event loop is only
notified if necessary (ie. if a notification has been sent already, new
events are just queued up until the input_server found the time to process
them).
* This also fixed a big memory leak: every message processed by EnqueueDeviceMessage()
(IOW every key or mouse event) was leaked!
* no longer abuses gInputMethodListLocker to lock the method event queue
(it now uses the standard event queue lock).
* removed the completely superfluous, weird and decelerating event caching mechanism
* tried to find a better distribution of work between _SanitizeEvents(),
_MethodizeEvents(), and _DispatchEvents().
* HandleSetMousePosition() now only does what it's supposed to do (this currently
causes the mouse to jump at the start, though).
* now uses the "Message4" for message sending if available.
* fixed "kb_mouse_settings.h" to include all headers it needs.
* some more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14966 a95241bf-73f2-0310-859d-f6bbb57e9c96
cleanup.
* made BMessageQueue::IsLocked() const - the non-const version is still provided
for binary compatibility.
* Both BMessageQueue::FindMessage() versions are now thread safe, the queue's BLocker
is now mutable to allow for this.
* renamed BMessage::link to fQueueLink as the "Message4" implementation uses it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14955 a95241bf-73f2-0310-859d-f6bbb57e9c96
temporary handling code in the app_server.
* RootLayer no longer creates the input_server messaging port - this is now
the responsibility of the input_server.
* Moved AS_CREATE_[OFFSCREEN_]WINDOW from ServerApp::_MessageLooper() to
_DispatchMessage().
* The RootLayer thread is now started as soon as the input_server is there.
* removed or disabled any input_server stuff in the AppServer class.
* removed old message commmands to the app_server.
* Removed the R5_CURSOR_COMM and HAIKU_APPSERVER_COMM definitions: the
input_server is now automatically built correctly depending on the target.
* InputServer::EventLoop() plays now safe and checks for error conditions.
* InputServer::EnqueueDeviceMessage() seems to leak memory, added TODO about
this.
* InputServer event loop messaging uses ports for inner-app communication - why?
* The InputServer event loop thread is no longer killed on exit, it just quits
when its port is gone.
* Minor cleanup in input_server.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14949 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removed unused stuff.
* shuffled methods around in the source, so that you don't have to jump so far
when working at a specific thing (ie. all draw functions are grouped together, ...)
* ResizeToPreferred() should now work as expected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14934 a95241bf-73f2-0310-859d-f6bbb57e9c96
* fix deselecting items
* fix selection with the mouse and also holding down modifiers
* fix some more stuff I have already forgotten
* applied coding style in most places
* renamed private functions to be consistent
needs more work though, some stuff can definitely be
removed, some needs to be added
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14932 a95241bf-73f2-0310-859d-f6bbb57e9c96
* uses another virtual to implement WindowActivated() and draw itself in
disabled look just like in R5
* fixed _ButtonRectFor() off by one errors
* tiny problems remain when clicking on the ScrollBar (it is shifted)
* the _ValueFor() might not be perfect
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14929 a95241bf-73f2-0310-859d-f6bbb57e9c96
have different token spaces depending on the scope of its objects.
* removed TokenHandler - we're now using BTokenSpace instead.
* removed unused IPoint.cpp - if we ever need it again, it can still easily be
resurrected from the dead.
* some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14925 a95241bf-73f2-0310-859d-f6bbb57e9c96
it must now fill the updateRegion parameter of SetTitle().
* WinBorder::SetName() is now greatly simplified and achieves better results
due to that.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14923 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed public functions run_open_panel() and run_save_panel() - they are deprecated
now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14917 a95241bf-73f2-0310-859d-f6bbb57e9c96
* BPrivateScreen now buffers its frame for 0.1 seconds (so that calling it several
times in a row is both consistent and cheap).
* Added GetFrameBufferConfig() call to the HW interface (and implemented it).
* Added server commands AS_VALID_SCREEN_ID, AS_GET_NEXT_SCREEN_ID, and
AS_GET_FRAME_BUFFER_CONFIG.
* BPrivateScreen::BaseAddress() and BPrivateScreen::BytesPerRow() are now working.
* minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14915 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Introduced and implemented AS_GET_SCREEN_ID_FROM_WINDOW - it only returns B_MAIN_SCREEN_ID,
though.
* renamed ServerWindow::fHandlerToken to fClientToken.
* The BScreen(BWindow *) constructor now really asks the server for the screen ID.
* ServerApp::fWindowList is now a BObjectList.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14910 a95241bf-73f2-0310-859d-f6bbb57e9c96
it works in the test environment, but I haven't yet tested it on real hardware.
* moved PrivateScreen.h to src/kits/interface/ - it's not used outside of that one.
* moved reading the color map from the BPrivateScreen constructor to the ColorMap()
method.
* improved/cleaned server/client communication for the screen stuff a tiny bit.
* fixed the GetBitmap() method I implemented yesterday.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14908 a95241bf-73f2-0310-859d-f6bbb57e9c96
* no more libappserver.so - this breaks the "Appearance" application, but that
has to be fixed some day later.
* the drawing stuff is now built in its own directory as libasdrawing.a.
* TEST_MODE defaults to "0" if not defined yet - it's overridden in the test
build now, not in the main build.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14896 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed implementation of ualarm() to support larger values.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14890 a95241bf-73f2-0310-859d-f6bbb57e9c96
categories:
* Missing includes (like <stdlib.h> and <string.h>).
* Linking against $(TARGET_LIBSTDC++) instead of libstdc++.r4.so.
* Local variables shadowing parameters.
* Default parameters in function definitions (as opposed to function
declarations).
* All C++ stuff (nothrow, map, set, vector, min, max,...) must be imported
explicitly from the std:: namespace now.
* "new (sometype)[...]" must read "new sometype[...]", even if sometype is
something like "const char *".
* __FUNCTION__ is no longer a string literal (but a string expression), i.e.
'printf(__FUNCTION__ ": ...\n")' is invalid code.
* A type cast results in a non-lvalue. E.g. "(char *)buffer += bytes"
is an invalid expression.
* "friend class SomeClass" only works when SomeClass is known before.
Otherwise the an inner class with that name is considered as friend.
gcc 4 is much pickier about scopes.
* gcc 4 is generally stricter with respect to type conversions in C.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14878 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Some work on _DetermineTarget(), more to come.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14869 a95241bf-73f2-0310-859d-f6bbb57e9c96
Right now, only the updates are disabled as a start. I am not sure what else
we can do here, but there probably is something :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14855 a95241bf-73f2-0310-859d-f6bbb57e9c96
* removing a font family or style now always goes through the font manager.
* removed FreeType "cache" remains (it wasn't used, anyway, and won't be used
by us).
* renamed SharedObject to ReferenceCounting as that's what it does.
* the default fonts weren't deleted on shutdown.
* added temporary work-around for waiting until a newly created entry is complete
(just waits a moment...) - this will be fixed once Haiku supports this in a
better way.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14833 a95241bf-73f2-0310-859d-f6bbb57e9c96
* both, BinaryInsert() and BinaryInsertUnique() now propagate the result of
the AddItem() call - which could fail because of low memory.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14825 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the node monitor is now working - fonts can only be added yet, though
* deleting a FontFamily did not work before, as the last style to be
removed tried to delete the family again.
* "luckily", FontFamilies and FontStyles were not deleted at all before.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14824 a95241bf-73f2-0310-859d-f6bbb57e9c96
construction.
* ServerFont::SetStyle() now adopts the style's face and direction, too.
* Started a more sane handling of ServerFont::SetFace() (at least there's
a to-do comment :-)).
* Minor cleanup (GetStyle() -> Style(), GetFamily() -> Family(),
GetPath() -> Path()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14809 a95241bf-73f2-0310-859d-f6bbb57e9c96
in the DesktopSettings as defaults, too (but can be changed there).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14804 a95241bf-73f2-0310-859d-f6bbb57e9c96
the default fonts of the app_server.
Moved some font command implementations around to group them a bit better.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14800 a95241bf-73f2-0310-859d-f6bbb57e9c96
length, not the length of the string.
Introduced a maximal string length that may be sent at once.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14799 a95241bf-73f2-0310-859d-f6bbb57e9c96
As a result, the app_server test environment can be run in Dano/Zeta, but doesn't
yet work correctly (no mouse messages or keyboard input).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14752 a95241bf-73f2-0310-859d-f6bbb57e9c96
updates.
* Optimized retrieving the font list from the server.
* This greatly simplifies the app_server communication for getting the font
list as well - there are now only 2 commands instead of 6.
* Moved extra font flags creation from ServerApp to FontStyle::Flags().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14751 a95241bf-73f2-0310-859d-f6bbb57e9c96
Library names are now mapped for all targets but "host" (not only for
"haiku") -- added one more level of indirection to achieve that.
(TARGET_LIBRARY_NAME_MAP -> *_LIBRARY_NAME_MAP_*).
* Renamed build/HaikuBuildCompatibility.h to BeOSBuildCompatibility.h
(auto-included when compiling something that uses the Be API for platform
"host" on anon-BeOS platform), and introduced build/HaikuBuildCompatibility.h,
which can be included when compiling something that can be built for both,
Haiku and BeOS compatible platforms.
* Introduced libhaikucompat.a, a library that adds a few functions existing
under Haiku, but not under BeOS.
* New rule AddSubDirSupportedPlatforms.
* Renamed libopenbeos.so to libbe_haiku.so.
* Introduced new target platform "libbe_test", which is basically equivalent
to a BeOS compatible host platform target, with the exception, that instead
of the host platform's libbe.so a special build of Haiku's libbe.so
(libbe_haiku.so (formerly known as libopenbeos.so)) is used. Furthermore
Haiku's public app, interface, storage, and support kit headers are used
when compiling. This replaces the less nice way in which the test app server
and applications for this test environment were built.
When building for platform "libbe_test", the library name "be" is
autotranslated to "libbe_haiku.so". Thus most applications don't need
special fiddling when them building them for the app server test environment;
usually an "AddSubDirSupportedPlatforms libbe_test ;" will suffice.
* Reduced the dependencies of <syscalls.h> and fixed problems caused by this
(e.g. source files not including the needed headers directly).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14749 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Simplified server communication a bit: instead of separate queries for font
direction, "is fixed", ... there is now a private extra flags field that is
filled on demand.
* The server command names now describe what the command does, and are not simply
named after the BFont method (AS_SET_FAMILY_AND_STYLE vs. AS_GET_FAMILY_AND_STYLE_IDS).
* Replaced B_SET_SYSFONT_{PLAIN|BOLD|FIXED} with a single B_GET_SYSTEM_FONTS.
* Rewrote Font.h and added our license.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14741 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Painter implements DrawShape for stroking and filling BShape data
* Painter uses clipping to avoid problems with huge coordinates, the R5 app_server can be crashed by this.
-> this should be added to more places as well like text rendering
* DrawingEngine uses the Painter to draw BShape data
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14735 a95241bf-73f2-0310-859d-f6bbb57e9c96
will speed up launching the app_server considerably (once it's done).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14720 a95241bf-73f2-0310-859d-f6bbb57e9c96
in user images - right now, it only finds the image name and base address.
Fixed "images" debugger command - it actually acquired a mutex to dump the images...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14705 a95241bf-73f2-0310-859d-f6bbb57e9c96
to be able to follow the stack trace into userland.
No symbols there, yet, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14697 a95241bf-73f2-0310-859d-f6bbb57e9c96
Removed that ambiguous second copy constructor and moved push state functionality
into a separate PushState() method.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14679 a95241bf-73f2-0310-859d-f6bbb57e9c96
PopState() to make this possible.
When a new layer is created, the font state of the desktop will now be set: this fixes
a bug I introduced when separating the font manager's default font and the desktop's
default font.
The scaling stuff looks pretty broken to me.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14675 a95241bf-73f2-0310-859d-f6bbb57e9c96
* moved the system default font functionality into the DesktopSettings class.
* ServerFont::SetStyle() is now a public method.
* Improved font fallback routines: they will never end up without a font if
there is at least one font installed.
* fixed some minor bugs in the DecorManager.
* Decorator now get a DesktopSettings object passed - dunno if that's a good
idea (since we'll have to open the DesktopSettings header), but it works
for now (and something like this is probably needed anyway).
* a clean ServerFont is now set to the system default font - and not to the
(user chosen) desktop default font anymore (since the font manager doesn't
know about that one).
* Improved font directory scanning in the font manager a bit, it's now using
find_directory() instead of hard-coded paths.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14666 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The FontFamily is no longer reference counting itself.
* SharedObject is now more useful and destructs itself when unused.
* Fixed FontStyle::GetHeight()/ServerFont::GetHeight() semantics.
* Simplified ServerFont constructors.
* Removed wrong function descriptions.
* FontStyleHeight is no longer used: the FontStyle is calculating the
base font height on construction - this reduces the resolution a bit,
but it's hopefully not causing any troubles (doesn't look like it,
at least).
* A FontStyle now removes itself from its family on destruction.
* More cleanup, removed unused stuff like FontStyleHeight.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14657 a95241bf-73f2-0310-859d-f6bbb57e9c96
* To always be on the safe side, thread_hit_debug_event() now checks
whether the thread is the debug nub thread.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14655 a95241bf-73f2-0310-859d-f6bbb57e9c96