* BinaryInsertUnique() didn't work at all.
* both, BinaryInsert() and BinaryInsertUnique() now propagate the result of the AddItem() call - which could fail because of low memory. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14825 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -144,7 +144,7 @@ public:
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BObjectList &operator=(const BObjectList &list);
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// clones list; if list is owning, makes copies of all
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// the items
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// adding and removing
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// ToDo:
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// change Add calls to return const item
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@ -152,12 +152,12 @@ public:
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bool AddItem(T *, int32);
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bool AddList(BObjectList *);
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bool AddList(BObjectList *, int32);
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bool RemoveItem(T *, bool deleteIfOwning = true);
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// if owning, deletes the removed item
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T *RemoveItemAt(int32);
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// returns the removed item
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void MakeEmpty();
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// item access
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@ -168,10 +168,10 @@ public:
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T *SwapWithItem(int32 index, T *newItem);
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// same as ReplaceItem, except does not delete old item at <index>,
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// returns it instead
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T *FirstItem() const;
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T *LastItem() const;
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// misc. getters
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int32 IndexOf(const T *) const;
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bool HasItem(const T *) const;
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@ -189,19 +189,19 @@ public:
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// linear search, returns first item that matches predicate
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const T *FindIf(const UnaryPredicate<T> &) const;
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T *FindIf(const UnaryPredicate<T> &);
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// list must be sorted with CompareFunction for these to work
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const T *BinarySearch(const T &, CompareFunction) const;
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const T *BinarySearch(const T &, CompareFunctionWithState, void *state) const;
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// Binary insertion - list must be sorted with CompareFunction for
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// these to work
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// simple insert
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void BinaryInsert(T *, CompareFunction);
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void BinaryInsert(T *, CompareFunctionWithState, void *state);
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void BinaryInsert(T *, const UnaryPredicate<T> &);
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bool BinaryInsert(T *, CompareFunction);
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bool BinaryInsert(T *, CompareFunctionWithState, void *state);
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bool BinaryInsert(T *, const UnaryPredicate<T> &);
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// unique insert, returns false if item already in list
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bool BinaryInsertUnique(T *, CompareFunction);
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bool BinaryInsertUnique(T *, CompareFunctionWithState, void *state);
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@ -210,13 +210,12 @@ public:
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// insert a copy of the item, returns new inserted item
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T *BinaryInsertCopy(const T ©This, CompareFunction);
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T *BinaryInsertCopy(const T ©This, CompareFunctionWithState, void *state);
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// insert a copy of the item if not in list already
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// returns new inserted item or existing item in case of a conflict
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T *BinaryInsertCopyUnique(const T ©This, CompareFunction);
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T *BinaryInsertCopyUnique(const T ©This, CompareFunctionWithState, void *state);
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int32 FindBinaryInsertionIndex(const UnaryPredicate<T> &, bool *alreadyInList = 0) const;
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// returns either the index into which a new item should be inserted
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// or index of an existing item that matches the predicate
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@ -399,7 +398,6 @@ BObjectList<T>::~BObjectList()
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if (Owning())
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// have to nuke elements first
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MakeEmpty();
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}
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template<class T>
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@ -641,55 +639,55 @@ BObjectList<T>::BinarySearch(const T &key, CompareFunctionWithState func, void *
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}
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template<class T>
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void
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bool
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BObjectList<T>::BinaryInsert(T *item, CompareFunction func)
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{
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int32 index = _PointerList_::BinarySearchIndex(item,
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(GenericCompareFunction)func);
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if (index >= 0)
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if (index >= 0) {
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// already in list, add after existing
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AddItem(item, index + 1);
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else
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AddItem(item, -index - 1);
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return AddItem(item, index + 1);
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}
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return AddItem(item, -index - 1);
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}
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template<class T>
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void
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bool
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BObjectList<T>::BinaryInsert(T *item, CompareFunctionWithState func, void *state)
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{
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int32 index = _PointerList_::BinarySearchIndex(item,
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(GenericCompareFunctionWithState)func, state);
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if (index >= 0)
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if (index >= 0) {
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// already in list, add after existing
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AddItem(item, index + 1);
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else
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AddItem(item, -index - 1);
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return AddItem(item, index + 1);
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}
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return AddItem(item, -index - 1);
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}
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template<class T>
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bool
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BObjectList<T>::BinaryInsertUnique(T *, CompareFunction func)
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BObjectList<T>::BinaryInsertUnique(T *item, CompareFunction func)
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{
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int32 index = _PointerList_::BinarySearchIndex(item,
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(GenericCompareFunction)func);
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if (index >= 0)
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return false;
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AddItem(item, -index - 1);
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return true;
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return AddItem(item, -index - 1);
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}
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template<class T>
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bool
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BObjectList<T>::BinaryInsertUnique(T *, CompareFunctionWithState func, void *state)
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BObjectList<T>::BinaryInsertUnique(T *item, CompareFunctionWithState func, void *state)
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{
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int32 index = _PointerList_::BinarySearchIndex(item,
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(GenericCompareFunctionWithState)func, state);
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if (index >= 0)
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return false;
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AddItem(item, -index - 1);
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return true;
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return AddItem(item, -index - 1);
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}
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@ -776,15 +774,14 @@ BObjectList<T>::FindBinaryInsertionIndex(const UnaryPredicate<T> &pred, bool *al
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}
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template<class T>
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void
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bool
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BObjectList<T>::BinaryInsert(T *item, const UnaryPredicate<T> &pred)
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{
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int32 index = FindBinaryInsertionIndex(pred);
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AddItem(item, index);
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return AddItem(item, FindBinaryInsertionIndex(pred));
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}
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template<class T>
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bool
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bool
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BObjectList<T>::BinaryInsertUnique(T *item, const UnaryPredicate<T> &pred)
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{
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bool alreadyInList;
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@ -796,5 +793,4 @@ BObjectList<T>::BinaryInsertUnique(T *item, const UnaryPredicate<T> &pred)
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return true;
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}
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#endif
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#endif /* __OBJECT_LIST__ */
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