* VMTranslationMap:
- Add DebugPrintMappingInfo(): Given a virtual address it is supposed
to print the paging structure information for that address. To be
implemented by derived classes.
- Add DebugGetReverseMappingInfo(): Given a physical addresss it is
supposed to find all virtual addresses mapped to it. To be
implemented by derived classes.
* X86VMTranslationMapPAE: Implement the new methods
DebugPrintMappingInfo() and DebugGetReverseMappingInfo().
* Add KDL command "mapping". It supports both virtual address lookups
and reverse lookups.
* VMAddressSpace: Add randomizingEnabled property.
* VMUserAddressSpace: Randomize addresses only when randomizingEnabled
property is set.
* create_team_arg(): Check, if the team's environment contains
"DISABLE_ASLR=1". Set the team's address space property
randomizingEnabled accordingly in load_image_internal() and
exec_team().
* Create new interface for cpuidle modules (similar to the cpufreq
interface)
* Generic cpuidle module is no longer needed
* Fix and update Intel C-State module
It's a browser for the system package content, where entries can be
selected to blacklist them. The selected entries are removed from the
packagefs instance in the boot loader, so that e.g. selected drivers
won't be picked up. The paths are also added to the safe mode driver
settings and will be interpreted when the system packagefs instance is
mounted by the kernel.
* Make Menu and MenuItem polymorphic.
* MenuItem:
- Make SetMarked() virtual, so it can be overridden.
- Add SetSubmenu() and Supermenu().
- Delete the submenu in the destructor.
* Menu:
- Add Entered()/Exited() hooks. They frame the time the user navigates
the menu or any of its submenus. The hooks allow for subclasses
populating their item list dynamically.
- Add SortItems().
* Update boot loader menu copyright text to include 2013, now that it is
over soon. :-)
* pin idle threads to their specific CPUs
* allow scheduler to implement SMP_MSG_RESCHEDULE handler
* scheduler_set_thread_priority() reworked
* at reschedule: enqueue old thread after dequeueing the new one
* Thread::scheduler_lock protects thread state, priority, etc.
* sThreadCreationLock protects thread creation and removal and list of
threads in team.
* Team::signal_lock and Team::time_lock protect list of threads in team
as well.
* Scheduler uses its own internal locking.
* The UNMAP command is theoretically much faster, as it can get many block
ranges instead of just a single range.
* Furthermore, the ATA TRIM command resembles it much better.
* Therefore, fs_trim_data now gets an array of ranges, and we use SCSI UNMAP
to trim.
* Updated BFS code to collect array ranges to fully support the new
fs_trim_data possibilities.
* No need for the atomically changed variables to be declared as
volatile.
* Drop support for atomically getting and setting unaligned data.
* Introduce atomic_get_and_set[64]() which works the same as
atomic_set[64]() used to. atomic_set[64]() does not return the
previous value anymore.
The flag main purpose is to avoid race conditions between event handler
and cancel_timer(). However, cancel_timer() is safe even without
using gSchedulerLock.
If the event is scheduled to happen on other CPU than the CPU that
invokes cancel_timer() then cancel_timer() either disables the event
before its handler starts executing or waits until the event handler
is done.
If the event is scheduled on the same CPU that calls cancel_timer()
then, since cancel_timer() disables interrupts, the event is either
executed before cancel_timer() or when the timer interrupt handler
starts running the event is already disabled.
* Replace ports list mutex with R/W-lock.
* Move team port list protection to separate array of mutexes.
Relieve contention on sPortsLock by removing Team::port_list from its
protected items. With this, set_port_owner() only needs to acquire the
sPortsLock for reading.
* Add another hash table holding the ports by name. Used by find_port()
so it doesn't have to iterate over the list anymore.
* Use slab-based memory allocator for port messages. sPortQuotaLock was
acquired on every message send or receive and was thus another point
of contention. The lock is not necessary anymore.
* Lock for port hashes and Port::lock are no longer locked in a nested
fashion to reduce chances of blocking other threads.
* Make operations concurrency-safe by adding an atomically accessed
Port::state which provides linearization points to port creation and
deletion. Both operations are now divided into logical and physical
parts, the logical part just updating the state and the physical part
adding/remove it to/from the port hash and team port list.
* set_port_owner() is the only remaining function which still locks
Port::lock and one or two of sTeamListLock[] in a nested fashion.
Since it needs to move the port from one team list to another and
change Port::owner, there's no way around.
* Ports are now reference counted to make accesses to already-deleted
ports safe.
* Should fix#8007.
Simple scheduler behaves exactly the same as affine scheduler with a
single core. Obviously, affine scheduler is more complicated thus
introduces greater overhead but quite a lot of multicore logic has been
disabled on single core systems in the previous commit.
There is a global heap of cores, where the key is the highest priority
of threads running on that core. Moreover, for each core there is
a heap of logical processors on this core where the key is the priority
of currently running thread.
The per-core heap is used for load balancing among logical processors
on that core. The global heap is used in initial decision where to put
the thread (note that the algorithm that makes this decision is not
complete yet).
Simple scheduler is used when we do not have to worry about cache affinity
(i.e. single core with or without SMT, multicore with all cache levels
shared).
When we replace gSchedulerLock with more fine grained locking affine
scheduler should also be chosen when logical CPU count is high (regardless
of cache).
In SMP systems simple scheduler will be used only when all logical
processors share all levels of cache and the number of CPUs is low.
In such systems we do not have to care about cache affinity and
the contention on the lock protecting shared run queue is low. Single
run queue makes load balancing very simple.
Kernel support for yielding to all (including lower priority) threads
has been removed. POSIX sched_yield() remains unchanged.
If a thread really needs to yield to everyone it can reduce its priority
to the lowest possible and then yield (it will then need to manually
return to its prvious priority upon continuing).
Each thread has its minimal priority that depends on the static priority.
However, it is still able to starve threads with even lower priority
(e.g. CPU bound threads with lower static priority). To prevent this
another penalty is introduced. When the minimal priority is reached
penalty (count mod minimal_priority) is added, where count is the number
of time slices since the thread reached its minimal priority. This prevents
starvation of lower priorirt threads (since all CPU bound threads may have
their priority temporaily reduced to 1) but preserves relation between
static priorities - when there are two CPU bound threads the one with
higher static priority would get more CPU time.
This adds the -mapcs-frame compiler flag for ARM to have "stable"
stack frames, adds support to the kernel for dumping stack crawls,
and initial support for iframes. There' much more functionality
to unlock in KDL, but this makes debugging already a lot more
comfortable.....
Since both platforms can boot the same kernel we must accept either
arg, so we make sure they are identical for now.
TODO: use a union or KMessage maybe?
* Mostly useful for virtualization at the moment. Works in QEmu.
* Can be enabled by safemode settings/menu.
* Please note that x2APIC normally requires use of VT-d interrupt remapping feature
on real hardware, which we don't support yet.
- Instead of implicitly registering and unregistering a service
instance on construction/destruction, DefaultNotificationService
now exports explicit Register()/Unregister() calls, which subclasses
are expected to call when they're ready.
- Adjust all implementing subclasses. Resolves an issue with deadlocks
when booting a DEBUG=1 build.
* Add "bool kernel" parameter to vfs_entry_ref_to_path(), so it can be
specified for which I/O context the entry ref shall be translated.
* _user_entry_ref_to_path(): Use the calling team's I/O context instead
of the kernel's. Fixes the bug that in a chroot the syscall would
return a path for outside the chroot.
Currently there are two generators. The fast one is the same one the scheduler
is using. The standard one is the same algorithm libroot's rand() uses. Should
there be a need for more cryptographically PRNG MD4 or MD5 might be a good
candidates.
Placing commpage and team user data somewhere at the top of the user accessible
virtual address space prevents these areas from conflicting with elf images
that require to be mapped at exact address (in most cases: runtime_loader).
This patch introduces randomization of commpage position. From now on commpage
table contains offsets from begining to of the commpage to the particular
commpage entry. Similary addresses of symbols in ELF memory image "commpage"
are just offsets from the begining of the commpage.
This patch also updates KDL so that commpage entries are recognized and shown
correctly in stack trace. An update of Debugger is yet to be done.
Set execute disable bit for any page that belongs to area with neither
B_EXECUTE_AREA nor B_KERNEL_EXECUTE_AREA set.
In order to take advanage of NX bit in 32 bit protected mode PAE must be
enabled. Thus, from now on it is also enabled when the CPU supports NX bit.
vm_page_fault() takes additional argument which indicates whether page fault
was caused by an illegal instruction fetch.
The physical memory map area was not included in the kernel virtual
address space range (it was below KERNEL_BASE). This caused problems
if an I/O operation took place on physical memory mapped there (the
bad address error seen in #9547 was occurring in lock_memory_etc()).
Changed KERNEL_BASE and KERNEL_SIZE to cover the area and add a null
area that covers all of it. Also changed X86VMTranslationMap64Bit to
handle large pages in Query(), as the physical map area uses large
pages.
* Added the aforementioned functions.
* create_area_etc() now takes a guard size parameter.
* The thread_info::stack_base/end range now refers to the usable range
only.
Since we're using multi-part uImage format, we can add the FDT as
a seperate "blob" in the uImage, if the used U-Boot version is not
"FDT enabled".
This is used for example for our Verdex target. Currently I've got
a local hack in the platform/u-boot/Jamfile, looking into pulling
in the FDT files and a proper Jam setup to do that properly...
This detects everything up to ARMv6 right now. Need to check more
recent ARM ARMs for ARMv7 detection.
The detected details get passed on to the kernel, which can use
the pre-detected info for selecting right pagetable format and such.
Copyright removal of Axel done after agreement with Axel @ BeGeistert
that for files that were copy/pasted from x86 arch and then fully
replaced the implementation, removal of original copyright holder is
allowed, since their actual code is gone ;)
This is to make sure all ARM platforms will benefit from planned work on this
MMU/CPU code. The less code duplicated, the better.
Compile-tested for all supported ARM platforms
This also implements the fault handler correctly now, and cleans up the
exception handling. Seems a lot more stable now, no unexpected panics or
faults happening anymore.
* The only implementation that would accept more than 2 TB was the one in
scsi_disk. But even that one was limited to 63 TB.
* Now there is a new utility function devfs_compute_geometry_size() which
does it correctly for sizes up to 2^64 which should be good enough for
quite some time :-)
* This fixes bug #8992.
* For now let's include the same fields in platform_kernel_args
than in the OF version.
* This allows linking the kernel.
Later on we should allow supporting more than a single boot platform,
to have a single kernel per arch.
The lowest 4 bits of the MSR serves as a hint to the hardware to
favor performance or energy saving. 0 means a hint preference for
highest performance while 15 corresponds to the maximum energy
savings. A value of 7 translates into a hint to balance performance
with energy savings.
The default reset value of the MSR is 0. If BIOS doesn't intialize
the MSR, the hardware will run in performance state. This patch
initialize the MSR with value of 7 for balance between performance
and energy savings
Signed-off-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
Renamed {32,64}/int.cpp to {32,64}/descriptors.cpp, which now contain
functions for GDT and TSS setup that were previously in arch_cpu.cpp,
as well as the IDT setup code. These get called from the init functions
in arch_cpu.cpp, rather than having a bunch of ifdef'd chunks of code
for 32/64.
Reused x86 arch_user_debugger.cpp, with a few minor changes to make
the code work for both 32 and 64 bit. Something isn't quite working
right, if a breakpoint is hit the kernel will hang. Other than that
everything appears to work correctly.
* Changed IS_USER_ADDRESS to check an address using USER_BASE and
USER_SIZE, rather than just !IS_KERNEL_ADDRESS. The old check would
allow user buffers to point into the physical memory map area.
* Added an unmapped hole at the end of the bottom half of the address
space which catches buffers that cross into the uncanonical address
region. This also removes the need to check for uncanonical return
addresses in the syscall handler, it is no longer possible for the
return address to be uncanonical under normal circumstances. All
cases in which the return address might be changed by the kernel
are still handled via the IRET path.
The cookie is used to store the base address of the area that was just
visited. On 64-bit systems, int32 is not sufficient. Therefore, changed
to ssize_t which retains compatibility on x86 while expanding to a
sufficient size on x86_64.
Userland switch is implemented, as is basic system call support (using
SYSCALL/SYSRET). The system call handler is not yet complete: it doesn't
handle more than 6 arguments, and does not perform all the necessary kernel
entry/exit work (neither does the interrupt handler). However, this is
sufficient for runtime_loader to start and print some debug output.
Since this argument may be used to pass pointers, uint32 is not
correct for 64-bit. Effectively no change on 32-bit targets, both
size_t and uint32 are unsigned long there.
No major changes to the kernel: just compiled in arch_smp.cpp and fixed the
IDT load in arch_cpu_init_percpu to use the correct limit for x86_64 (uses
sizeof(interrupt_descriptor)). In the boot loader, changed smp_boot_other_cpus
to construct a temporary GDT and get the page directory address from CR3, as
what's in kernel_args will be 64-bit stuff and will not work to switch the
CPUs into 32-bit mode in the trampoline code. Refactored 64-bit kernel entry
code to not use the stack after disabling paging, as the secondary CPUs are
given a 32-bit virtual stack address by the SMP trampoline code which will
no longer work.
A proper page fault handler was required for areas that were not locked
into the kernel address space. This enables the boot process to get
up to the point of trying to find the boot volume.
* Thread creation and switching is working fine, however threads do not yet
get interrupted because I've not implemented hardware interrupt handling
yet (I'll do that next).
* I've made some changes to struct iframe: I've removed the e/r prefixes
from the member names for both 32/64, so now they're just named ip, ax,
bp, etc. This makes it easier to write code that works with both 32/64
without having to deal with different iframe member names.
This has been done by adding typedefs in elf_common.h to the correct ELF
structures for the architecture, and changing all Elf32_* uses to those
types. I don't know whether image loading works as I cannot test it yet,
there may be some 64-bit safety issues around. However, symbol lookup for
the kernel is working correctly.
* Uses 64-bit multiplication, special handling for CPUs clocked < 1 GHz
in system_time_nsecs() not required like on x86.
* Tested against a straight conversion of the x86 version, noticably
faster with a large number of system_time() calls.
* Added empty source files for all the 64-bit paging method code, and a
stub implementation of X86PagingMethod64Bit.
* arch_vm_translation_map.cpp has been modified to use X86PagingMethod64Bit
on x86_64.
* Some things are currently ifndef'd out completely for x86_64 because
they aren't implemented, there's a few other ifdef's to handle x86_64
differences but most of the code works unchanged.
* Renamed some i386_* functions to x86_*.
* Added a temporary method for setting the current thread on x86_64
(a global variable, not SMP safe). This will be changed to be done
via the GS segment but I've not implemented that yet.
For now I've just put all the stub functions that are needed to link the
kernel into a file called stubs.cpp. I've not yet moved across the interrupt
handling code or the ELF64 relocation code to the x86 directory. Once those
have been moved I can get rid of the x86_64 headers/source directories.
Not many changes seeing as there's not much x86_64 stuff done yet. Small
differences are handled with ifdefs, large differences (descriptors.h,
struct iframe) have separate headers under arch/x86/32 and arch/x86/64.
The setup procedure is fairly simple: create a 64-bit GDT and 64-bit page
tables that include all kernel mappings from the 32-bit address space, but at
the correct 64-bit address, then go through kernel_args and changes all virtual
addresses to 64-bit addresses, and finally switch to long mode and jump to the
kernel.
* platform_allocate_elf_region() is removed, it is implemented in platform-
independent code now (ELF*Class::AllocateRegion). For ELF64 it is now
assumed that 64-bit addresses are mapped in the loader's 32-bit address space
as (address - KERNEL_BASE_64BIT + KERNEL_BASE).
* mapped_delta field from preloaded_*_image removed, now handled compile-time
using the ELF*Class::Map method.
* Also link the kernel with -z max-page-size=0x1000, removes the need for
2MB alignment on the data segment (not going to map the kernel with large
pages for the time being).
The ELF loader now uses a new platform function, platform_allocate_elf_region,
which returns 2 addresses: the real load address and an address where the
region is mapped in the loader's address space. All of the ELF loading code
has been changed to access the load region through the mapped address rather
than the addresses contained in the ELF image. The ELF64 version of
platform_allocate_elf_region on x86 uses the existing MMU code, which maps
everything at 0x80000000, but returns the correct 64-bit address. The long
mode switch code will just set up the 64-bit address space with everything
remapped at the correct address.
* FixedWidthPointer:
- operators ==/!=: Change second operand type from void* to const
Type*. Also add non-const version to resolve ambiguity warning when
comparing with non-const pointer.
- Add Pointer() getter.
- Remove templatized cast operators. They are nice for casting the
pointer directly to another pointer type, but result in ambiguity.
* Make preloaded_image::debug_string_table non-const. Avoids clashes of
the const and non-coast FixedWidthPointer comparison operators. A
cleaner (but more verbose) solution would be to spezialize
FixedWidthPointer for const types.
The actual implementation of the ELF loading methods have been put into
an ELFLoader template class that takes a single template parameter, which
is a structure containing all the necessary ELF typedefs. It's a bit
verbose, but I thought it was a neater solution than using a bunch of
standalone functions with a huge number of template parameters. There is
no change to code outside of elf.cpp, the ELF32/ELF64 differences are
handled internally.
* There is now 2 structures, preloaded_elf32_image and preloaded_elf64_image,
which both inherit from preloaded_image.
* For now I've just hardcoded in use of preloaded_elf32_image, but the
bootloader ELF code will shortly be converted to use templates which use
the appropriate structure. The kernel will be changed later when I add
ELF64 support to it.
* All kernel_args data is now compatible between 32-bit and 64-bit kernels.
* Added a FixedWidthPointer template class which uses 64-bit storage to hold
a pointer. This is used in place of raw pointers in kernel_args.
* Added __attribute__((packed)) to kernel_args and all structures contained
within it. This is necessary due to different alignment behaviour for
32-bit and 64-bit compilation with GCC.
* With these changes, kernel_args will now come out the same size for both
the x86_64 kernel and the loader, excluding the preloaded_image structure
which has not yet been changed.
* Tested both an x86 GCC2 and GCC4 build, no problems caused by these changes.
I've tested this change on x86, causing no issues. I've checked over the code
for all other platforms and made the necessary changes and to the best of my
knowledge they should also still work, but I haven't actually built and
tested them. Once I've completed the kernel_args changes the other platforms
will need testing.
Pointers in kernel_args are going to be changed to unconditionally use 64-bit
storage (to make kernel_args compatible with both the x86 and x86_64 kernels).
KMessage stores a pointer to its buffer, however since KMessage is used
outside of the boot code it is undesirable to change it to use 64-bit storage
for the pointer as it may add additional overhead on 32-bit builds. Therefore,
only store the buffer address and size and then construct a KMessage from
those in the kernel.
The whole kernel now builds and there are no undefined references when
linking, I just need to fix some strange relocation errors I'm getting
(probably a problem with the linker script) and then I'll have a kernel
image.
Since ICI arguments are used to send addresses in some places, uint32 is
not sufficient on x86_64. addr_t still refers to the same type as uint32
(unsigned long) on other platforms, so this change only really affects
x86_64.
* x86_64 is using the existing *_ia32 boot platforms.
* Special flags are required when compiling the loader to get GCC to compile
32-bit code. This adds a new set of rules for compiling boot code rather
than using the kernel rules, which compile using the necessary flags.
* Some x86_64 private headers have been stubbed by #include'ing the x86
versions. These will be replaced later.
* gPeripheralBase keeps track of the device
peripherals before and after mmu_init
* Add ability to disable mmu for troubleshooting
* Remove static FB_BASE, we actually don't know
where the FB is yet. (depends on firmware used)
* BCM2708 defines no longer assume 0x20 address
We will be throwing away the blob memory mapping
and using our own.
* Use existing blob mapping to turn GPIO led on pre mmu_init
* Remap MMU hardware addresses from 0x7E. We could map each device,
however the kernel will throw away the mappings again anyway. For
now we just map the whole range and use offsets.
* Serial uart no longer works, however at least
we know why now :). Serial driver now needs to
use mapped address.
* Use U-Boot mmu code as base
* This will be factored out someday into common arch mmu
code when we can read Flattened Device Trees
* Move mmu_init after serial_init.
Temporary change as we will want serial_init to use
memory mapped addresses... for debugging.
* introduce a DebugUART baseclass,
* rework 8250 and PL011 implementations from kallisti5 to inherit DebutUART,
* each arch should override the IO methods to access registers.
* on ARM registers are 32bit-aligned.
* U-Boot still works for the verdex target.
* rPi still compiles, needs testing.
* Still some more consolidation needed to allow runtime choice of the UART type (as read from FDT blobs for ex.).
* serial.cpp should probably mostly be made generic as well.
* didn't touch x86 or ppc yet.
* Enable/Disable makes more sense and matches
platform loader serial functions.
* Rework PL011 code after finding a PDF covering
the details of it.
* Rename UART global defines in loader to be more
exact about location
* This makes things a little more flexible and
the interface to use the uarts cleaner.
* May want to make a generic Uart wrapper
class in uart.h / uart.cpp and call drivers
as needed from there.
* Avoid name collisions
* This uart stuff may work better as a class at
some point, however I didn't want to rock the
u-boot boat *too* much as I don't have the
hardware to test.
* Add nested function wrappers to allow usage of other
uart drivers depending on board. We may want to use this
on other platforms at some point (haha, maybe)
* Make Kernel ARM UART slightly more generic
through (BOARD_UART_CLOCK) configured per board
* Add initial Raspberry Pi serial code
* Still rough and non-working
AMD C1E is a BIOS controlled C3 state. Certain processors families
may cut off TSC and the lapic timer when it is in a deep C state,
including C1E state, thus the cpu can't be waken up and system will hang.
This patch firstly adds the support of idle selection during boot. Then
it implements amdc1e_noarat_idle() routine which checks the MSR which
contains the C1eOnCmpHalt (bit 28) and SmiOnCmpHalt (bit 27) before
executing the halt instruction, then clear them once set.
However intel C1E doesn't has such problem. AMD C1E is a BIOS controlled
C3 state. The difference between C1E and C3 is that transition into C1E
is not initiated by the operating system. System will enter C1E state
automatically when both cores enters C1 state. As for intel C1E, it
means "reduce CPU voltage before entering corresponding Cx-state".
This patch may fix#8111, #3999, #7562, #7940 and #8060
Copied from the description of #3999:
>but for some reason I hit the power button instead of the reset one. And
>the boot continued!!
The reason is CPUs are waken up once power button is hit.
Signed-off-by: Fredrik Holmqvist <fredrik.holmqvist@gmail.com>
* Prepend x86_ to non-static x86 code
* Add x86_init_fpu function to kernel header
* Don't init fpu multiple times on smp systems
* Verified fpu is still started on smp and non-smp
* SSE code still generates general protection faults
on smp systems though
* Rename init_sse to init_fpu and handle FPU setup.
* Stop trying to set up FPU before VM init.
We tried to set up the FPU before VM init, then
set it up again after VM init with SSE extensions,
this caused SSE and MMX applications to crash.
* Be more logical in FPU setup by detecting CPU flag prior
to enabling FPU. (it's unlikely Haiku will run on
a processor without a fpu... but lets be consistant)
* SSE2 gcc code now runs (faster even) without GPF
* tqh confirms his previously crashing mmx code now works
* The non-SSE FPU enable after VM init needs tested!
This allows to use the debug features of the guarded heap also on
allocations made through the object cache API. This is obivously
horrible for performance and uses up huge amounts of memory, so the
initial and grow sizes are adjusted accordingly.
Note that this is a rather simple hack, using the object_cache pointer
to transport the allocation size. The alignment is neglected completely.
This adds a pair of functions vm_prepare_kernel_area_debug_protection()
and vm_set_kernel_area_debug_protection() to set a kernel area up for
page wise protection and to actually protect individual pages
respectively.
It was already possible to read and write protect full areas via area
protection flags and not mapping any actual pages. For areas that
actually have mapped pages this doesn't work however as no fault, at
which the permissions could be checked, is generated on access.
These new functions use the debug helpers of the translation map to mark
individual pages as non-present without unmapping them. This allows them
to be "protected", i.e. causing a fault on read and write access. As they
aren't actually unmapped they can later be marked present again.
Note that these are debug helpers and have quite a few restrictions as
described in the comment above the function and is only useful for some
very specific and constrained use cases.
They can be used to mark pages as present/non-present without actually
unmapping them. Marking pages as non-present causes every access to
fault. We can use that for debugging as it allows us to "read protect"
individual kernel pages.
* The vm86 code or the code running in virtual 8086 mode may clobber the
%fs register that we use for the CPU dependent thread local storage
(TLS). Previously the vm86 code would simply restore %fs on exit, but
this doesn't always work. If the thread got unscheduled while running
in virtual 8086 mode and was then rescheduled on a different CPU, the
vm86 exit code would restore the %fs register with the TLS value of
the old CPU, causing anything using TLS in userland to crash later on.
Instead we skip the %fs register restore on exit (as do the other
interrupt return functions) and explicitly update the potentially
clobbered %fs by calling x86_set_tls_context(). This will repopulate
the %fs register with the TLS value for the right CPU. Fixes#8068.
* Made the static set_tls_context() into x86_set_tls_context() and made
it available to others to faciliate the above.
* Sync the vm86 specific interrupt code with the changes from hrev23370,
using the iframe pop macro to properly return. Previously what was
pushed in int_bottom wasn't poped on return.
* Account for the time update macro resetting the in_kernel flag and
reset it to 1, as we aren't actually returning to userland. This
didn't cause any harm though as only the time tracking is using that
flag so far.
* Some minor cleanup.
* AVLTreeMap::_GetKey(): Change return type from const Key& to Key, so
the strategy can do that as well and doesn't have have a Key object in
the node.
* Fix the Auto strategy: It was using the undefined _GetKey() instead
of GetKey().
both:
* Add Previous()/Next().
* Add Insert() version that returns a Node* instead of an Iterator.
* Add Remove() version that takes a Node* instead of a key.
TwoKeyAVLTree:
* Add GetIterator() version that takes an additional Node*, i.e.
initializing an iterator to point to the node.
* Add Iterator::CurrentNode().
This is a tree implementation with elements with primary and secondary
key. The code is a cleaned up version of ramfs's implementation. ramfs
doesn't use this version yet.
* Add support function vfs_get_mount_point(), so a file system can get
its own mount point (i.e. the node it covers). Re-added
fs_mount::covers_vnode for that purpose -- the root node isn't know to
the VFS before the mount() hook returns.
* Add function vfs_bind_mount_directory() which bind-mounts a directory
to another. The Vnode::covers/covered_by mechanism is used, so this
isn't true bind-mounting, but sufficient for what we need ATM and
cheaper as well. The vnodes connected thus aren't tracked yet, which
is needed for undoing the connection when unmounting.
* get_vnode_name(): Don't use dir_read() to read the directory. Since we
have already resolved vnode to the covered vnode, we don't want the
dirents to be "fixed" to refer to the covering nodes. Such a vnode
simply wouldn't be found.