Instead of having a mask of pending events there is now an enum with a
single value to represent the one pending event. The event gets
flushed explicitly as part of the handling code for each event type
rather than in the outer event reading loop. The pending event is used
so that we can combine multiple motion events into one and to make
sure that we have recieved the latest position before sending a touch
up or down event. This should fix the following problems with the old
approach:
• If you release a finger and press it down again quickly you could
get the up and down events in the same batch. However the pending
events were always processed in the order down then up so it would
end up notifying two down events and then an up. The pending event
is now always flushed when there is a new up or down event so they
will always be in the right order.
• When it got a slot event it would immediately change the slot number
and then set the pending event. Then when it flushed the events it
would use the new slot number to flush the old pending event so the
events could have the wrong finger. The pending event is now
immediately flushed when a slot event is received so it will have
the right finger.
• If you get more than 32 events in one read then it was resetting the
pending events before processing the next batch in
evdev_process_events. If four fingers were pressed down at once then
it ended up with more than 32 events and the sync message would be
in the second batch. The pending flag for the last finger was
getting cleared so it never got emitted. In this patch the pending
event is no longer reset after reading nor is it explicitly flushed.
Instead it is flushed when we receive a EV_SYN event or a different
pending event needs to replace it.
The touchpad handling code was trying to use the pending event
mechanism to notify the relative motion events. I'm not sure why it
was doing this because it looks the event would effectively get
emitted as soon as the touchpad_process function is finished anyway
and it wasn't accumulating the values. Instead I've just changed it to
emit the event directly.
https://bugs.freedesktop.org/show_bug.cgi?id=67563
Here too we must make sure the surface has a valid resource, as
there are some (xwayland, surfaces created by the shell) that
don't have it.
Fix a Weston crash when setting a mpv window fullscreen on drm.
If two fingers are released almost simultaneously then evdev can send
the touch up events in one bunch without sending a sync event
in-between. However, the evdev_device struct only keeps track of one
pending touch up event so in this case the second touch up event would
override the first and it would be lost. This patch changes it to also
flush the events whenever the slot changes so that it will flush the
previous touch up event before trying to queue the next one.
https://bugs.freedesktop.org/show_bug.cgi?id=67563
compositor.surface_list is recreated every redraw with the mapped
surfaces, but if a surface gets unmapped and then in the same frame
weston_compositor_pick_surface() is called we must make sure it
does not pick the unmapped surface, since it traverses the
surface_list to find one.
If after the unmap the surface gets also deleted it's even more
important, as it must not pick a destroyed surface.
When unmap and destroy a surface we need to make sure we don't pick it
before we rebuild the new surface list. Currently we ensure this
by rebuilding the surface list when destroying a surface, but just
removing the surface should be enough.
The Wayland protocol permits a client to request the pointer, keyboard
and touch multiple times from the seat global. This is very useful in a
component like Clutter-GTK where we are combining two libraries that use
Wayland together.
This change migrates the weston input handling code to emit the
events for all the resources for the client by using the newly added
wl_resource_for_each macro to iterate over the resources that are
associated with the focused surface's client.
We maintain a list of focused resources on the pointer and keyboard
which is updated when the focus changes. However since we can have
resources created after the focus has already been set we must add the
resources to the right list and also update any state.
Additionally when setting the pointer focus it will now send the
keyboard modifiers regardless of whether the focused client has a
pointer resource. This is important because otherwise if the client
gets the pointer later than you getting the keyboard then the
modifiers might not be up-to-date.
Co-author: Neil Roberts <neil@linux.intel.com>
This patch implements the notification of clients during mode_switch.
As discussed on IRC, clients are notified of mode_switch only when the
"native" mode is changed and activated. That means that if the native
mode is changed and the compositor had activated a temporary mode for
a fullscreen surface, the clients will be notified only when the native
mode is restored.
The scaling factor is treated the same way as modes.
the unmap event will be followed by the deletion of the weston_surface,
so the shell_surface will also be deleted by the shell. Having removed
the surface_destroy_listener, the surface_destroy callback doesn't
get called, so reset the value of shsurf here.
After the fade or zoom effects, alpha could not have been 1.0, preventing
not redrawing behind opaque windows.
This patch add a reset function in weston_surface_animation to reset
some variables the effects affect.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
The struct weston_launcher object will now either handle tty and vt switching
details in-process (when running weston directly as root) or talk to
the weston-launch process.
Previously, vaapi_recorder_frame() would wait until the encoded
contents for a frame is written to the output file descriptor. This
delayed the repainting of the next frame, and affected frame rate
when capturing with high resolutions. Instead, wait only if there is
and attempted to encode two frames at the same time.
Increases framerate from 30 to 60 fps when capturing at 1920x1200 on
my SandryBridge system, although there are periodic slowdowns due to
disk writes.
it uses the Android fbdev HAL[1] (through libhybris[2])
and the libhybris implementation of wayland-egl.
Configure flags:
cairo:
--enable-glesv2=yes --enable-egl=yes
weston:
--with-cairo-glesv2 --enable-fbdev-compositor
hybris:
--enable-wayland --enable-arch=x86
--with-android-headers=<android-headers> --enable-alinker=jb
The android headers are extracted from an AOSP tree,
using hybris/utils/extract-headers.sh
[1]:
https://github.com/android/platform_hardware_libhardware/blob/master/include/hardware/fb.h
[2]: https://github.com/libhybris/libhybris
Signed-off-by: Adrian Negreanu <adrian.m.negreanu@intel.com>
Hi Kristian,
Here's a new patch for ref counting weston_xkb_info, as suggested.
So a seat created with a NULL keymap will now point to the global xkb_info.
Typically we can write it immediately without blocking, so save the overhead
of setting up an fd watch and writing the data in a callback. For the
case where the immediate write doesn't write all data, we fallback and
set up the fd watch as usual.
This patch also consolidates setting up the async write a bit.
This makes the drag-and-drop code available to in-weston data sources,
similar to how we can set a selection data source internally. The
wl_data_device.start_drag entry point now calls this function after
validating protocol arguments.
Another silent regression from the wl_resource opaquify effort. This was
causing our pageflip-to-client-buffer and sprites optimizations to
not kick in.
We used to destroy the frame window and reparent the client window to
wm_window. That means that we lose the destroy_notify event when the
client window is destroyed later, since we don't select for
substructure_notify on wm_window.
Instead of destroying and reparenting, just unmap the frame window.