Restoring alpha after the shell effects.
After the fade or zoom effects, alpha could not have been 1.0, preventing not redrawing behind opaque windows. This patch add a reset function in weston_surface_animation to reset some variables the effects affect. Signed-off-by: Axel Davy <axel.davy@ens.fr>
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@ -124,6 +124,7 @@ struct weston_surface_animation {
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struct wl_listener listener;
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float start, stop;
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weston_surface_animation_frame_func_t frame;
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weston_surface_animation_frame_func_t reset;
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weston_surface_animation_done_func_t done;
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void *data;
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};
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@ -134,6 +135,8 @@ weston_surface_animation_destroy(struct weston_surface_animation *animation)
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wl_list_remove(&animation->animation.link);
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wl_list_remove(&animation->listener.link);
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wl_list_remove(&animation->transform.link);
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if (animation->reset)
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animation->reset(animation);
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weston_surface_geometry_dirty(animation->surface);
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if (animation->done)
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animation->done(animation, animation->data);
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@ -179,6 +182,7 @@ static struct weston_surface_animation *
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weston_surface_animation_run(struct weston_surface *surface,
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float start, float stop,
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weston_surface_animation_frame_func_t frame,
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weston_surface_animation_frame_func_t reset,
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weston_surface_animation_done_func_t done,
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void *data)
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{
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@ -190,6 +194,7 @@ weston_surface_animation_run(struct weston_surface *surface,
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animation->surface = surface;
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animation->frame = frame;
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animation->reset = reset;
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animation->done = done;
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animation->data = data;
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animation->start = start;
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@ -212,6 +217,14 @@ weston_surface_animation_run(struct weston_surface *surface,
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return animation;
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}
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static void
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reset_alpha(struct weston_surface_animation *animation)
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{
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struct weston_surface *surface = animation->surface;
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surface->alpha = animation->stop;
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}
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static void
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zoom_frame(struct weston_surface_animation *animation)
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{
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@ -242,7 +255,8 @@ weston_zoom_run(struct weston_surface *surface, float start, float stop,
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struct weston_surface_animation *zoom;
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zoom = weston_surface_animation_run(surface, start, stop,
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zoom_frame, done, data);
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zoom_frame, reset_alpha,
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done, data);
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weston_spring_init(&zoom->spring, 300.0, start, stop);
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zoom->spring.friction = 1400;
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@ -269,8 +283,9 @@ weston_fade_run(struct weston_surface *surface,
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{
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struct weston_surface_animation *fade;
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fade = weston_surface_animation_run(surface, 0, 0,
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fade_frame, done, data);
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fade = weston_surface_animation_run(surface, 0, end,
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fade_frame, reset_alpha,
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done, data);
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weston_spring_init(&fade->spring, k, start, end);
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@ -307,7 +322,8 @@ weston_slide_run(struct weston_surface *surface, float start, float stop,
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struct weston_surface_animation *animation;
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animation = weston_surface_animation_run(surface, start, stop,
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slide_frame, done, data);
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slide_frame, NULL, done,
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data);
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if (!animation)
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return NULL;
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