compositor: Unlink unmapped surface instead of rebuilding surface list
When unmap and destroy a surface we need to make sure we don't pick it before we rebuild the new surface list. Currently we ensure this by rebuilding the surface list when destroying a surface, but just removing the surface should be enough.
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@ -1091,10 +1091,8 @@ weston_surface_destroy(struct weston_surface *surface)
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assert(wl_list_empty(&surface->subsurface_list_pending));
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assert(wl_list_empty(&surface->subsurface_list));
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if (weston_surface_is_mapped(surface)) {
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if (weston_surface_is_mapped(surface))
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weston_surface_unmap(surface);
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weston_compositor_build_surface_list(compositor);
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}
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wl_list_for_each_safe(cb, next,
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&surface->pending.frame_callback_list, link)
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