Commit Graph

32 Commits

Author SHA1 Message Date
Derek Foreman
12968e3756 gl-renderer: Fix some missing newlines in log messages
Some log messages weren't terminated with a newline.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2017-07-03 16:41:46 +01:00
Varad Gautam
c32e05bbf3 gl-renderer: allow importing fourth dmabuf plane
EGL_EXT_image_dma_buf_import_modifiers supports importing upto four dmabuf
planes into an EGLImage.

v2: correct PLANE3_PITCH token (Daniel Stone)

Signed-off-by: Varad Gautam <varad.gautam@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2017-06-12 10:37:15 +01:00
Varad Gautam
f7da8b3139 gl-renderer: allow importing dmabufs with format modifiers
pass over the modifier attributes to EGL.

v2: ensure same modifier is passed for all planes (Daniel Stone)

Signed-off-by: Varad Gautam <varad.gautam@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2017-06-12 10:36:44 +01:00
Varad Gautam
0775cd116f gl-renderer: support format and modifier queries
EGL_EXT_image_dma_buf_import_modifiers allows querying the formats
and modifiers supported by the platform. expose these to the compositor.

v2:
 - change calloc args (Daniel Stone)
 - check for modifier support before querying formats (Daniel Stone)

Signed-off-by: Varad Gautam <varad.gautam@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2017-06-12 10:35:55 +01:00
Raúl Peñacoba
5fc8d5eb9d
gl-renderer: Change 'data' type to 'uint8_t *', since 'void *' arithmetic is undefined
Signed-off-by: Raúl Peñacoba <raul.mikaop.zelda@gmail.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
2017-03-31 01:26:36 +02:00
Dima Ryazanov
6a38ad740c gl-renderer: Fix an invalid write when closing a Weston window
Call eglMakeCurrent before destroying the native EGL window, similar to what
other sample clients are already doing.

Signed-off-by: Dima Ryazanov <dima@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-11-28 18:11:09 +00:00
Bryce Harrington
fe0410b0cc gl: Don't declare variables in for loop
Fixes compilation error introduced by 43cea54c:

  libweston/gl-renderer.c:2862:2: error: ‘for’ loop initial declarations
  are only allowed in C99 mode
    for (unsigned i = 0; i < ARRAY_LENGTH(swap_damage_ext_to_entrypoint);
    i++) {
    ^

Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-11-21 18:04:40 +00:00
Vincent ABRIOU
e5732c7866 gl-renderer: add support of WL_SHM_FORMAT_YUYV
This patch allow gl-renderer to accept WL_SHM_FORMAT_YUYV buffers.
This is the pixel format supported by most of the USB webcams.

v2:
 - fix hsub Vs vsub inversion

Signed-off-by: Vincent Abriou <vincent.abriou@st.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-11-21 17:47:13 +00:00
Emil Velikov
02639554e7 gl-renderer: use weston_platform_destroy_egl_surface wrapper
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-11-21 16:07:26 +00:00
Emil Velikov
43cea54c90 gl-renderer: add support for EGL_KHR_swap_buffers_with_damage
Extension is identical to the EXT one, yet we need to check for the KHR
abbreviated extension name + entry-point.

v2: s/foo/swap_damage_ext_to_entrypoint/ (Eric, Daniel)

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-11-21 11:31:29 +00:00
Armin Krezović
e3bfee18df gl-renderer: Use EGL_KHR_no_config_context
This patch makes use of recently implemented
EGL_KHR_no_config_context extension in Mesa,
which superseeds EGL_MESA_configless_context.

See also (and the follow-up patch):

https://lists.freedesktop.org/archives/mesa-dev/2016-September/128510.html

v2:

 - Extend existing infrastructure for EGL_MESA_configless_context
   per suggestion from Emmanuel Gil Peyrot.

Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-11-16 14:46:22 +00:00
Miguel A. Vico
967b6bc637 gl-renderer: Refactor gl_renderer_output_window_create()
This change refactors gl_renderer_output_window_create() to separate out
window surface creation code from output common creation code.

Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
Reviewed-by: Andy Ritger <aritger@nvidia.com>
Reviewed-by: James Jones <jajones@nvidia.com>
[Pekka: rebased and removed unused 'gr' and 'ec']
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2016-11-07 17:07:40 +02:00
Miguel A. Vico
41700e355f gl-renderer: Add <platform_attribs> param to gl_renderer_display_create
This change adds <platform_attribs> parameter to
gl_renderer_display_create() in case we ever want to pass non-NULL.

Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
Reviewed-by: Andy Ritger <aritger@nvidia.com>
Reviewed-by: James Jones <jajones@nvidia.com>
[Pekka: removed notes about EGLOutput]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2016-11-07 17:06:44 +02:00
Miguel A. Vico
684c9f49e5 gl-renderer: Accept non-NULL empty <visual_id> arrays
This change modifies egl_choose_config() to accept a non-NULL but empty
<visual_id> array (i.e. n_ids == 0)

Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
Reviewed-by: Andy Ritger <aritger@nvidia.com>
Reviewed-by: James Jones <jajones@nvidia.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2016-11-07 17:06:32 +02:00
Miguel A. Vico
4057cd93d6 gl-renderer: Rename <attribs> param of gl_renderer to <config_attribs>
This change renames <attribs> parameter of gl_renderer_display_create()
and gl_renderer_output_window_create() to <config_attribs> to explain
which attribs it is.

Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
Reviewed-by: Andy Ritger <aritger@nvidia.com>
Reviewed-by: James Jones <jajones@nvidia.com>
[Pekka: remove notes about EGLOutput]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2016-11-07 17:06:10 +02:00
Miguel A. Vico
c095cde364 gl-renderer: Rename gl_renderer::output_create to output_window_create
No functional change. This patch renames gl_renderer_output_create() to
gl_renderer_output_window_create(), which is something more descriptive
of what the function does.

Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
Reviewed-by: Andy Ritger <aritger@nvidia.com>
Reviewed-by: James Jones <jajones@nvidia.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2016-11-07 17:06:01 +02:00
Miguel A. Vico
dddc670c04 gl-renderer: Rename gl_renderer_create to gl_renderer_display_create
No functional change. This patch only renames gl_renderer_create() to
gl_renderer_display_create(), which is something more descriptive of
what the function does.

Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com>
Reviewed-by: James Jones <jajones@nvidia.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2016-11-07 17:05:18 +02:00
Vincent Abriou
9c526e0e62 gl-renderer: conditionally call query_buffer while gl_renderer_attach
While gl_renderer_attach, query_buffer should be call only if the
query_buffer function exists ie when has_bind_display is true.

v2:
 - Take into account Giulio's remark. Use has_bind_display viariable to test if
   EGL_WL_bind_wayland_display extension is supported.

Signed-off-by: Vincent Abriou <vincent.abriou@st.com>
Reviewed-by: Giulio Camuffo <giuliocamuffo@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-11-03 21:23:05 +00:00
Vincent Abriou
00a03d2f72 gl-renderer: add support of WL_SHM_FORMAT_NV12
This patch allow gl-renderer to accept WL_SHM_FORMAT_NV12 buffers.

Signed-off-by: Vincent Abriou <vincent.abriou@st.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-10-05 18:12:33 +01:00
Vincent Abriou
fdeefe4241 gl-renderer: add support of WL_SHM_FORMAT_YUV420
This patch allow gl-renderer to accept WL_SHM_FORMAT_YUV420 buffers.

In a gstreamer pipeline, the support of the WL_SHM_FORMAT_YUV420 by
weston avoid pixel conversion between software decoders and waylandsink.
Indeed, software decoders output I420 (YUV420 planar) that will
match with WL_SHM_FORMAT_YUV420.

Signed-off-by: Vincent Abriou <vincent.abriou@st.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-10-05 18:05:44 +01:00
Matthias Treydte
aca3ffb3a9
gl-renderer: Add support for DRM_FORMAT_YUV444 buffers
This uses the existing infrastructure for dealing with planar YUV buffers and only adds the
relevant yuv_format_descriptor to the table.
Reviewed-by: Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>
2016-10-01 11:53:16 +02:00
Pekka Paalanen
319397e050
gl-renderer, simple-dmabuf-v4l: fix dmabuf y-invert
Invert the Y_INVERT flag for the EGL import fo dmabufs. This fixes
weston-simple-dmabuf-intel to show the same image on both GL-composited
and with direct scanout on a hardware plane. Before, the image would
y-flip when switching between these two cases. Now the orientation also
matches the color values written in simple-dmabuf-intel.c.

The GL-renderer uses the OpenGL convention of texture coordinates, where
the origin is at the bottom-left of an image. This can be observed in
texture_region() where the texcoords are inverted if y_invert is false,
since the surface coordinates have origin at top-left.  Both wl_shm and
dmabuf buffers have origin at the top-left.

When wl_shm buffer is imported with glTexImage2D, it gets inverted
because glTexImage2D is defined to read in the bottom row first. The shm
data is top row first. This incidentally also means, that buffer pixel
0,0 ends up at texture coordinates 0,0. This is now inverted compared to
the GL coordinate convention, and therefore gl_renderer_attach_shm()
sets y_inverted to true. This causes texture_region() to NOT invert the
texcoords. Wayland surface coordinates have origin at top-left, hence
the double-inversion.

Dmabuf buffers also have the origin at top-left. However, they are
imported via EGL to GL, where they should get the GL oriented
coordinates but they do not. It is as if pixel 0,0 ends up at texcoords
0,0 - the same thing as with wl_shm buffers. Therefore we need to invert
the invert flag.

Too bad EGL_EXT_image_dma_buf_import does not seem to specify the image
orientation. The GL spec implied result seems to conflict with the
reality in Mesa 11.2.2.

I asked about this in the Mesa developer mailing list. The question with
no answers:
https://lists.freedesktop.org/archives/mesa-dev/2016-June/120249.html
and the thread I hijacked to get some answers:
https://lists.freedesktop.org/archives/mesa-dev/2016-June/120733.html
which culminated to the conclusion:
https://lists.freedesktop.org/archives/mesa-dev/2016-June/120955.html
that supports this patch.

simple-dmabuf-v4l is equally fixed to not add Y_INVERT. There is no
rational reason to have it, and removing is necessary together with the
GL-renderer change to keep the image the right way up. This has been
tested with VIVID.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
2016-08-15 19:07:48 +02:00
Quentin Glidic
d84af7ccc5
gl-renderer: Silence maybe-uninitialized warning
libweston/gl-renderer.c: In function 'compress_bands':
libweston/gl-renderer.c:481:6: warning: 'merged' may be used
uninitialized in this function [-Wmaybe-uninitialized]
   if (!merged) {
         ^

Warning produced by GCC 5.3 and 6.1, with -Og.

Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Reviewed-by: Giulio Camuffo <giuliocamuffo@gmail.com>
2016-08-15 16:30:13 +02:00
Armin Krezović
36d699a164 gl-renderer: Make dummy surface current after all outputs are gone
When all outputs are gone, there are no current read/write
surfaces associated with a context. This makes the previously
created dummy surface current until an output gets attached
to avoid any potential crashes.

v2:

- Remove unnecessary objects

Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2016-08-11 11:36:19 +03:00
Jussi Kukkonen
649bbce607 include stdint.h for int32_t/uint32_t
Signed-off-by: Jussi Kukkonen <jussi.kukkonen@intel.com>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
2016-07-26 16:26:08 -07:00
Emil Velikov
f0c3a1c112 gl-renderer: move check_extension() to shared/
... prefixing it with a "weston_". This way we can reuse it across the
board, instead of the current strstr. The latter of which can give us
false positives, thus it will be resolved with next commit(s).

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-07-22 15:28:32 +01:00
Emil Velikov
3dd22d9511 gl-renderer: remove EGL_EXT_image_dma_buf_import guards
We provide a (workaround) definition in weston-egl-ext.h, thus we don't
need any guards.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-07-22 15:23:19 +01:00
Emil Velikov
b56c5b48ce weston-egl-ext.h: add GL_EXT_unpack_subimage definitions
... and use it in gl-renderer.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-07-22 15:23:14 +01:00
Emil Velikov
af5bd5da63 weston-egl-ext.h: add EGL_MESA_configless_context definitions
... and use it in gl-renderer.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-07-22 15:23:12 +01:00
Emil Velikov
0725cf17f9 weston-egl-ext.h: add EGL_EXT_swap_buffers_with_damage definitions
... and use it from simple-egl and gl-renderer.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2016-07-22 15:23:10 +01:00
Armin Krezović
28d240f281 gl-renderer: Always setup gl-renderer
Currently, the gl-renderer setup is being done on per-output
basis. This isn't desirable when trying to make weston run
with zero outputs.

When there are no outputs present, there is no surface available
to attach an EGLContext to with eglMakeCurrent, which makes
any EGL command fail.

The problem is solved by using EGL_KHR_surfaceless_context to
bind an EGLContext to EGL_NO_SURFACE, or if that is
unavailable, creating a dummy PbufferSurface and binding an
EGLContext to it, so EGL gets set up properly.

v2:

- Move PbufferSurface creation into its own function
- Introduce a new EGLConfig with EGL_PBUFFER_BIT set
  and use it to create a PbufferSurface
- Make PbufferSurface attributes definition static
- Check for return of gl_renderer_setup and terminate
  in case it fails
- Remove redundant gl_renderer_setup call from
  gl_renderer_output_create
- Only destroy the dummy surface if it is valid

This patch causes a warning from Mesa when using the i965 driver:
libEGL warning: FIXME: egl/x11 doesn't support front buffer rendering.
A bug has been filed about it since it seems to be spurious:
https://bugs.freedesktop.org/show_bug.cgi?id=96694

Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
[Pekka: filed a Mesa bug and added the note in commit msg]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2016-06-27 15:57:11 +03:00
Pekka Paalanen
b5e3ea218b Rename src/ to libweston/
This clarifies what is supposed to be the libweston code.

v2: screen-share.c is already in compositor/ instead.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Benoit Gschwind <gschwind@gnu-log.net>
Acked-by: Benoit Gschwind <gschwind@gnu-log.net>
[Pekka: rebased]
2016-06-23 17:44:54 +03:00