gl-renderer: Rename gl_renderer::output_create to output_window_create
No functional change. This patch renames gl_renderer_output_create() to gl_renderer_output_window_create(), which is something more descriptive of what the function does. Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com> Reviewed-by: Andy Ritger <aritger@nvidia.com> Reviewed-by: James Jones <jajones@nvidia.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -1836,12 +1836,12 @@ drm_output_init_egl(struct drm_output *output, struct drm_backend *b)
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if (format[1])
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n_formats = 2;
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if (gl_renderer->output_create(&output->base,
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(EGLNativeWindowType)output->gbm_surface,
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output->gbm_surface,
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gl_renderer->opaque_attribs,
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format,
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n_formats) < 0) {
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if (gl_renderer->output_window_create(&output->base,
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(EGLNativeWindowType)output->gbm_surface,
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output->gbm_surface,
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gl_renderer->opaque_attribs,
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format,
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n_formats) < 0) {
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weston_log("failed to create gl renderer output state\n");
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gbm_surface_destroy(output->gbm_surface);
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return -1;
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@ -700,12 +700,12 @@ wayland_output_init_gl_renderer(struct wayland_output *output)
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return -1;
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}
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if (gl_renderer->output_create(&output->base,
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output->gl.egl_window,
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output->gl.egl_window,
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gl_renderer->alpha_attribs,
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NULL,
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0) < 0)
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if (gl_renderer->output_window_create(&output->base,
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output->gl.egl_window,
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output->gl.egl_window,
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gl_renderer->alpha_attribs,
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NULL,
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0) < 0)
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goto cleanup_window;
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return 0;
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@ -923,12 +923,13 @@ x11_output_enable(struct weston_output *base)
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* but eglCreateWindowSurface takes a Window. */
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Window xid = (Window) output->window;
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ret = gl_renderer->output_create(&output->base,
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(EGLNativeWindowType) output->window,
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&xid,
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gl_renderer->opaque_attribs,
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NULL,
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0);
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ret = gl_renderer->output_window_create(
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&output->base,
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(EGLNativeWindowType) output->window,
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&xid,
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gl_renderer->opaque_attribs,
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NULL,
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0);
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if (ret < 0)
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goto err;
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}
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@ -2640,12 +2640,12 @@ static int
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gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface);
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static int
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gl_renderer_output_create(struct weston_output *output,
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EGLNativeWindowType window_for_legacy,
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void *window_for_platform,
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const EGLint *attribs,
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const EGLint *visual_id,
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int n_ids)
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gl_renderer_output_window_create(struct weston_output *output,
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EGLNativeWindowType window_for_legacy,
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void *window_for_platform,
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const EGLint *attribs,
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const EGLint *visual_id,
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int n_ids)
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{
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struct weston_compositor *ec = output->compositor;
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struct gl_renderer *gr = get_renderer(ec);
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@ -3284,7 +3284,7 @@ WL_EXPORT struct gl_renderer_interface gl_renderer_interface = {
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.display_create = gl_renderer_display_create,
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.display = gl_renderer_display,
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.output_create = gl_renderer_output_create,
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.output_window_create = gl_renderer_output_window_create,
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.output_destroy = gl_renderer_output_destroy,
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.output_surface = gl_renderer_output_surface,
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.output_set_border = gl_renderer_output_set_border,
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@ -69,12 +69,12 @@ struct gl_renderer_interface {
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EGLDisplay (*display)(struct weston_compositor *ec);
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int (*output_create)(struct weston_output *output,
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EGLNativeWindowType window_for_legacy,
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void *window_for_platform,
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const EGLint *attribs,
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const EGLint *visual_id,
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const int n_ids);
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int (*output_window_create)(struct weston_output *output,
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EGLNativeWindowType window_for_legacy,
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void *window_for_platform,
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const EGLint *attribs,
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const EGLint *visual_id,
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const int n_ids);
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void (*output_destroy)(struct weston_output *output);
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