gl-renderer: Accept non-NULL empty <visual_id> arrays
This change modifies egl_choose_config() to accept a non-NULL but empty <visual_id> array (i.e. n_ids == 0) Signed-off-by: Miguel A Vico Moya <mvicomoya@nvidia.com> Reviewed-by: Andy Ritger <aritger@nvidia.com> Reviewed-by: James Jones <jajones@nvidia.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -2586,7 +2586,7 @@ egl_choose_config(struct gl_renderer *gr, const EGLint *attribs,
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goto out;
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}
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if (!visual_id)
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if (!visual_id || n_ids == 0)
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config_index = 0;
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for (i = 0; config_index == -1 && i < n_ids; i++)
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