Commit Graph

88 Commits

Author SHA1 Message Date
Louis-Francis Ratté-Boulianne
534defdf43 gl-renderer: introduce struct egl_image
This is a reference-counted holder of an EGLImage. For now, direct
EGLImage usage is simply converted to use egl_image. Use of reference
counting will come in a later patch.

v2:
- this is a new patch, split from gl-renderer dmabuf import support

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-08-14 15:53:25 +03:00
Derek Foreman
8ae2db5b0c input: Pass the appropriate pointer type to bindings instead of a seat
Normally we need to check if a seat's [device_type]_count is > 0 before
we can use the associated pointer.  However, in a binding you're
guaranteed that the seat has a device of that type.  If we pass in
that type instead of the seat, it's obvious we don't have to test it.

The bindings can still get the seat pointer via whatever->seat if they
need it.

This is preparation for a follow up patch that prevents direct access
to seat->device_type pointers, and this will save us a few tests at
that point.

Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
2015-07-16 19:03:43 -07:00
Derek Foreman
066ca0c74d gl-renderer: Don't print GL error for EGLGetDisplay()
EGLGetDisplay() doesn't generate a GL error, so we shouldn't print one.

I've also renamed the goto labels so it's a little clearer when to use them.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-06-16 13:15:09 +03:00
Jon Cruz
35b2eaa989 Moved helper macro to a discrete include file.
To help reduce code duplication and also 'kitchen-sink' includes
the ARRAY_LENGTH macro was moved to a stand-alone file and
referenced from the sources consuming it. Other macros will be
added in subsequent passes.

Signed-off-by: Jon A. Cruz <jonc@osg.samsung.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-06-15 17:11:45 -07:00
Bryce Harrington
a0bbfea64b src: Update boilerplate from MIT X11 license to MIT Expat license 2015-06-15 13:04:18 -07:00
Derek Foreman
a7e199147a gl-renderer: Make the error logging a little nicer
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
2015-05-21 18:41:24 -07:00
Derek Foreman
c4cfe85d3a compositor-drm: pass ARGB fallback to gl create functions for XRGB formats
If the GL implementation doesn't provide an XRGB visual we may still be
able to proceed with an ARGB one. Since we're not changing the scanout
buffer format, and our current rendering loop always results in saturated
alpha in the frame buffer, it should be Just Fine(tm) - and probably better
than just exiting.

This is a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=89689

Reviewed-By: Bryce Harrington <bryce@osg.samsung.com>
Tested-By: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
2015-05-18 11:51:45 +03:00
Derek Foreman
e76f185050 gl-renderer: Take a list of acceptable formats in create functions
Currently we pass either a single format or no formats to the gl renderer
create and output_create functions.  We extend this to any number of
formats so we can allow fallback formats if we don't get our first pick.

Reviewed-By: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-By: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
2015-05-18 11:51:45 +03:00
Pekka Paalanen
8b69d03faf gl-renderer: fix configless_context check
EGL_MESA_configless_context is a display extension. The query for client
extensions was overwriting the pointer, so it was being searched from
the client extensions instead.

Fix any confusion here by moving all client extension checks into
another function. Drop a useless cast.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-04-08 16:41:07 +01:00
Pekka Paalanen
f282454cf6 gl-renderer: check EGL_EXT_platform_base in supports()
An EGL implementation may support client extensions without supporting
EGL_EXT_platform_base. In such a case, we should return 0 to fall back
to the old eglGetDisplay() way.

Cc: Manuel Bachmann <manuel.bachmann@open.eurogiciel.org>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-04-08 16:41:04 +01:00
Manuel Bachmann
2992d7192d gl-renderer: fix EGL initialization steps
Some DRI drivers, including VMware vmwgfx, do not support
calling eglQueryString() with a EGL_NO_DISPLAY parameter.
Just as we do in gl_renderer_supports(), which returns 0
but does not fail in this case, do not fail in
gl_renderer_setup_egl_extensions().

Signed-off-by: Manuel Bachmann <manuel.bachmann@open.eurogiciel.org>
[Pekka: split the patch]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-04-08 16:40:54 +01:00
Jonny Lamb
f1ec506048 gl-renderer: provide platform_base fallbacks and remove ifdefs
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-03-26 09:54:49 +02:00
Jonny Lamb
74eed31108 gl-renderer: call supports() automatically in create()
This means compositors don't need to call supports() manually and
create() will just return -1 in the failure case as before. This also
means we can deal with the case of eglGetProcAddress returning
non-NULL but not actually being available at runtime.

Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-03-26 09:54:49 +02:00
Jonny Lamb
671148f064 gl-renderer: use eglCreatePlatformWindowSurfaceEXT to get EGLSurfaces
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-03-20 13:57:14 -07:00
Jonny Lamb
70eba3fbde gl-renderer: use eglGetPlatformDisplayEXT to get an EGLDisplay
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-03-20 13:55:46 -07:00
Jason Ekstrand
fb23df7b35 Use pixel coordinates for weston_output.matrix
Previously, weston_output.matrix was in GL coordinates and therefore only
really useful for the GL backend.

This breaks zoom, which will be fixed by the following patch:
	zoom: Use pixels instead of GL coordinates

[Pekka: added a comment to compositor.h, message]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-03-11 12:25:22 +02:00
Jason Ekstrand
ae0c6e35b0 gl-renderer: Call glViewport after the context is made current
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-03-09 13:49:35 +02:00
Pekka Paalanen
fa79b1d9dc gl-renderer: implement view scissor
Implement support for weston_view_set_mask().

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-03-04 11:55:49 +02:00
Pekka Paalanen
eb35cbe2b1 gl-renderer: implement surface_copy_content
Taking the easy way, always do a rendering pass when copying any real
buffer or texture. Will handle YUV formats, and makes it easy to always
return data the right y-direction up.

All the FBO GL state is created and torn down on every invocation, so this
is a pretty naive implementation.

If there was a wl_shm buffer giving the content to the surface, and the
stride of the buffer was greater than width * bytes_per_pixel, then this
implementation will return stride long rows, not width.

Changes in v2:
- simplify pack_color()
- remove stride and format from the API

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-02-25 14:48:12 +02:00
Pekka Paalanen
aeb917ee5d gl-renderer: add BUFFER_TYPE_SOLID
Add a new buffer type identifying the solid color contents which do not
have a real buffer.

Solid color surfaces now pretend to have 1x1 pixel content data.

This helps the future surface_get_data_size() implementation.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2015-02-25 14:48:09 +02:00
Pekka Paalanen
25c0ca5715 compositor: turn weston_view boundingbox into masked
weston_view::transform.boundingbox is made to include the layer mask,
which removes the need for masked_boundingbox.

The following were using boundingbox when they should have used
masked_boundingbox:
- drm_output_prepare_overlay_view() uses boundingbox to compute overlay
  position, source and destination coordinates.
- drm_assign_planes() uses boundingbox for view overlap checks.
- is_view_not_visible() uses boundingbox, but nothing will show outside
  the layer mask.
- weston_surface_assign_output() intersects boundingbox with output
  region to choose the primary output for a surface.
- weston_view_assign_output() intersects boundingbox with output region
  to pick the outputs the view is on.

This patch essentially changes all those cases to use the masked
boundingbox.

Therefore there are no cases which would need the boundingbox without
the layer mask, and we can convert boundingbox into masked and remove
the left-over member.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
[v2: don't move the decl of 'mask' in weston_view_update_transform]
Reviewed-By: Giulio Camuffo <giuliocamuffo@gmail.com>
2015-02-24 09:45:55 +02:00
Bryce Harrington
de16d89306 Use zalloc instead of calloc(1, ...)
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Marek Chalupa <mchqwerty@gmail.com>
2014-11-28 16:13:13 +02:00
Bryce Harrington
bff3472e2e Setting members to 0/NULL after a zalloc or calloc is redundant
calloc (and zalloc) set the allocated memory to 0, so there's really no
need to do it manually.

Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Marek Chalupa <mchqwerty@gmail.com>
[Pekka: dropped the src/evdev.c hunk.]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-28 16:10:04 +02:00
Derek Foreman
f81809864e gl-renderer: compress pixman bands to simplify geometry
Pixman uses y-x banded rectangles to represent regions.  We use these
y-x banded rectangles to generate triangle fans, resulting in more
geometry than strictly necessary to draw the screen.

This patch combines the bands to reduce geometry for complex scenes.

Acked-by: "Jasper St. Pierre" <jstpierre@mecheye.net>
Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-11-21 12:32:53 +02:00
Derek Foreman
4c582666dd gl-renderer: don't move memory in output_rotate_damage
output_rotate_damage shifted an array of pixman regions with a loop.  Now
it uses an index into that array.

This currently only saves 1 pixman_region32_copy, but we can now raise
BUFFER_DAMAGE_COUNT without a performance impact if we run into a
configuration where this is useful.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-10-10 05:18:27 -07:00
Giulio Camuffo
95ec0f95aa compositor: add a masking mechanism to weston_layer
this adds a mechanism to mask the views belonging to a layer
to an arbitrary rect, in the global space. The parts that don't fit
in that rect will be clipped away.
Supported by the gl and pixman renderer only for now.
2014-07-23 12:34:33 -07:00
Neil Roberts
4d085e709d gl-renderer: Keep track of the GL format used for SHM buffers
If the client attaches a new SHM buffer with a different format from a
previous one then we ought to trigger a full upload so that GL can
allocate a new texture. Otherwise Weston would technically be doing
invalid operations because it would call glTexSubImage2D with a
different format from the one specified in glTexImage2D. Presumably it
would also mean GL would have to convert the buffer as it copies the
sub-region in which isn't ideal.

This patch makes it decide the GL format when the buffer is attached
instead of when processing the damage and it will set
needs_full_upload if it is different from what it used before.
2014-04-07 09:26:20 -07:00
Neil Roberts
39a443ff9b Always use glTexImage2D instead of glTexSubImage2D for first upload
Previously when uploading SHM data we would initialise the texture
with glTexImage2D and NULL data when the buffer is attached. Then if
the GL_EXT_unpack_subimage extension is available we would always use
glTexSubImage2D to upload the data. The problem with that is that the
first glTexImage2D was always setting the internal format to
GL_BGRA_EXT and then if a 16-bit texture is used we would later call
glTexSubImage2D with a data format of GL_RGBA. Under GLES2 the
internal format must always match the data format so this is
technically invalid.

This patch makes it so that it always calls glTexImage2D when flushing
the damage for the first time. That way it will use the right internal
format and we don't need to call glTexImage2D with NULL data.

https://bugs.freedesktop.org/show_bug.cgi?id=75251
2014-04-06 22:40:34 -07:00
Jason Ekstrand
701f636293 gl-renderer: Fix read_pixels in the case where we have output borders
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2014-04-02 21:27:46 -07:00
Pekka Paalanen
952b6c8004 compositor: reorganize struct weston_buffer_viewport
Queueing in the Presentation extension requires splitting the viewport
state into buffer state and surface state. To conveniently allow
assigning only one, the other, or both, reorganize the
weston_buffer_viewport structure.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-04-01 16:46:40 -07:00
Neil Roberts
77c1a5b7dc Add support for having different GBM formats for different outputs
The gbm-format configuration option can now be specified per-output as
well as in the core config section. If it is not specified it will
default to the format specified in the core section. The
EGL_MESA_configless_context extension is required for this to work. If
this extension is available it will create a context without an
EGLConfig and then it will potentially use a different EGLConfig for
each output.

The gl-renderer interface has been changed so that it takes the EGL
attributes and visual ID in the create_output function as well as in
the create function.
2014-03-12 14:44:02 -07:00
Neil Roberts
b7f8533e2b Split gl_renderer_setup into two functions
Part of the gl_renderer_setup function only deals with checking EGL
extensions and doesn't need to have a current context. This patch
moves these checks so that they are done during gl_renderer_create
instead of waiting until we have an output. We will need this in a
later patch because some of the EGL extensions will affect how we
create the EGLSurface.
2014-03-12 14:44:00 -07:00
Mariusz Ceier
cbb9158162 Don't crash when eglCreateContext fails
eglCreateContext fails with every EGLConfig that
nvidia blob 334.16 provides causing NULL pointer
dereference in gl_renderer_destroy when destroying
fragment and fan bindings.

https://bugs.freedesktop.org/show_bug.cgi?id=74699

Signed-off-by: Mariusz Ceier <mceier+wayland@gmail.com>
2014-02-09 21:38:03 -08:00
Jason Ekstrand
8e96f9eb6a gl-renderer: Use eglSwapBuffersWithDamageEXT when available
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2014-02-05 17:16:37 -08:00
Jason Ekstrand
e5512d4014 gl-renderer: Track border damage and only repaint borders on an as-needed basis
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2014-02-05 17:16:28 -08:00
Jason Ekstrand
918f2dd4cf Remove the weston_view.geometry.width/height fields
This has a couple of additional implications for the internal weston API:
 1) weston_view_configure no longer exists.  Use weston_view_set_position
    instead.
 2) The weston_surface.configure callback no longer takes a width and
    height.  If you need these, surface.width/height are set before
    configure is called.  If you need to know when the width/height
    changes, you must track that yourself.
2013-12-02 22:17:58 -08:00
Pekka Paalanen
1fd9c0f81a compositor: gather buffer_transform and _scale into a struct
Gather the variables affecting the coordinate transformations between
buffer and local coordinates into a new struct weston_buffer_viewport.

This will be more useful later, when the crop & scale extension is
implemented.
2013-11-28 14:14:05 -08:00
Ander Conselvan de Oliveira
41a50ea71c gl-renderer: Fix support for Y_XUXV buffers
Due to a copy and paste error, the pointer to the vertex shader source
was NULL and the program failed to link.
2013-11-27 22:49:31 -08:00
Ander Conselvan de Oliveira
895b1fdcb2 gl-renderer: Attach buffer during surface state creation if possible
When a renderer switch happens, it is possible that when the surface
state is created, a buffer for the given surface is already available.
In that case, run the attach routine so that the pixel contents are
properly set. Otherwise, it would only be set when a new attach request
is made for that surface.

Also, change the drm backend so that it keeps the buffer reference in
the weston_surface when running with the pixman renderer. The pixman
renderer keeps a reference to it anyway, so it is never released
early.

This makes the renderer transition seamless, without leaving a black
screen as before.
2013-11-19 13:11:25 -08:00
Ander Conselvan de Oliveira
65796816b9 compositor-drm: Add key binding to switch from pixman to GL renderer
When running with the pixman renderer, the debug binding 'W'
(mod-shift-space W) will cause the compositor to load gl-renderer.so
and start using it instead of the pixman renderer.
2013-11-19 13:11:20 -08:00
Neil Roberts
e505171a32 Add calls to wl_shm_buffer_begin/end_access
This wraps all accesses to an SHM buffer between wl_shm_buffer_begin
and end so that wayland-shm can install a handler for SIGBUS and catch
attempts to pass the compositor a buffer that is too small.
2013-11-13 16:32:58 -08:00
Jason Ekstrand
00b842854b Remove the concept of a border from weston_output.
The only user for this was the wayland backend with the GL renderer.  It is
not needed in the Pixman renderer because you can easily create subimages.
All of the fancy output matrix calculations can be replaced by a single
glViewport call.  Also, it didn't work with outputs located anywhere but
(0, 0) and I'm pretty sure output transformed outputs would break it too.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-11-07 16:34:54 -08:00
Jason Ekstrand
310382fb2f gl-renderer: Remove the renderer-global border support
This was only ever used by the wayland backend and is no longer used there.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-11-07 16:34:13 -08:00
Jason Ekstrand
0b61bf444b gl-renderer: Add support for per-output multi-texture borders.
The first advantage of this new API is that it is per-output instead of
global to the gl_renderer instance.  This means that different windows can
have different titles, different button states, etc.  The new api also uses
four textures (one for each side) instead of one.  This allows you to draw
real borders with text and buttons in them instead of a simple image that
gets streached.

Images will be scaled as needed, so the right and left can be one pixel
tall if desired.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-11-07 16:34:08 -08:00
Ander Conselvan de Oliveira
adda00e72f pixman-renderer, gl-renderer: Destroy surface state with the renderer
Previously the renderers destroy function assumed they are only called
when the compositor is shutting down and that the compositor had
already destroyed all the surfaces. However, if a runtime renderer
switch would be done, the surface state would be leaked.

This patch adds a destroy_signal to the pixman and gl renderers. The
surface state objects will listen for that signal and destroy
themselves if needed.

This is a step towards runtime switchable renderers.
2013-10-25 12:21:51 -07:00
Ander Conselvan de Oliveira
aa398ae1f3 compositor: Let renderers create and destroy surface state on their own
Remove create_surface() and destroy_surface() from the renderer
interface and change the renderers to create surface state on demand
and destroy it using the weston_surface's destroy signal.

Also make sure the surfaces' renderer state is reset to NULL on
destruction.

This is a step towards runtime switchable renderers.

(rpi-renderer changes are only compile-tested)
2013-10-25 12:21:51 -07:00
Ander Conselvan de Oliveira
6b16214fb9 pixman-renderer, gl-renderer: Destroy debug bindings on clean up
Also make sure backends destroy the renderers before shutting down the
compositor to avoid a double call to weston_binding_destroy().

This is a step towards making renderers switchable during runtime.
2013-10-25 12:17:51 -07:00
Jason Ekstrand
a7af70436b Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:

 * The weston_surface structure storres everything required for a
   client-side or server-side surface.  This includes buffers; callbacks;
   backend private data; input, damage, and opaque regions; and a few other
   bookkeeping bits.

 * The weston_view structure represents an entity in the scenegraph and
   storres all of the geometry information.  This includes clip region,
   alpha, position, and the transformation list as well as all of the
   temporary information derived from the geometry state.  Because a view,
   and not a surface, is a scenegraph element, the view is what is placed
   in layers and planes.

There are a few things worth noting about the surface/view split:

 1. This is *not* a modification to the protocol.  It is, instead, a
    modification to Weston's internal scenegraph to allow a single surface
    to exist in multiple places at a time.  Clients are completely unaware
    of how many views to a particular surface exist.

 2. A view is considered a direct child of a surface and is destroyed when
    the surface is destroyed.  Because of this, the view.surface pointer is
    always valid and non-null.

 3. The compositor's surface_list is replaced with a view_list.  Due to
    subsurfaces, building the view list is a little more complicated than
    it used to be and involves building a tree of views on the fly whenever
    subsurfaces are used.  However, this means that backends can remain
    completely subsurface-agnostic.

 4. Surfaces and views both keep track of which outputs they are on.

 5. The weston_surface structure now has width and height fields.  These
    are populated when a new buffer is attached before surface.configure
    is called.  This is because there are many surface-based operations
    that really require the width and height and digging through the views
    didn't work well.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-22 13:34:11 -07:00
Ander Conselvan de Oliveira
97f2952bca gl-renderer: Build as a loadable module
The time spent loading EGL and GLES libraries from disk can be a
considerable hit in some embedded use cases. If Weston is compiled
with EGL support, the binary will depend on those libraries, even if
a software renderer is in use.

This patch splits the GL renderer into a separate loadable module,
and moves the dependency on EGL and GLES to it. The backends still
need the EGL headers for the native types and EGLint. The function
load_module() is renamed to weston_load_module() and exported, so
that it can be used by the backends.

The gl renderer interface is changed so that there is only one symbol
that needs to be dlsym()'d. This symbol contains pointers to all the
functions and data necessary to interact with the renderer. As a side
effect, this change simplifies gl-renderer.h a great deal.
2013-10-14 15:02:20 -07:00
Kristian Høgsberg
c3ea26c02d compositor-drm: Match the EGLConfig native visual ID if it has one
We'll add the GBM format code as the native visual ID for EGLConfigs
when running on GBM.  This patch lets the drm backend pass in the
format code it's using with KMS and make sure we get a confing that
matches.  In the future, mesa will add support for 10 bpc configs
which will match the "at least 8 color bits" requirement.  By also
matching the native visual ID, we avoid rendering XRGB2101010 into a
XRGB8888 KMS framebuffer.
2013-09-26 14:38:14 -07:00