gl-renderer: Fix support for Y_XUXV buffers
Due to a copy and paste error, the pointer to the vertex shader source was NULL and the program failed to link.
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@ -1765,7 +1765,7 @@ compile_shaders(struct weston_compositor *ec)
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gr->texture_shader_y_u_v.fragment_source =
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texture_fragment_shader_y_u_v;
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gr->texture_shader_y_u_v.vertex_source = vertex_shader;
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gr->texture_shader_y_xuxv.vertex_source = vertex_shader;
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gr->texture_shader_y_xuxv.fragment_source =
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texture_fragment_shader_y_xuxv;
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