pixman-renderer, gl-renderer: Destroy debug bindings on clean up
Also make sure backends destroy the renderers before shutting down the compositor to avoid a double call to weston_binding_destroy(). This is a step towards making renderers switchable during runtime.
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@ -2312,10 +2312,10 @@ drm_destroy(struct weston_compositor *ec)
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destroy_sprites(d);
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weston_compositor_shutdown(ec);
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ec->renderer->destroy(ec);
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weston_compositor_shutdown(ec);
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if (d->gbm)
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gbm_device_destroy(d->gbm);
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@ -798,11 +798,12 @@ fbdev_compositor_destroy(struct weston_compositor *base)
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udev_input_destroy(&compositor->input);
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compositor->base.renderer->destroy(&compositor->base);
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/* Destroy the output. */
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weston_compositor_shutdown(&compositor->base);
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/* Chain up. */
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compositor->base.renderer->destroy(&compositor->base);
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weston_launcher_destroy(compositor->base.launcher);
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free(compositor);
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@ -652,10 +652,11 @@ rpi_compositor_destroy(struct weston_compositor *base)
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wl_list_for_each_safe(seat, next, &compositor->base.seat_list, link)
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evdev_input_destroy(seat);
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compositor->base.renderer->destroy(&compositor->base);
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/* destroys outputs, too */
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weston_compositor_shutdown(&compositor->base);
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compositor->base.renderer->destroy(&compositor->base);
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weston_launcher_destroy(compositor->base.launcher);
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bcm_host_deinit();
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@ -1443,10 +1443,10 @@ x11_destroy(struct weston_compositor *ec)
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wl_event_source_remove(compositor->xcb_source);
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x11_input_destroy(compositor);
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weston_compositor_shutdown(ec); /* destroys outputs, too */
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ec->renderer->destroy(ec);
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weston_compositor_shutdown(ec); /* destroys outputs, too */
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XCloseDisplay(compositor->dpy);
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free(ec);
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}
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@ -85,6 +85,8 @@ struct gl_renderer {
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struct weston_renderer base;
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int fragment_shader_debug;
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int fan_debug;
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struct weston_binding *fragment_binding;
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struct weston_binding *fan_binding;
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EGLDisplay egl_display;
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EGLContext egl_context;
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@ -1567,6 +1569,9 @@ gl_renderer_destroy(struct weston_compositor *ec)
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wl_array_release(&gr->indices);
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wl_array_release(&gr->vtxcnt);
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weston_binding_destroy(gr->fragment_binding);
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weston_binding_destroy(gr->fan_binding);
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free(gr);
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}
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@ -1859,10 +1864,14 @@ gl_renderer_setup(struct weston_compositor *ec, EGLSurface egl_surface)
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if (compile_shaders(ec))
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return -1;
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weston_compositor_add_debug_binding(ec, KEY_S,
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fragment_debug_binding, ec);
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weston_compositor_add_debug_binding(ec, KEY_F,
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fan_debug_repaint_binding, ec);
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gr->fragment_binding =
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weston_compositor_add_debug_binding(ec, KEY_S,
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fragment_debug_binding,
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ec);
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gr->fan_binding =
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weston_compositor_add_debug_binding(ec, KEY_F,
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fan_debug_repaint_binding,
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ec);
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weston_log("GL ES 2 renderer features:\n");
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weston_log_continue(STAMP_SPACE "read-back format: %s\n",
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@ -43,8 +43,10 @@ struct pixman_surface_state {
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struct pixman_renderer {
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struct weston_renderer base;
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int repaint_debug;
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pixman_image_t *debug_color;
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struct weston_binding *debug_binding;
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};
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static inline struct pixman_output_state *
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@ -630,7 +632,11 @@ pixman_renderer_destroy_surface(struct weston_surface *surface)
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static void
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pixman_renderer_destroy(struct weston_compositor *ec)
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{
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free(ec->renderer);
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struct pixman_renderer *pr = get_renderer(ec);
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weston_binding_destroy(pr->debug_binding);
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free(pr);
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ec->renderer = NULL;
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}
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@ -678,8 +684,9 @@ pixman_renderer_init(struct weston_compositor *ec)
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ec->capabilities |= WESTON_CAP_ROTATION_ANY;
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ec->capabilities |= WESTON_CAP_CAPTURE_YFLIP;
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weston_compositor_add_debug_binding(ec, KEY_R,
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debug_binding, ec);
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renderer->debug_binding =
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weston_compositor_add_debug_binding(ec, KEY_R,
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debug_binding, ec);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
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