gl-renderer: Track border damage and only repaint borders on an as-needed basis
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
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@ -50,18 +50,29 @@ struct gl_shader {
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#define BUFFER_DAMAGE_COUNT 2
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enum gl_border_status {
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BORDER_STATUS_CLEAN = 0,
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BORDER_TOP_DIRTY = 1 << GL_RENDERER_BORDER_TOP,
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BORDER_LEFT_DIRTY = 1 << GL_RENDERER_BORDER_LEFT,
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BORDER_RIGHT_DIRTY = 1 << GL_RENDERER_BORDER_RIGHT,
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BORDER_BOTTOM_DIRTY = 1 << GL_RENDERER_BORDER_BOTTOM,
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BORDER_ALL_DIRTY = 0xf,
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BORDER_SIZE_CHANGED = 0x10
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};
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struct gl_border_image {
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GLuint tex;
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int32_t width, height;
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int32_t tex_width;
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int dirty;
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void *data;
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};
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struct gl_output_state {
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EGLSurface egl_surface;
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pixman_region32_t buffer_damage[BUFFER_DAMAGE_COUNT];
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enum gl_border_status border_damage[BUFFER_DAMAGE_COUNT];
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struct gl_border_image borders[4];
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enum gl_border_status border_status;
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};
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enum buffer_type {
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@ -597,9 +608,12 @@ repaint_views(struct weston_output *output, pixman_region32_t *damage)
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}
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static void
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draw_output_border_texture(struct gl_border_image *img, int32_t x, int32_t y,
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draw_output_border_texture(struct gl_output_state *go,
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enum gl_renderer_border_side side,
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int32_t x, int32_t y,
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int32_t width, int32_t height)
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{
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struct gl_border_image *img = &go->borders[side];
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static GLushort indices [] = { 0, 1, 3, 3, 1, 2 };
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if (!img->data) {
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@ -627,7 +641,7 @@ draw_output_border_texture(struct gl_border_image *img, int32_t x, int32_t y,
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glBindTexture(GL_TEXTURE_2D, img->tex);
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}
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if (img->dirty) {
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if (go->border_status & (1 << side)) {
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#ifdef GL_EXT_unpack_subimage
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
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@ -636,7 +650,6 @@ draw_output_border_texture(struct gl_border_image *img, int32_t x, int32_t y,
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
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img->tex_width, img->height, 0,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, img->data);
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img->dirty = 0;
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}
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GLfloat texcoord[] = {
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@ -665,7 +678,8 @@ draw_output_border_texture(struct gl_border_image *img, int32_t x, int32_t y,
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}
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static void
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draw_output_border(struct weston_output *output)
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draw_output_borders(struct weston_output *output,
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enum gl_border_status border_status)
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{
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struct gl_output_state *go = get_output_state(output);
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struct gl_renderer *gr = get_renderer(output->compositor);
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@ -674,6 +688,9 @@ draw_output_border(struct weston_output *output)
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struct weston_matrix matrix;
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int full_width, full_height;
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if (border_status == BORDER_STATUS_CLEAN)
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return; /* Clean. Nothing to do. */
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top = &go->borders[GL_RENDERER_BORDER_TOP];
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bottom = &go->borders[GL_RENDERER_BORDER_BOTTOM];
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left = &go->borders[GL_RENDERER_BORDER_LEFT];
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@ -696,23 +713,27 @@ draw_output_border(struct weston_output *output)
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glUniform1f(shader->alpha_uniform, 1);
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glActiveTexture(GL_TEXTURE0);
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draw_output_border_texture(top,
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0, 0,
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full_width, top->height);
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draw_output_border_texture(left,
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0, top->height,
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left->width, output->current_mode->height);
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draw_output_border_texture(right,
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full_width - right->width, top->height,
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right->width, output->current_mode->height);
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draw_output_border_texture(bottom,
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0, full_height - bottom->height,
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full_width, bottom->height);
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if (border_status & BORDER_TOP_DIRTY)
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draw_output_border_texture(go, GL_RENDERER_BORDER_TOP,
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0, 0,
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full_width, top->height);
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if (border_status & BORDER_LEFT_DIRTY)
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draw_output_border_texture(go, GL_RENDERER_BORDER_LEFT,
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0, top->height,
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left->width, output->current_mode->height);
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if (border_status & BORDER_RIGHT_DIRTY)
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draw_output_border_texture(go, GL_RENDERER_BORDER_RIGHT,
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full_width - right->width, top->height,
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right->width, output->current_mode->height);
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if (border_status & BORDER_BOTTOM_DIRTY)
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draw_output_border_texture(go, GL_RENDERER_BORDER_BOTTOM,
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0, full_height - bottom->height,
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full_width, bottom->height);
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}
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static void
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output_get_buffer_damage(struct weston_output *output,
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pixman_region32_t *buffer_damage)
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output_get_damage(struct weston_output *output,
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pixman_region32_t *buffer_damage, uint32_t *border_damage)
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{
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struct gl_output_state *go = get_output_state(output);
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struct gl_renderer *gr = get_renderer(output->compositor);
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@ -729,17 +750,31 @@ output_get_buffer_damage(struct weston_output *output,
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}
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}
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if (buffer_age == 0 || buffer_age - 1 > BUFFER_DAMAGE_COUNT)
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if (buffer_age == 0 || buffer_age - 1 > BUFFER_DAMAGE_COUNT) {
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pixman_region32_copy(buffer_damage, &output->region);
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else
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*border_damage = BORDER_ALL_DIRTY;
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} else {
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for (i = 0; i < buffer_age - 1; i++)
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pixman_region32_union(buffer_damage, buffer_damage,
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&go->buffer_damage[i]);
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*border_damage |= go->border_damage[i];
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if (*border_damage & BORDER_SIZE_CHANGED) {
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/* If we've had a resize, we have to do a full
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* repaint. */
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*border_damage |= BORDER_ALL_DIRTY;
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pixman_region32_copy(buffer_damage, &output->region);
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} else {
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for (i = 0; i < buffer_age - 1; i++)
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pixman_region32_union(buffer_damage,
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buffer_damage,
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&go->buffer_damage[i]);
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}
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}
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}
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static void
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output_rotate_damage(struct weston_output *output,
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pixman_region32_t *output_damage)
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pixman_region32_t *output_damage,
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enum gl_border_status border_status)
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{
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struct gl_output_state *go = get_output_state(output);
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struct gl_renderer *gr = get_renderer(output->compositor);
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@ -748,10 +783,13 @@ output_rotate_damage(struct weston_output *output,
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if (!gr->has_egl_buffer_age)
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return;
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for (i = BUFFER_DAMAGE_COUNT - 1; i >= 1; i--)
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for (i = BUFFER_DAMAGE_COUNT - 1; i >= 1; i--) {
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go->border_damage[i] = go->border_damage[i - 1];
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pixman_region32_copy(&go->buffer_damage[i],
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&go->buffer_damage[i - 1]);
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}
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go->border_damage[0] = border_status;
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pixman_region32_copy(&go->buffer_damage[0], output_damage);
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}
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@ -765,6 +803,7 @@ gl_renderer_repaint_output(struct weston_output *output,
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EGLBoolean ret;
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static int errored;
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pixman_region32_t buffer_damage, total_damage;
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enum gl_border_status border_damage = BORDER_STATUS_CLEAN;
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/* Calculate the viewport */
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glViewport(go->borders[GL_RENDERER_BORDER_LEFT].width,
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@ -792,17 +831,18 @@ gl_renderer_repaint_output(struct weston_output *output,
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pixman_region32_init(&total_damage);
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pixman_region32_init(&buffer_damage);
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output_get_buffer_damage(output, &buffer_damage);
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output_rotate_damage(output, output_damage);
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output_get_damage(output, &buffer_damage, &border_damage);
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output_rotate_damage(output, output_damage, go->border_status);
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pixman_region32_union(&total_damage, &buffer_damage, output_damage);
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border_damage |= go->border_status;
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repaint_views(output, &total_damage);
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pixman_region32_fini(&total_damage);
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pixman_region32_fini(&buffer_damage);
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draw_output_border(output);
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draw_output_borders(output, border_damage);
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pixman_region32_copy(&output->previous_damage, output_damage);
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wl_signal_emit(&output->frame_signal, output);
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@ -814,6 +854,7 @@ gl_renderer_repaint_output(struct weston_output *output,
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gl_renderer_print_egl_error_state();
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}
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go->border_status = BORDER_STATUS_CLEAN;
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}
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static int
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@ -1527,11 +1568,22 @@ gl_renderer_output_set_border(struct weston_output *output,
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{
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struct gl_output_state *go = get_output_state(output);
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if (go->borders[side].width != width ||
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go->borders[side].height != height)
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/* In this case, we have to blow everything and do a full
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* repaint. */
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go->border_status |= BORDER_SIZE_CHANGED | BORDER_ALL_DIRTY;
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if (data == NULL) {
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width = 0;
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height = 0;
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}
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go->borders[side].width = width;
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go->borders[side].height = height;
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go->borders[side].tex_width = tex_width;
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go->borders[side].data = data;
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go->borders[side].dirty = 1;
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go->border_status |= 1 << side;
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}
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static int
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