Prior to freeing the memory in which the link node for the signal is
emedded we should remove the link node from the list to prevent the list
from being corrupted.
https://bugs.freedesktop.org/show_bug.cgi?id=67231
Prior to freeing the memory in which the link node for the signal is
emedded we should remove the link node from the list to prevent the list
from being corrupted.
https://bugs.freedesktop.org/show_bug.cgi?id=67231
Rather than using the dimensions in the mode we can use the recently
added output width and height members which are updated to reflect any
output rotation.
https://bugs.freedesktop.org/show_bug.cgi?id=66798
Don't NULL the resource pointer before calling weston_surface_destroy().
We use to have more of a distinction between compositor created surfaces
and client surfaces, and weston_surface_destroy couldn't be used for
client surfaces. Now it all goes through weston_surface_destroy() and
we can remove the assert and the NULL-ing of resource, which caused the
marshalling warning.
The list of surfaces used by weston_compositor_pick_surface() is
maintained in list of surfaces stored on the compositor. This list is
generated from the surfaces across all the layers using
weston_compositor_build_surface_list.
When destroying a surface the surface is "unmapped" with
weston_surface_unmap which removes it from the layer list. However since
the compositor surface list was only being rebuilt when the output was
repainted a call to weston_compositor_pick_surface before the next
output repaint would use an outdated surface list containing surfaces
that have been partially destroyed.
https://bugs.freedesktop.org/show_bug.cgi?id=65986https://bugs.freedesktop.org/show_bug.cgi?id=66173https://bugs.freedesktop.org/show_bug.cgi?id=66198
We can get a destroy notify for the frame window after we've removed it
from the hash table. This turns into a NULL pointer deref when we look up
the window and try to use it for debugging printout.
Fixes the failing xwayland test case.
Calling weston_pointer_start_grab can lead to a code path (in this case
when the shell surface is unresponsive) that can try and remove the
popup grab to setup a shell grab.
Ending the popup grab requires removing the surface from the grab's
surfaces list - however the grab had not yet been fully setup so the
grabbed surface was not yet in this list.
With this change we ensure we add the surface to the list before setting
up the pointer grab.
https://bugs.freedesktop.org/show_bug.cgi?id=66167
Make sure the center point of a rotation is not rounded to an
integer. It makes the calculation consistent with others in the
shell. It also ensures surfaces rotated 180 degrees are at the
exact same place.
This commit sets the version numbers for all added/created objects. The
wl_compositor.create_surface implementation was altered to create a surface
with the same version as the underlying wl_compositor. Since no other
"child interfaces" have version greater than 1, they were all hard-coded to
version 1.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Window contents cannot be assumed to be fully opaque for windows drawn with
a RGBA visual. The optimization of setting a full opaque region is limited to
windows with a color depth != 32.
In embedded environments, devices that appear as evdev "keyboards" often
have no resemblence to PC-style keyboards. It is not uncommon for such
environments to have no concept of modifier keys and no need for XKB key
mapping; in these cases libxkbcommon initialization becomes unnecessary
startup overhead. On some SOC platforms, xkb keymap compilation can
account for as much as 1/3 - 1/2 of the total compositor startup time.
This patch introduces a 'use_xkbcommon' flag in the core compositor
structure that indicates whether the compositor is running in "raw
keyboard" mode. In raw keyboard mode, the compositor bypasses all
libxkbcommon initialization and processing. 'key' events containing the
integer keycode will continue to be delivered via the wl_keyboard
interface, but no 'keymap' event will be sent to clients. No modifier
handling or keysym mapping is performed in this mode.
Note that upstream sample apps (e.g., weston-terminal or the
desktop-shell client) will not recognize raw keycodes and will not react
to keypresses when the compositor is operating in raw keyboard mode.
This is expected behavior; key events are still being sent to the
client, the client (and/or its toolkit) just isn't written to handle
keypresses without doing xkb keysym mapping. Applications written
specifically for such embedded environments would be handling keypresses
via the raw keycode delivered as part of the 'key' event rather than
using xkb keysym mapping.
Whether to use xkbcommon is a global option that applies to all
compositor keyboard devices on the system; it is an all-or-nothing flag.
This patch simply adds conditional checks on whether xkbcommon is to be
used or not.
v3 don't send zero as the file descriptor - instead send the result of
opening /dev/null
v2 by Rob Bradford <rob@linux.intel.com>: the original version of the
patch used a "raw_keycodes" flag instead of the "use_xkbcommon" used in
this patch.
v1: Reviewed-by: Singh, Satyeshwar <satyeshwar.singh@intel.com>
v1: Reviewed-by: Bob Paauwe <bob.j.paauwe@intel.com>
This change tweaks weston_pointer_clamp to take into consideration if a
seat is constrained to a particular output by only considering the
pointer position valid if it is within the output we a constrained to.
This function is also used for the initial warping of the pointer when a
constraint is first established.
The other two changes are the application of the constraint when either
a new device added or a new output created and therefore outputs and
input devices can be brought up in either order.
v2: the code in create_output_for_connector has been spun off into a
new function setup_output_seat_constraint (Ander). The inappropriate
warping behaviour has been resolved by using weston_pointer_clamp
(Pekka).
This refactors the code out from clip_pointer_motion into a function of
its own which can then be used elsewhere to clamp the pointer
coordinates to the range of the outputs.
This change also makes the caller of clip_pointer_motion use this new
function.
This change spills the code for looking up a seat by name and then
potentially creating it if it doesn't exist into a new function called
udev_seat_get_named.
This change allows us to reuse this code when looking up the seat
when parsing seat constraints per output.
The fix to not call glTexImage2D() on every attach does not properly
set the texture damage region appropriately when the surface has a
buffer transform with 90 or 270 degrees rotation, since it would simply
multiply the buffer dimensions by the buffer scale, but in this case
width and height are inverted.
A possible fix for this would be to add the properly transformed region
to the texture damage region. However, there is a conversion back to
buffer coordinates when doing the actual upload and the entire buffer
needs to be uploaded anyway. So we just set a flag signalling that and
handle that special case in gl_renderer_flush_damage().
Checking for gs->num_images for determining the previous buffer type
when attaching is not reliable. The number of images is never cleared
in the SHM path, so after a switch from an EGL buffer to SHM, every
following attach of an SHM buffer will happen with gs->num_images > 0,
and the code will assume the previous buffer was an EGL one.
Fix this by adding a buffer_type field to gl_surface_state.
We were assigning drag from the resource user data, which was wrong
(resource data is the weston_seat) and confusing since drag is later
assigned newly malloc()ed memory.
We used to refcount the data source, but switched to using a destroy signal
instead. When we switched we forgot to free the source insted of
unreffing it.
With the change to move free()ing of the wl_resource into wayland-server, we now have
a few cases where we double free the resource in the destructor. This patch
removes those.
This commit adds a weston_buffer structure to replace wl_buffer. This way
we can hold onto buffers by just their resource. In order to do this, the
every renderer.attach function has to fill in the weston_buffer.width and
weston_buffer.height fields.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Because of its links to selection.c and xwayland, a destroy_signal field
was also added to wl_data_source. Before selection.c and xwayland were
manually initializing the resource.destroy_signal field so that it could be
used without a valid resource.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Instead, forward signal to weston and wait for weston to clean up nicely.
Weston relies on weston-launch being around to shut down correctly,
so don't exit until we get the SIGCHLD from weston. This make
killall weston-launch work properly.
https://bugs.freedesktop.org/show_bug.cgi?id=62910
When the spring goes outside the envelope, we have a few options for
bringing it back: either just let it overshoot, bounce off the limit or
just clamp it. Instead of controlling that with #ifdef, let's make it
a part of the spring state.
The weston_spring is a very flexible and powerful mecanhism for driving
animations. However, it can be a little difficult to tame, but this
little helper can plot the response of the spring to a set of initial
parameters and makes it easy to tune and tweak the spring behavior.
This commit converts shell_surface.resource to a pointers and updates
shell.c to use wl_resource_get accessors for shell_surface, desktop_shell,
screensaver, and workspace_manager related resources.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
xeyes works as expected now. subwindows are popped also as expected. This
patch should fix the following:
https://bugs.freedesktop.org/show_bug.cgi?id=59983
Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
When printing debug information about atoms, the XWM would crash if the X
server failed to respond to a request about atom names. In practice this
occurred when the server itself crashed, e.g. when starting mplayer with the
"xv" vo.
This is the first in what will be a series of weston patches to convert
instances of wl_resource to pointers so we can make wl_resource opaque.
This patch handles weston_surface and should be the most invasive of the
entire series. I am sending this one out ahead of the rest for review.
Specifically, my machine is not set up to build XWayland so I have no
ability to test it fully. Could someone please test with XWayland and let
me know if this causes problems?
Because a surface may be created from XWayland, the resource may not always
exist. Therefore, a destroy signal was added to weston_surface and
everything used to listen to surface->resource.destroy_signal now listens
to surface->destroy_signal.
v4:
Incorporated krh and anderco's comments. Now adding newly allocated
buffer's dimensions to texture_damage
v3:
* Removed unnecessary parentheses
* Added check for switching from EGL image to SHM buffer
* Moved shader assignment out of IF condition
v2:
Fixed the wrong comparison
v1:
Depending on specific DRI driver implementation, glTexImage2D() with data
set to NULL may or may not re-allocate the texture buffer each time it is
called. Unintended consequences happen if later glTexSubImage2D() is called
to only update a sub-region of the texture buffer.
I've explored moving glTexImage2D() from gl_renderer_attach() and simply
mark the texture dirty, but the current implemention seems cleaner because
I won't have to worry about calling ensure_textures() and re-assigning
gs->shader unnecessarily.
AC_USE_SYSTEM_EXTENSIONS enables _XOPEN_SOURCE, _GNU_SOURCE and similar
macros to expose the largest extent of functionality supported by the
underlying system. This is required since these macros are often
limiting rather than merely additive, e.g. _XOPEN_SOURCE will actually
on some systems hide declarations which are not part of the X/Open spec.
Since this goes into config.h rather than the command line, ensure all
source is consistently including config.h before anything else,
including system libraries. This doesn't need to be guarded by a
HAVE_CONFIG_H ifdef, which was only ever a hangover from the X.Org
modular transition.
Signed-off-by: Daniel Stone <daniel@fooishbar.org>
[pq: rebased and converted more files]
By labelling devices with ENV{WL_SEAT} in udev rules the devices will be
pulled into multiple weston seats.
As a result you can get multiple independent seats under the DRM and
fbdev backends.
And as a result of this stop iterating through the compositor seat list
(of one item) and instead access the udev_input structure directly.
This enables a refactoring to pull out the weston_seat into a separate
structure permitting multiple seats.
The kernel is supposed to set this when drmModeSetCrtc() is called but
at least the i915 driver wouldn't do that in all cases. A fix for this
should be released with kernel 3.10, but we work around the issue in
older kernels by always forcing DPMS to ON when doing a mode set.
https://bugs.freedesktop.org/show_bug.cgi?id=64873
exit() calls atexit() handlers and C++ destructors (e.g. a C++
weston module) which could destroy state that the main process
depends on (e.g. ioctl's, tmpfiles, sockets, etc...). If an exec
fails, call _exit() instead of exit().
v2: prefer _exit over _Exit
Signed-off-by: U. Artie Eoff <ullysses.a.eoff@intel.com>
The old code had an off-by-one error on the y coordinate
where it says height - (cur_y - y). And it does the vflipping of
the *destination* buffer, whereas what is really needed is to
vflip the whole source buffer. This only affects when you read
out part of the image, such as when using the screen recoder.
Also, instead of doing the flipping manually we just let pixman
handle it.
When a window is fullscreened with DRIVER method and we succeeded
in changing mode we need to actually move the surface to the
origin of the output, or it won't be used for scanout.
Right now we only switch mode on activating a fullscreened window.
This has several problems:
* Once you're in fullscreen its hard to switch to a non-fullscreened
window with alt-tab as you stay in the small resolution.
* If you switch from a fullscreened window to a non-fullscreened
window and the fullscreened window is destroyed we will not
restore the original mode (since the window is not
shell_surface_is_top_fullscreen()
* Its hard to reach a different output on the right with the mouse
when the mode is smaller that the original, as there is a "gap"
between the two outputs. So, if you alt-tab to another window
you can not always reach it.
This is somewhat of a sledge hammer, as it means you can't e.g.
focus a non-fullscreen on one output and have a window fullscreened
on another output. However, trying to restore only the outputs
the new window is on is problematic:
* It may later change output
* We want to see all windows anyway during alt-tab
* Can't reach the other windows with the mouse anyway
So, this seems like an ok solution.
It may happen that you e.g. fullscreen a 800x600 surface with
buffer_scale 1 (e.g. a 800x600 buffer) on an output that is
otherwise scale 2. In this case we want to temporarily set
the output scale to 1, as we're really scanning out of a
scale 1 buffer. This causes us to e.g. report the input
positions in the right place, etc.
When we restore the original mode we also restore the original
scale.
Note that the scale change is a purely compositor internal change,
to clients it still looks like the output is scale 2.
We changed the protocol to always list modes in physical pixel
units (not scaled). And we removed the scaled mode flag. This
just updates the DRM and X11 compositors and the gl and pixman renderers
to handle this.
It was erronously using output->current->height in one
place where it should use output->height. This may cause
it to create an invalid clipped coordinate in case of output
scaling or transform, because the next round "prev" would
end up NULL.
The current config parser, parses the ini file and pulls out the values
specified by the struct config_section passed to parse_config_file() and
then throw the rest away. This means that every place we want to get
info out of the ini file, we have to parse the whole thing again. It's not
a big overhead, but it's also not a convenient API.
This patch adds a parser that parses the ini file to a data structure and
puts that in weston_compositor->config along with API to query comfig
keys from the data structure. The old parser is still available, but
we'll transition to the new approach over the next few commits.
Default output scale of 256 makes little sense. Actually this is a type
mismatch between wl_fixed and int, probably a leftover from when the
scale factor was proposed as a fixed point number.
Scale 256 probably causes the Window creation to fail, but that actually
leads to a segfault in Mesa libEGL later:
Program received signal SIGSEGV, Segmentation fault.
0 dri2_create_window_surface (drv=0x645060, disp=0x646610, conf=<optimized out>, window=<optimized out>, attrib_list=<optimized out>)
at platform_x11.c:291
291 surf->SwapInterval = 1;
Here 'surf' is NULL.
1 0x00007ffff76c0709 in eglCreateWindowSurface (dpy=0x646610, config=<optimized out>, window=58720261, attrib_list=0x0) at eglapi.c:534
2 0x0000000000421549 in gl_renderer_output_create (output=0x673ae0, window=58720261) at gl-renderer.c:1661
3 0x00007ffff41c456b in x11_compositor_create_output (c=0x6388b0, x=0, y=0, width=1024, height=640, fullscreen=0, no_input=0,
configured_name=0x0, transform=0, scale=256) at compositor-x11.c:928
4 0x00007ffff41c5ca0 in x11_compositor_create (display=0x631950, fullscreen=0, no_input=0, use_pixman=0, argc=0x7fffffffda7c,
argv=0x7fffffffdd18, config_fd=14) at compositor-x11.c:1596
5 0x00007ffff41c63db in backend_init (display=0x631950, argc=0x7fffffffda7c, argv=0x7fffffffdd18, config_fd=14) at compositor-x11.c:1746
6 0x000000000040fcb7 in main (argc=1, argv=0x7fffffffdd18) at compositor.c:3293
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Cc: Alexander Larsson <alexl@redhat.com>
This patch does miscellanous improvements with raw surfaces:
* some frames markers are sent to identify a single frame made of
multiple surface updates
* we send the dirty sub-rectangles instead of the full bouncing box
* the size of the fragmentation buffer is now honored, so that our big
surface updates don't look like a DoS
* the subtile and image flipping are done in one step (not requiring a
temporary tile)
* we don't care about the size of the dirty region and always use the
preferred codec for surface update
Last FreeRDP don't send Synchronize packets anymore, so send the
first screen refresh when we're "connected". The client cursor is
also disabled during this step.
This patch fixes NSC codec initialisation that was not done (an
erronous copy'n paste).
The remoteFx context must be resetted when we go through an activation
sequence
The stream utils of FreeRDP have changed recently, this patch fixes
the compositor compilation against FreeRdp master.
The backend_init() prototype has changed too, this fixes it.
On Raspberry Pi, weston-desktop-shell is so slow to start, that the
compositor has time to run the fade-in before the wallpaper is up. The
user launching Weston sees the screen flipping to black, the fbcon
fading in, and then the desktop popping up.
To fix this, wait for the weston-desktop-shell to draw
everything before starting the initial fade-in. A new request is
added to the private desktop-shell protocol to signal it. If a
desktop-shell client does not support the new request, the fade-in
happens already at bind time.
If weston-desktop-shell crashes, or does not send the 'desktop_ready'
request in 15 seconds, the compositor will fade in anyway. This should
avoid a blocked screen in case weston-desktop-shell malfunction.
shell_fade_startup() does not directly start the fade-in but schedules
an idle callback, so that the compositor can process all pending events
before starting the fade clock. Otherwise (on RPi) we risk skipping part
of the animation. Yes, it is a hack, that should have been done in
window.c and weston-desktop-shell instead.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
There is no need to support weston_plane anymore.
The max-planes option is removed as unused.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>