evdev: Don't add output offset in evdev_process_absolute_motion()
We do that in weston_output_transform_coordinate() now.
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@ -135,15 +135,13 @@ evdev_process_absolute_motion(struct evdev_device *device,
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case ABS_X:
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device->abs.x =
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(e->value - device->abs.min_x) * screen_width /
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(device->abs.max_x - device->abs.min_x) +
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device->output->x;
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(device->abs.max_x - device->abs.min_x);
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device->pending_events |= EVDEV_ABSOLUTE_MOTION;
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break;
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case ABS_Y:
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device->abs.y =
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(e->value - device->abs.min_y) * screen_height /
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(device->abs.max_y - device->abs.min_y) +
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device->output->y;
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(device->abs.max_y - device->abs.min_y);
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device->pending_events |= EVDEV_ABSOLUTE_MOTION;
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break;
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}
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