evdev: Don't add output offset in evdev_process_absolute_motion()

We do that in weston_output_transform_coordinate() now.
This commit is contained in:
Kristian Høgsberg 2013-07-26 10:40:32 -07:00
parent 4162483d74
commit cee407e0c0

View File

@ -135,15 +135,13 @@ evdev_process_absolute_motion(struct evdev_device *device,
case ABS_X:
device->abs.x =
(e->value - device->abs.min_x) * screen_width /
(device->abs.max_x - device->abs.min_x) +
device->output->x;
(device->abs.max_x - device->abs.min_x);
device->pending_events |= EVDEV_ABSOLUTE_MOTION;
break;
case ABS_Y:
device->abs.y =
(e->value - device->abs.min_y) * screen_height /
(device->abs.max_y - device->abs.min_y) +
device->output->y;
(device->abs.max_y - device->abs.min_y);
device->pending_events |= EVDEV_ABSOLUTE_MOTION;
break;
}