spring: Make clip behavior configurable
When the spring goes outside the envelope, we have a few options for bringing it back: either just let it overshoot, bounce off the limit or just clamp it. Instead of controlling that with #ifdef, let's make it a part of the spring state.
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@ -41,6 +41,7 @@ weston_spring_init(struct weston_spring *spring,
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spring->current = current;
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spring->previous = current;
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spring->target = target;
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spring->clip = WESTON_SPRING_OVERSHOOT;
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}
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WL_EXPORT void
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@ -71,22 +72,31 @@ weston_spring_update(struct weston_spring *spring, uint32_t msec)
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force * step * step;
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spring->previous = current;
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#if 0
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if (spring->current >= 1.0) {
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#ifdef TWEENER_BOUNCE
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spring->current = 2.0 - spring->current;
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spring->previous = 2.0 - spring->previous;
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#else
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spring->current = 1.0;
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spring->previous = 1.0;
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#endif
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switch (spring->clip) {
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case WESTON_SPRING_OVERSHOOT:
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break;
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case WESTON_SPRING_CLAMP:
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if (spring->current >= 1.0) {
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spring->current = 1.0;
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spring->previous = 1.0;
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} else if (spring->current <= 0.0) {
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spring->current = 0.0;
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spring->previous = 0.0;
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}
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break;
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case WESTON_SPRING_BOUNCE:
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if (spring->current >= 1.0) {
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spring->current = 2.0 - spring->current;
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spring->previous = 2.0 - spring->previous;
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} else if (spring->current <= 0.0) {
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spring->current = -spring->current;
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spring->previous = -spring->previous;
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}
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break;
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}
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if (spring->current <= 0.0) {
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spring->current = 0.0;
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spring->previous = 0.0;
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}
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#endif
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spring->timestamp += 4;
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}
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}
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@ -113,6 +113,12 @@ struct weston_animation {
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struct wl_list link;
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};
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enum {
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WESTON_SPRING_OVERSHOOT,
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WESTON_SPRING_CLAMP,
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WESTON_SPRING_BOUNCE
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};
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struct weston_spring {
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double k;
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double friction;
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@ -120,6 +126,7 @@ struct weston_spring {
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double target;
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double previous;
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uint32_t timestamp;
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uint32_t clip;
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};
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enum {
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