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resources
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Use the vertex color as part of the base shader in GLSL330 (#4431)
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2024-10-24 23:49:30 +02:00 |
rlights.h
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_basic_lighting.c
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[rlgl] Implement vertex normals for RLGL immediate drawing mode (#3866)
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2024-04-23 14:22:29 +02:00 |
shaders_basic_lighting.png
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shaders_basic_pbr.c
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update shaders basic pbr (#4225)
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2024-08-09 09:15:07 +02:00 |
shaders_basic_pbr.png
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shaders_custom_uniform.c
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_custom_uniform.png
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shaders_deferred_render.c
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[Build] Fix warnings when building in VS 2022 (#4095)
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2024-06-24 17:47:32 +02:00 |
shaders_deferred_render.png
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shaders_eratosthenes.c
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_eratosthenes.png
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shaders_fog.c
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_fog.png
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shaders_hot_reloading.c
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_hot_reloading.png
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shaders_hybrid_render.c
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Update shaders_hybrid_render.c (#3908)
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2024-04-10 10:36:03 +02:00 |
shaders_hybrid_render.png
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shaders_julia_set.c
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_julia_set.png
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shaders_lightmap.c
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update examples missing unloadtexture (#4234)
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2024-08-09 09:03:27 +02:00 |
shaders_lightmap.png
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shaders_mesh_instancing.c
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_mesh_instancing.png
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shaders_model_shader.c
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Use free camera in model shader example (#4428)
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2024-10-24 17:49:47 +02:00 |
shaders_model_shader.png
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shaders_multi_sample2d.c
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_multi_sample2d.png
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shaders_palette_switch.c
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Update shaders_palette_switch.c
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2024-05-15 16:19:53 +02:00 |
shaders_palette_switch.png
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shaders_postprocessing.c
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_postprocessing.png
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shaders_raymarching.c
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_raymarching.png
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shaders_shadowmap.c
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REVIEWED: rlLoadFramebuffer()
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2024-02-04 12:13:56 +01:00 |
shaders_shadowmap.png
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shaders_shapes_textures.c
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_shapes_textures.png
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shaders_simple_mask.c
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_simple_mask.png
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shaders_spotlight.c
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_spotlight.png
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shaders_texture_drawing.c
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update examples missing unloadtexture (#4234)
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2024-08-09 09:03:27 +02:00 |
shaders_texture_drawing.png
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shaders_texture_outline.c
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_texture_outline.png
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shaders_texture_tiling.c
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shaders_texture_tiling.png
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shaders_texture_waves.c
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Update copyright to 2024
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2024-01-02 20:58:12 +01:00 |
shaders_texture_waves.png
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shaders_vertex_displacement.c
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update examples missing unloadtexture (#4234)
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2024-08-09 09:03:27 +02:00 |
shaders_vertex_displacement.png
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[examples] Add new example: shaders_vertex_displacement (#4186)
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2024-08-04 21:58:26 +02:00 |
shaders_write_depth.c
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REVIEWED: rlLoadFramebuffer()
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2024-02-04 12:13:56 +01:00 |
shaders_write_depth.png
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