mirror of https://github.com/raysan5/raylib
Fix examples/shaders/shaders_texture_outline.c help instructions (#3278)
This commit is contained in:
parent
fefe8fcda9
commit
3d0d54e070
|
@ -37,18 +37,18 @@ int main(void)
|
|||
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - Apply an outline to a texture");
|
||||
|
||||
Texture2D texture = LoadTexture("resources/fudesumi.png");
|
||||
|
||||
|
||||
Shader shdrOutline = LoadShader(0, TextFormat("resources/shaders/glsl%i/outline.fs", GLSL_VERSION));
|
||||
|
||||
float outlineSize = 2.0f;
|
||||
float outlineColor[4] = { 1.0f, 0.0f, 0.0f, 1.0f }; // Normalized RED color
|
||||
float outlineColor[4] = { 1.0f, 0.0f, 0.0f, 1.0f }; // Normalized RED color
|
||||
float textureSize[2] = { (float)texture.width, (float)texture.height };
|
||||
|
||||
|
||||
// Get shader locations
|
||||
int outlineSizeLoc = GetShaderLocation(shdrOutline, "outlineSize");
|
||||
int outlineColorLoc = GetShaderLocation(shdrOutline, "outlineColor");
|
||||
int textureSizeLoc = GetShaderLocation(shdrOutline, "textureSize");
|
||||
|
||||
|
||||
// Set shader values (they can be changed later)
|
||||
SetShaderValue(shdrOutline, outlineSizeLoc, &outlineSize, SHADER_UNIFORM_FLOAT);
|
||||
SetShaderValue(shdrOutline, outlineColorLoc, outlineColor, SHADER_UNIFORM_VEC4);
|
||||
|
@ -64,7 +64,7 @@ int main(void)
|
|||
//----------------------------------------------------------------------------------
|
||||
outlineSize += GetMouseWheelMove();
|
||||
if (outlineSize < 1.0f) outlineSize = 1.0f;
|
||||
|
||||
|
||||
SetShaderValue(shdrOutline, outlineSizeLoc, &outlineSize, SHADER_UNIFORM_FLOAT);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
|
@ -75,13 +75,13 @@ int main(void)
|
|||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginShaderMode(shdrOutline);
|
||||
|
||||
|
||||
DrawTexture(texture, GetScreenWidth()/2 - texture.width/2, -30, WHITE);
|
||||
|
||||
|
||||
EndShaderMode();
|
||||
|
||||
DrawText("Shader-based\ntexture\noutline", 10, 10, 20, GRAY);
|
||||
|
||||
DrawText("Scroll mouse wheel to\nchange outline size", 10, 72, 20, GRAY);
|
||||
DrawText(TextFormat("Outline size: %i px", (int)outlineSize), 10, 120, 20, MAROON);
|
||||
|
||||
DrawFPS(710, 10);
|
||||
|
@ -99,4 +99,4 @@ int main(void)
|
|||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 258 KiB After Width: | Height: | Size: 258 KiB |
Loading…
Reference in New Issue