[Build] Fix warnings when building in VS 2022 (#4095)

* Update raylib_api.* by CI

* Fix warnings when building examples in MSVC 2022

* fix auto-format that sneaked in there.

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Jeffery Myers 2024-06-24 08:47:32 -07:00 committed by GitHub
parent 4311db5ba5
commit e96bab7ce6
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GPG Key ID: B5690EEEBB952194
15 changed files with 60 additions and 58 deletions

View File

@ -97,7 +97,7 @@ int main(void)
DrawRectangle(199, 199, 402, 34, LIGHTGRAY);
for (int i = 0; i < 400; i++)
{
DrawLine(201 + i, 232 - averageVolume[i] * 32, 201 + i, 232, MAROON);
DrawLine(201 + i, 232 - (int)averageVolume[i] * 32, 201 + i, 232, MAROON);
}
DrawRectangleLines(199, 199, 402, 34, GRAY);

View File

@ -133,10 +133,10 @@ int main(void)
for (int i = 0; i < envItemsLength; i++) DrawRectangleRec(envItems[i].rect, envItems[i].color);
Rectangle playerRect = { player.position.x - 20, player.position.y - 40, 40, 40 };
Rectangle playerRect = { player.position.x - 20, player.position.y - 40, 40.0f, 40.0f };
DrawRectangleRec(playerRect, RED);
DrawCircle(player.position.x, player.position.y, 5, GOLD);
DrawCircleV(player.position, 5.0f, GOLD);
EndMode2D();

View File

@ -36,7 +36,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
boxPositionY -= (GetMouseWheelMove()*scrollSpeed);
boxPositionY -= (int)(GetMouseWheelMove()*scrollSpeed);
//----------------------------------------------------------------------------------
// Draw

View File

@ -41,7 +41,7 @@ int main(void) {
int rectCount = 20;
float rectSize = (float)screenWidth/rectCount;
ColorRect* rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
ColorRect* rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight);
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@ -62,7 +62,7 @@ int main(void) {
rectCount++;
rectSize = (float)screenWidth/rectCount;
free(rectangles);
rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight);
}
if(IsKeyPressed(KEY_DOWN))
@ -71,7 +71,7 @@ int main(void) {
rectCount--;
rectSize = (float)screenWidth/rectCount;
free(rectangles);
rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight);
rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight);
}
}
@ -121,17 +121,17 @@ static Color GenerateRandomColor()
}
static ColorRect* GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight){
int *seq = LoadRandomSequence(rectCount, 0, rectCount-1);
ColorRect* rectangles = (ColorRect *)malloc(rectCount*sizeof(ColorRect));
int *seq = LoadRandomSequence((unsigned int)rectCount, 0, (unsigned int)rectCount-1);
ColorRect* rectangles = (ColorRect *)malloc((int)rectCount*sizeof(ColorRect));
float rectSeqWidth = rectCount * rectWidth;
int startX = (screenWidth - rectSeqWidth) * 0.5f;
float startX = (screenWidth - rectSeqWidth) * 0.5f;
for(int x=0;x<rectCount;x++){
int rectHeight = Remap(seq[x], 0, rectCount-1, 0, screenHeight);
int rectHeight = (int)Remap((float)seq[x], 0, rectCount-1, 0, screenHeight);
rectangles[x].c = GenerateRandomColor();
rectangles[x].r = CLITERAL(Rectangle){
startX + x * rectWidth, screenHeight - rectHeight, rectWidth, rectHeight
startX + x * rectWidth, screenHeight - rectHeight, rectWidth, (float)rectHeight
};
}
UnloadRandomSequence(seq);

View File

@ -69,18 +69,18 @@ int main(void)
rotation += 60.0f*GetFrameTime(); // Rotate the rectangles, 60 degrees per second
// Make the camera move to demonstrate the effect
cameraX = (sinf(GetTime())*50.0f) - 10.0f;
cameraY = cosf(GetTime())*30.0f;
cameraX = (sinf((float)GetTime())*50.0f) - 10.0f;
cameraY = cosf((float)GetTime())*30.0f;
// Set the camera's target to the values computed above
screenSpaceCamera.target = (Vector2){ cameraX, cameraY };
// Round worldSpace coordinates, keep decimals into screenSpace coordinates
worldSpaceCamera.target.x = (int)screenSpaceCamera.target.x;
worldSpaceCamera.target.x = truncf(screenSpaceCamera.target.x);
screenSpaceCamera.target.x -= worldSpaceCamera.target.x;
screenSpaceCamera.target.x *= virtualRatio;
worldSpaceCamera.target.y = (int)screenSpaceCamera.target.y;
worldSpaceCamera.target.y = truncf(screenSpaceCamera.target.y);
screenSpaceCamera.target.y -= worldSpaceCamera.target.y;
screenSpaceCamera.target.y *= virtualRatio;
//----------------------------------------------------------------------------------

View File

@ -177,7 +177,7 @@ int LoadStorageValue(unsigned int position)
if (fileData != NULL)
{
if (dataSize < (position*4)) TraceLog(LOG_WARNING, "FILEIO: [%s] Failed to find storage position: %i", STORAGE_DATA_FILE, position);
if (dataSize < ((int)(position*4))) TraceLog(LOG_WARNING, "FILEIO: [%s] Failed to find storage position: %i", STORAGE_DATA_FILE, position);
else
{
int *dataPtr = (int *)fileData;

View File

@ -67,7 +67,7 @@ int main(void)
DrawCubeTexture(texture, (Vector3){ -2.0f, 2.0f, 0.0f }, 2.0f, 4.0f, 2.0f, WHITE);
// Draw cube with an applied texture, but only a defined rectangle piece of the texture
DrawCubeTextureRec(texture, (Rectangle){ 0, texture.height/2, texture.width/2, texture.height/2 },
DrawCubeTextureRec(texture, (Rectangle){ 0.0f, texture.height/2.0f, texture.width/2.0f, texture.height/2.0f },
(Vector3){ 2.0f, 1.0f, 0.0f }, 2.0f, 2.0f, 2.0f, WHITE);
DrawGrid(10, 1.0f); // Draw a grid

View File

@ -281,7 +281,7 @@ int main(void)
.id = gBuffer.positionTexture,
.width = screenWidth,
.height = screenHeight,
}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
}, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE);
DrawText("POSITION TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
} break;
@ -291,7 +291,7 @@ int main(void)
.id = gBuffer.normalTexture,
.width = screenWidth,
.height = screenHeight,
}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
}, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE);
DrawText("NORMAL TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
} break;
@ -301,7 +301,7 @@ int main(void)
.id = gBuffer.albedoSpecTexture,
.width = screenWidth,
.height = screenHeight,
}, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
}, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE);
DrawText("ALBEDO TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
} break;

View File

@ -69,8 +69,8 @@ int main(void)
DrawLineBezier(startPoint, endPoint, 4.0f, BLUE);
// Draw start-end spline circles with some details
DrawCircleV(startPoint, CheckCollisionPointCircle(mouse, startPoint, 10.0f)? 14 : 8, moveStartPoint? RED : BLUE);
DrawCircleV(endPoint, CheckCollisionPointCircle(mouse, endPoint, 10.0f)? 14 : 8, moveEndPoint? RED : BLUE);
DrawCircleV(startPoint, CheckCollisionPointCircle(mouse, startPoint, 10.0f)? 14.0f : 8.0f, moveStartPoint? RED : BLUE);
DrawCircleV(endPoint, CheckCollisionPointCircle(mouse, endPoint, 10.0f)? 14.0f : 8.0f, moveEndPoint? RED : BLUE);
EndDrawing();
//----------------------------------------------------------------------------------

View File

@ -242,7 +242,7 @@ int main(void)
(splineTypeActive != SPLINE_BEZIER) &&
(i < pointCount - 1)) DrawLineV(points[i], points[i + 1], GRAY);
DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), points[i].x, points[i].y + 10, 10, BLACK);
DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), (int)points[i].x, (int)points[i].y + 10, 10, BLACK);
}
}

View File

@ -202,7 +202,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
@ -219,7 +219,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
@ -237,7 +237,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
@ -258,7 +258,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
@ -281,7 +281,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
@ -303,7 +303,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
@ -325,7 +325,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
@ -353,7 +353,7 @@
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsC</CompileAs>
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>

View File

@ -856,7 +856,7 @@ void EndDrawing(void)
#ifndef GIF_RECORD_FRAMERATE
#define GIF_RECORD_FRAMERATE 10
#endif
gifFrameCounter += GetFrameTime()*1000;
gifFrameCounter += (unsigned int)(GetFrameTime()*1000);
// NOTE: We record one gif frame depending on the desired gif framerate
if (gifFrameCounter > 1000/GIF_RECORD_FRAMERATE)

View File

@ -3945,7 +3945,9 @@ void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool norma
// Additional types (depends on OpenGL version or extensions):
// - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED,
// - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV
glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offset);
size_t offsetNative = offset;
glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offsetNative);
#endif
}

View File

@ -2297,7 +2297,7 @@ static Font LoadBMFont(const char *fileName)
}
else
{
font.glyphs[i].image = GenImageColor(font.recs[i].width, font.recs[i].height, BLACK);
font.glyphs[i].image = GenImageColor((int)font.recs[i].width, (int)font.recs[i].height, BLACK);
TRACELOG(LOG_WARNING, "FONT: [%s] Some characters data not correctly provided", fileName);
}
}

View File

@ -3646,10 +3646,10 @@ void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color col
{
// Calculate the 2D bounding box of the triangle
// Determine the minimum and maximum x and y coordinates of the triangle vertices
int xMin = (v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x);
int yMin = (v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y);
int xMax = (v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x);
int yMax = (v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y);
int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x) ? v1.x : v3.x) : ((v2.x < v3.x) ? v2.x : v3.x));
int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y) ? v1.y : v3.y) : ((v2.y < v3.y) ? v2.y : v3.y));
int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x) ? v1.x : v3.x) : ((v2.x > v3.x) ? v2.x : v3.x));
int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y) ? v1.y : v3.y) : ((v2.y > v3.y) ? v2.y : v3.y));
// Clamp the bounding box to the image dimensions
if (xMin < 0) xMin = 0;
@ -3664,9 +3664,9 @@ void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color col
// Barycentric interpolation setup
// Calculate the step increments for the barycentric coordinates
int w1XStep = v3.y - v2.y, w1YStep = v2.x - v3.x;
int w2XStep = v1.y - v3.y, w2YStep = v3.x - v1.x;
int w3XStep = v2.y - v1.y, w3YStep = v1.x - v2.x;
int w1XStep = (int)(v3.y - v2.y), w1YStep = (int)(v2.x - v3.x);
int w2XStep = (int)(v1.y - v3.y), w2YStep = (int)(v3.x - v1.x);
int w3XStep = (int)(v2.y - v1.y), w3YStep = (int)(v1.x - v2.x);
// If the triangle is a back face, invert the steps
if (isBackFace)
@ -3677,9 +3677,9 @@ void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color col
}
// Calculate the initial barycentric coordinates for the top-left point of the bounding box
int w1Row = (xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y);
int w2Row = (xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y);
int w3Row = (xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y);
int w1Row = (int)((xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y));
int w2Row = (int)((xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y));
int w3Row = (int)((xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y));
// Rasterization loop
// Iterate through each pixel in the bounding box
@ -3713,10 +3713,10 @@ void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c
{
// Calculate the 2D bounding box of the triangle
// Determine the minimum and maximum x and y coordinates of the triangle vertices
int xMin = (v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x);
int yMin = (v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y);
int xMax = (v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x);
int yMax = (v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y);
int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x));
int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y));
int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x));
int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y));
// Clamp the bounding box to the image dimensions
if (xMin < 0) xMin = 0;
@ -3731,9 +3731,9 @@ void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c
// Barycentric interpolation setup
// Calculate the step increments for the barycentric coordinates
int w1XStep = v3.y - v2.y, w1YStep = v2.x - v3.x;
int w2XStep = v1.y - v3.y, w2YStep = v3.x - v1.x;
int w3XStep = v2.y - v1.y, w3YStep = v1.x - v2.x;
int w1XStep = (int)(v3.y - v2.y), w1YStep = (int)(v2.x - v3.x);
int w2XStep = (int)(v1.y - v3.y), w2YStep = (int)(v3.x - v1.x);
int w3XStep = (int)(v2.y - v1.y), w3YStep = (int)(v1.x - v2.x);
// If the triangle is a back face, invert the steps
if (isBackFace)
@ -3744,9 +3744,9 @@ void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c
}
// Calculate the initial barycentric coordinates for the top-left point of the bounding box
int w1Row = (xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y);
int w2Row = (xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y);
int w3Row = (xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y);
int w1Row = (int)((xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y));
int w2Row = (int)((xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y));
int w3Row = (int)((xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y));
// Calculate the inverse of the sum of the barycentric coordinates for normalization
// NOTE 1: Here, we act as if we multiply by 255 the reciprocal, which avoids additional
@ -3799,9 +3799,9 @@ void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c
// Draw triangle outline within an image
void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color)
{
ImageDrawLine(dst, v1.x, v1.y, v2.x, v2.y, color);
ImageDrawLine(dst, v2.x, v2.y, v3.x, v3.y, color);
ImageDrawLine(dst, v3.x, v3.y, v1.x, v1.y, color);
ImageDrawLine(dst, (int)v1.x, (int)v1.y, (int)v2.x, (int)v2.y, color);
ImageDrawLine(dst, (int)v2.x, (int)v2.y, (int)v3.x, (int)v3.y, color);
ImageDrawLine(dst, (int)v3.x, (int)v3.y, (int)v1.x, (int)v1.y, color);
}
// Draw a triangle fan defined by points within an image (first vertex is the center)