diff --git a/examples/audio/audio_mixed_processor.c b/examples/audio/audio_mixed_processor.c index 3a008f3e..fd970dd1 100644 --- a/examples/audio/audio_mixed_processor.c +++ b/examples/audio/audio_mixed_processor.c @@ -97,7 +97,7 @@ int main(void) DrawRectangle(199, 199, 402, 34, LIGHTGRAY); for (int i = 0; i < 400; i++) { - DrawLine(201 + i, 232 - averageVolume[i] * 32, 201 + i, 232, MAROON); + DrawLine(201 + i, 232 - (int)averageVolume[i] * 32, 201 + i, 232, MAROON); } DrawRectangleLines(199, 199, 402, 34, GRAY); diff --git a/examples/core/core_2d_camera_platformer.c b/examples/core/core_2d_camera_platformer.c index 75fd6cf6..3743de80 100644 --- a/examples/core/core_2d_camera_platformer.c +++ b/examples/core/core_2d_camera_platformer.c @@ -133,10 +133,10 @@ int main(void) for (int i = 0; i < envItemsLength; i++) DrawRectangleRec(envItems[i].rect, envItems[i].color); - Rectangle playerRect = { player.position.x - 20, player.position.y - 40, 40, 40 }; + Rectangle playerRect = { player.position.x - 20, player.position.y - 40, 40.0f, 40.0f }; DrawRectangleRec(playerRect, RED); - DrawCircle(player.position.x, player.position.y, 5, GOLD); + DrawCircleV(player.position, 5.0f, GOLD); EndMode2D(); diff --git a/examples/core/core_input_mouse_wheel.c b/examples/core/core_input_mouse_wheel.c index 54f33545..d261e934 100644 --- a/examples/core/core_input_mouse_wheel.c +++ b/examples/core/core_input_mouse_wheel.c @@ -36,7 +36,7 @@ int main(void) { // Update //---------------------------------------------------------------------------------- - boxPositionY -= (GetMouseWheelMove()*scrollSpeed); + boxPositionY -= (int)(GetMouseWheelMove()*scrollSpeed); //---------------------------------------------------------------------------------- // Draw diff --git a/examples/core/core_random_sequence.c b/examples/core/core_random_sequence.c index c946b64d..2f7c3be9 100644 --- a/examples/core/core_random_sequence.c +++ b/examples/core/core_random_sequence.c @@ -41,7 +41,7 @@ int main(void) { int rectCount = 20; float rectSize = (float)screenWidth/rectCount; - ColorRect* rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight); + ColorRect* rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight); SetTargetFPS(60); //-------------------------------------------------------------------------------------- @@ -62,7 +62,7 @@ int main(void) { rectCount++; rectSize = (float)screenWidth/rectCount; free(rectangles); - rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight); + rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight); } if(IsKeyPressed(KEY_DOWN)) @@ -71,7 +71,7 @@ int main(void) { rectCount--; rectSize = (float)screenWidth/rectCount; free(rectangles); - rectangles = GenerateRandomColorRectSequence(rectCount, rectSize, screenWidth, 0.75f * screenHeight); + rectangles = GenerateRandomColorRectSequence((float)rectCount, rectSize, (float)screenWidth, 0.75f * screenHeight); } } @@ -121,17 +121,17 @@ static Color GenerateRandomColor() } static ColorRect* GenerateRandomColorRectSequence(float rectCount, float rectWidth, float screenWidth, float screenHeight){ - int *seq = LoadRandomSequence(rectCount, 0, rectCount-1); - ColorRect* rectangles = (ColorRect *)malloc(rectCount*sizeof(ColorRect)); + int *seq = LoadRandomSequence((unsigned int)rectCount, 0, (unsigned int)rectCount-1); + ColorRect* rectangles = (ColorRect *)malloc((int)rectCount*sizeof(ColorRect)); float rectSeqWidth = rectCount * rectWidth; - int startX = (screenWidth - rectSeqWidth) * 0.5f; + float startX = (screenWidth - rectSeqWidth) * 0.5f; for(int x=0;x Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -219,7 +219,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) /FS %(AdditionalOptions) @@ -237,7 +237,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -258,7 +258,7 @@ Level3 Disabled - WIN32;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) + WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;PLATFORM_DESKTOP;%(PreprocessorDefinitions) CompileAsC $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) @@ -281,7 +281,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -303,7 +303,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -325,7 +325,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true @@ -353,7 +353,7 @@ MaxSpeed true true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP + WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) CompileAsC true diff --git a/src/rcore.c b/src/rcore.c index a4fc4d67..2c9af11d 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -856,7 +856,7 @@ void EndDrawing(void) #ifndef GIF_RECORD_FRAMERATE #define GIF_RECORD_FRAMERATE 10 #endif - gifFrameCounter += GetFrameTime()*1000; + gifFrameCounter += (unsigned int)(GetFrameTime()*1000); // NOTE: We record one gif frame depending on the desired gif framerate if (gifFrameCounter > 1000/GIF_RECORD_FRAMERATE) diff --git a/src/rlgl.h b/src/rlgl.h index 530e44ef..bdf665a4 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -3945,7 +3945,9 @@ void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool norma // Additional types (depends on OpenGL version or extensions): // - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, // - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV - glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offset); + + size_t offsetNative = offset; + glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offsetNative); #endif } diff --git a/src/rtext.c b/src/rtext.c index 62d786ea..35e69420 100644 --- a/src/rtext.c +++ b/src/rtext.c @@ -2297,7 +2297,7 @@ static Font LoadBMFont(const char *fileName) } else { - font.glyphs[i].image = GenImageColor(font.recs[i].width, font.recs[i].height, BLACK); + font.glyphs[i].image = GenImageColor((int)font.recs[i].width, (int)font.recs[i].height, BLACK); TRACELOG(LOG_WARNING, "FONT: [%s] Some characters data not correctly provided", fileName); } } diff --git a/src/rtextures.c b/src/rtextures.c index df9ccbdf..783e9b7f 100644 --- a/src/rtextures.c +++ b/src/rtextures.c @@ -3646,10 +3646,10 @@ void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color col { // Calculate the 2D bounding box of the triangle // Determine the minimum and maximum x and y coordinates of the triangle vertices - int xMin = (v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x); - int yMin = (v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y); - int xMax = (v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x); - int yMax = (v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y); + int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x) ? v1.x : v3.x) : ((v2.x < v3.x) ? v2.x : v3.x)); + int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y) ? v1.y : v3.y) : ((v2.y < v3.y) ? v2.y : v3.y)); + int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x) ? v1.x : v3.x) : ((v2.x > v3.x) ? v2.x : v3.x)); + int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y) ? v1.y : v3.y) : ((v2.y > v3.y) ? v2.y : v3.y)); // Clamp the bounding box to the image dimensions if (xMin < 0) xMin = 0; @@ -3664,9 +3664,9 @@ void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color col // Barycentric interpolation setup // Calculate the step increments for the barycentric coordinates - int w1XStep = v3.y - v2.y, w1YStep = v2.x - v3.x; - int w2XStep = v1.y - v3.y, w2YStep = v3.x - v1.x; - int w3XStep = v2.y - v1.y, w3YStep = v1.x - v2.x; + int w1XStep = (int)(v3.y - v2.y), w1YStep = (int)(v2.x - v3.x); + int w2XStep = (int)(v1.y - v3.y), w2YStep = (int)(v3.x - v1.x); + int w3XStep = (int)(v2.y - v1.y), w3YStep = (int)(v1.x - v2.x); // If the triangle is a back face, invert the steps if (isBackFace) @@ -3677,9 +3677,9 @@ void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color col } // Calculate the initial barycentric coordinates for the top-left point of the bounding box - int w1Row = (xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y); - int w2Row = (xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y); - int w3Row = (xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y); + int w1Row = (int)((xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y)); + int w2Row = (int)((xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y)); + int w3Row = (int)((xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y)); // Rasterization loop // Iterate through each pixel in the bounding box @@ -3713,10 +3713,10 @@ void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c { // Calculate the 2D bounding box of the triangle // Determine the minimum and maximum x and y coordinates of the triangle vertices - int xMin = (v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x); - int yMin = (v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y); - int xMax = (v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x); - int yMax = (v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y); + int xMin = (int)((v1.x < v2.x)? ((v1.x < v3.x)? v1.x : v3.x) : ((v2.x < v3.x)? v2.x : v3.x)); + int yMin = (int)((v1.y < v2.y)? ((v1.y < v3.y)? v1.y : v3.y) : ((v2.y < v3.y)? v2.y : v3.y)); + int xMax = (int)((v1.x > v2.x)? ((v1.x > v3.x)? v1.x : v3.x) : ((v2.x > v3.x)? v2.x : v3.x)); + int yMax = (int)((v1.y > v2.y)? ((v1.y > v3.y)? v1.y : v3.y) : ((v2.y > v3.y)? v2.y : v3.y)); // Clamp the bounding box to the image dimensions if (xMin < 0) xMin = 0; @@ -3731,9 +3731,9 @@ void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c // Barycentric interpolation setup // Calculate the step increments for the barycentric coordinates - int w1XStep = v3.y - v2.y, w1YStep = v2.x - v3.x; - int w2XStep = v1.y - v3.y, w2YStep = v3.x - v1.x; - int w3XStep = v2.y - v1.y, w3YStep = v1.x - v2.x; + int w1XStep = (int)(v3.y - v2.y), w1YStep = (int)(v2.x - v3.x); + int w2XStep = (int)(v1.y - v3.y), w2YStep = (int)(v3.x - v1.x); + int w3XStep = (int)(v2.y - v1.y), w3YStep = (int)(v1.x - v2.x); // If the triangle is a back face, invert the steps if (isBackFace) @@ -3744,9 +3744,9 @@ void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c } // Calculate the initial barycentric coordinates for the top-left point of the bounding box - int w1Row = (xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y); - int w2Row = (xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y); - int w3Row = (xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y); + int w1Row = (int)((xMin - v2.x)*w1XStep + w1YStep*(yMin - v2.y)); + int w2Row = (int)((xMin - v3.x)*w2XStep + w2YStep*(yMin - v3.y)); + int w3Row = (int)((xMin - v1.x)*w3XStep + w3YStep*(yMin - v1.y)); // Calculate the inverse of the sum of the barycentric coordinates for normalization // NOTE 1: Here, we act as if we multiply by 255 the reciprocal, which avoids additional @@ -3799,9 +3799,9 @@ void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c // Draw triangle outline within an image void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color) { - ImageDrawLine(dst, v1.x, v1.y, v2.x, v2.y, color); - ImageDrawLine(dst, v2.x, v2.y, v3.x, v3.y, color); - ImageDrawLine(dst, v3.x, v3.y, v1.x, v1.y, color); + ImageDrawLine(dst, (int)v1.x, (int)v1.y, (int)v2.x, (int)v2.y, color); + ImageDrawLine(dst, (int)v2.x, (int)v2.y, (int)v3.x, (int)v3.y, color); + ImageDrawLine(dst, (int)v3.x, (int)v3.y, (int)v1.x, (int)v1.y, color); } // Draw a triangle fan defined by points within an image (first vertex is the center)