raysan5
eb2483338f
REVIEWED: Makefile, examples clean target #1087
2020-02-09 21:06:51 +01:00
Ray
97054e4e0f
Review ALL games to raylib 3.0
2020-02-06 18:07:25 +01:00
Ray
3cd9e3896a
tweak
2020-02-04 15:43:14 +01:00
Ray
d2bb6185f1
Review issue with RLGL TraceLog()
2020-02-03 20:20:00 +01:00
Ray
9ce2331cc1
[build] Makefile examples modularization
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Now examples can be compiled by module, that's useful when compilation fails at some point
2020-01-30 13:47:39 +01:00
Ray
cacd4a9d90
Some examples tweaks
2020-01-30 12:27:04 +01:00
Ray
4663cc03f3
Removed big examples
2020-01-28 18:34:59 +01:00
Ray
77484cb19c
Update README.md
2020-01-28 18:32:48 +01:00
Ray
15345ded25
Removed big examples (models_solar_system_rlgl)
2020-01-28 18:30:55 +01:00
Ray
20e446cc7d
Review Makefiles for web compilation
2020-01-15 18:00:13 +01:00
Ray
1db9a85b5d
Added more examples to list
2020-01-09 14:16:10 +01:00
Ray
e5c9e5e328
Added new categories
2020-01-09 13:57:24 +01:00
Ray
eb8512b43c
Added some more examples
2020-01-09 13:45:34 +01:00
Ray
6321dd4614
Added shapes examples
2020-01-09 13:32:19 +01:00
Ray
689f3c086b
Update README.md
2020-01-09 13:26:26 +01:00
Ray
9f79ed2972
Create core_2d_camera_platformer.png
2020-01-09 13:23:40 +01:00
Ray
421bbde1e0
Redesigning tables
2020-01-09 13:22:14 +01:00
Ray
10982fa184
Renamed directory
2020-01-09 13:14:57 +01:00
Ray
a1809fad4c
Renamed directory: physac -> physics
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Examples categories are independent from the module they use, despite in some cases module name matches category name.
2020-01-09 13:11:56 +01:00
Ray
8f05322263
Review example and screenshots
2020-01-09 12:58:24 +01:00
Ray
b708965ab7
Added examples images to README
2020-01-07 19:06:44 +01:00
Ray
7e0929e3b4
Create README.md
2020-01-07 16:26:41 +01:00
raysan5
793977db4a
Review resources LICENSE
2020-01-06 19:50:26 +01:00
Ray
5e8b6b0157
Review flags and web compilation
2019-12-16 18:07:17 +01:00
raysan5
3aad221b1e
Review some shaders to work on GLSL 100
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Tested on Raspberry Pi... Just note that platform is very limited by GPU...
2019-12-04 19:52:53 +01:00
Ray
3ffe34f9bb
ADDED: DrawTextCodepoint()
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- Renamed GetGlyphIndex() parameter
- Review DrawTextEx() implementation
- Review DrawTextRecEx() implementation
2019-12-01 13:28:14 +01:00
Ray
91faf72dda
Rename and review: core_2d_camera_platformer
2019-11-25 13:06:56 +01:00
Ray
97abaff4c5
Support rlPushMatrix() and rlPopMatrix() on mesh drawing
2019-11-25 11:29:04 +01:00
Ray
5ad65d9291
Minor format tweaks
2019-11-25 11:26:26 +01:00
raysan5
c1a02e9fca
Review PR #1022
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Actually OpenAL is not used any more, it should be using CoreAudio
2019-11-24 13:43:48 +01:00
Richard Smith
f987ac9dca
fix example build on macos ( #1022 )
2019-11-24 13:41:23 +01:00
raysan5
1d3f230c92
Review key input queue PR #1012
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Keeping original API
2019-11-24 13:39:45 +01:00
Pablo Marcos Oltra
5d9df629d7
Fix generation of web examples ( #1007 )
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At least on Linux, CMake seems to add automatically
the '-rdynamic' flag. As a result, Emscripten
generates a fat HTML file that does not work.
Removing it allows HTML+JS+WASM generation.
2019-11-01 19:09:38 +01:00
Ray
6bf746d531
Corrected issue with function renamed
2019-10-28 20:39:39 +01:00
Industrious Nomad
a6db31c01e
updated RayMarching Demo ( #997 )
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* Removed Unused Uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Removed Unused uniforms
uniform vec3 viewUp;
uniform float deltaTime;
* Updated Source
Added - #define PLATFORM_DESKTOP line for desktop users.
This now will correctly find the proper glsl version for the raymarching.fs file.
Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
They were never used and they were triggering a log warning.
Removed - The const from both screenWidth and screenHeight.
Now they can be used to update the shader resolution when screen is resized.
NOTE : This is a quick fix and probably not the best idea.
Added - IsWindowResized() to check if screen is resized.
If window is resized then width, height and shader resolution are updated.
Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.
* Closer Match to original code
* Removed the PLATFORM_DESKTOP Define
2019-10-26 09:45:15 +02:00
chriscamacho
161c8b7d08
corrected examples Makefile target ( #985 )
2019-10-11 14:54:13 +02:00
Ray
3fcf2ee19a
Example renamed
2019-09-22 22:13:22 +02:00
Ray
bdcb16e7bb
Review PR and comments
2019-09-22 21:47:19 +02:00
chriscamacho
a679b0ccc0
contributed simple shader example ( #973 )
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Contributed simple shader example
2019-09-22 21:28:50 +02:00
chriscamacho
bce2dd1231
fixed leak with PBR example ( #971 )
2019-09-19 17:11:37 +02:00
Ray
7caedff9ca
Review weird PBR shader issue >_<
2019-09-12 19:22:47 +02:00
Ray
d9d9c6111b
RENAMED: text_sprite_font > text_font_spritefont
2019-09-12 16:30:39 +02:00
Ray
8d6f179062
RENAMED: text_ttf_loading > text_font_filters
2019-09-12 16:29:26 +02:00
Ray
7e08b312d5
RENAMED: text_bmfont_ttf > text_font_loading
2019-09-12 16:28:58 +02:00
Ray
c6d2502bdb
Review example crashing
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Note this example is not working properly, it still requires some review.
2019-09-12 16:27:58 +02:00
Ray
74ed3d07f9
Add glTF Duck model
2019-09-12 16:26:19 +02:00
Ray
ce58b168f6
REMOVED: models_obj_viewer
2019-09-12 16:25:33 +02:00
Ray
c247c371c3
REDESIGNED: models_obj_loading > models_loading
2019-09-12 16:25:14 +02:00
Ray
402ce4e53b
Update plane_diffuse.png
2019-09-04 15:04:09 +02:00
Ray
fc95ceadf0
Remove sampleLeft from Music struct... -WIP-
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...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-09-03 23:08:02 +02:00