Commit Graph

709 Commits

Author SHA1 Message Date
Ray
7912fac815 Correct typo 2020-02-26 23:19:29 +01:00
Ray
fa4e0c1a26 Reviewed example 2020-02-26 20:47:08 +01:00
Ray
67d0bf75a7 Update Makefile paths to use emscripten upstream
Note that emscripten upstream branch implements the new asyncify implementation, expected to be faster than emterpreter one.
2020-02-20 23:00:29 +01:00
Ray
42dad5df95 [rnet] Renamed some functions 2020-02-20 13:46:33 +01:00
Ray
e176a476c0 [rnet] Review network examples formatting 2020-02-20 12:42:37 +01:00
Ray
19390eaf09 [rnet] Examples review -WIP- 2020-02-19 18:16:20 +01:00
raysan5
eb2483338f REVIEWED: Makefile, examples clean target #1087 2020-02-09 21:06:51 +01:00
Ray
97054e4e0f Review ALL games to raylib 3.0 2020-02-06 18:07:25 +01:00
Ray
3cd9e3896a tweak 2020-02-04 15:43:14 +01:00
Ray
d2bb6185f1 Review issue with RLGL TraceLog() 2020-02-03 20:20:00 +01:00
Ray
9ce2331cc1 [build] Makefile examples modularization
Now examples can be compiled by module, that's useful when compilation fails at some point
2020-01-30 13:47:39 +01:00
Ray
cacd4a9d90 Some examples tweaks 2020-01-30 12:27:04 +01:00
Ray
4663cc03f3 Removed big examples 2020-01-28 18:34:59 +01:00
Ray
77484cb19c
Update README.md 2020-01-28 18:32:48 +01:00
Ray
15345ded25
Removed big examples (models_solar_system_rlgl) 2020-01-28 18:30:55 +01:00
Ray
20e446cc7d Review Makefiles for web compilation 2020-01-15 18:00:13 +01:00
Ray
1db9a85b5d
Added more examples to list 2020-01-09 14:16:10 +01:00
Ray
e5c9e5e328
Added new categories 2020-01-09 13:57:24 +01:00
Ray
eb8512b43c
Added some more examples 2020-01-09 13:45:34 +01:00
Ray
6321dd4614
Added shapes examples 2020-01-09 13:32:19 +01:00
Ray
689f3c086b
Update README.md 2020-01-09 13:26:26 +01:00
Ray
9f79ed2972 Create core_2d_camera_platformer.png 2020-01-09 13:23:40 +01:00
Ray
421bbde1e0
Redesigning tables 2020-01-09 13:22:14 +01:00
Ray
10982fa184 Renamed directory 2020-01-09 13:14:57 +01:00
Ray
a1809fad4c Renamed directory: physac -> physics
Examples categories are independent from the module they use, despite in some cases module name matches category name.
2020-01-09 13:11:56 +01:00
Ray
8f05322263 Review example and screenshots 2020-01-09 12:58:24 +01:00
Ray
b708965ab7
Added examples images to README 2020-01-07 19:06:44 +01:00
Ray
7e0929e3b4
Create README.md 2020-01-07 16:26:41 +01:00
raysan5
793977db4a Review resources LICENSE 2020-01-06 19:50:26 +01:00
Ray
5e8b6b0157 Review flags and web compilation 2019-12-16 18:07:17 +01:00
raysan5
3aad221b1e Review some shaders to work on GLSL 100
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
2019-12-04 19:52:53 +01:00
Ray
3ffe34f9bb ADDED: DrawTextCodepoint()
- Renamed GetGlyphIndex() parameter
 - Review DrawTextEx() implementation
 - Review DrawTextRecEx() implementation
2019-12-01 13:28:14 +01:00
Ray
91faf72dda Rename and review: core_2d_camera_platformer 2019-11-25 13:06:56 +01:00
Ray
97abaff4c5 Support rlPushMatrix() and rlPopMatrix() on mesh drawing 2019-11-25 11:29:04 +01:00
Ray
5ad65d9291 Minor format tweaks 2019-11-25 11:26:26 +01:00
raysan5
c1a02e9fca Review PR #1022
Actually OpenAL is not used any more, it should be using CoreAudio
2019-11-24 13:43:48 +01:00
Richard Smith
f987ac9dca fix example build on macos (#1022) 2019-11-24 13:41:23 +01:00
raysan5
1d3f230c92 Review key input queue PR #1012
Keeping original API
2019-11-24 13:39:45 +01:00
Pablo Marcos Oltra
5d9df629d7 Fix generation of web examples (#1007)
At least on Linux, CMake seems to add automatically
the '-rdynamic' flag. As a result, Emscripten
generates a fat HTML file that does not work.
Removing it allows HTML+JS+WASM generation.
2019-11-01 19:09:38 +01:00
Ray
6bf746d531 Corrected issue with function renamed 2019-10-28 20:39:39 +01:00
Industrious Nomad
a6db31c01e updated RayMarching Demo (#997)
* Removed Unused Uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Removed Unused uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Updated Source

  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.

* Closer Match to original code

* Removed the PLATFORM_DESKTOP Define
2019-10-26 09:45:15 +02:00
chriscamacho
161c8b7d08 corrected examples Makefile target (#985) 2019-10-11 14:54:13 +02:00
Ray
3fcf2ee19a Example renamed 2019-09-22 22:13:22 +02:00
Ray
bdcb16e7bb Review PR and comments 2019-09-22 21:47:19 +02:00
chriscamacho
a679b0ccc0 contributed simple shader example (#973)
Contributed simple shader example
2019-09-22 21:28:50 +02:00
chriscamacho
bce2dd1231 fixed leak with PBR example (#971) 2019-09-19 17:11:37 +02:00
Ray
7caedff9ca Review weird PBR shader issue >_< 2019-09-12 19:22:47 +02:00
Ray
d9d9c6111b RENAMED: text_sprite_font > text_font_spritefont 2019-09-12 16:30:39 +02:00
Ray
8d6f179062 RENAMED: text_ttf_loading > text_font_filters 2019-09-12 16:29:26 +02:00
Ray
7e08b312d5 RENAMED: text_bmfont_ttf > text_font_loading 2019-09-12 16:28:58 +02:00