Ray
b525039e0a
Review ALL examples
2019-05-20 16:36:42 +02:00
Ray
6332bc0398
Corrected issue with shader loading
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When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-18 01:24:00 +02:00
Ray
245cf2400e
Review shader examples
2019-05-17 20:03:04 +02:00
Ray
c23ceec338
Added missing include -_-
2019-04-05 17:29:30 +02:00
Ray
9282b8ba83
ADDED: SetShaderValueTexture()
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Some tweaks
2019-04-05 17:08:46 +02:00
Ray
c600dd0766
Review PBR shaders
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Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now.
2019-04-05 16:43:09 +02:00
Ray
be6d237b9e
Review models examples
2019-03-29 20:22:50 +01:00
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
2019-01-10 11:25:26 +01:00
raysan5
5c614f6975
Some code tweaks
2019-01-05 19:24:42 +01:00
Ahmad Fatoum
7c36237048
Example: Don't load texture removed from source tree
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Fixes: c3b948b1
("Replaced skybox HDR image")
2018-07-03 23:14:24 +02:00
Ray
04db494db0
Renamed shader variable
2018-05-06 00:44:59 +02:00
Ray San
6045062a05
Renamed some functions
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- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
2018-05-04 16:54:05 +02:00
raysan5
23e335d933
Implemented MeshTangents()
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- Added Vector3OrthoNormalize() to raymath.h - not sure if it is correct
- Implemented MeshBinormals() - Mesh struct has not a place for them...
- Updated model_material_pbr example - tested but not working on my GPU
(old Intel HD), actually, it never worked on it...
2018-04-30 02:47:48 +02:00
Ray San
4cc12ef2b3
Review camera definition on examples
2018-04-11 10:13:00 +02:00
raysan5
d6c1159fce
Corrected typo
2018-03-11 11:01:58 +01:00
Ray San
8ace02c2ff
Added new examples to build...
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...and reviewed some details
2017-10-17 13:30:41 +02:00
raysan5
c764b3d03e
Some tweaks
2017-07-25 18:10:07 +02:00
raysan5
2679c4ae9b
Review mesh loading and textures generation
2017-07-21 09:34:09 +02:00
raysan5
4c06725461
Removed useless functions
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SetMaterialTexture() and UnsetMaterialTexture()... too shader
dependant...
2017-07-20 14:27:17 +02:00
raysan5
76c6f0b1e6
Working on PBR system
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Moved PBR material loading to example, right decision?
2017-07-19 18:55:32 +02:00
raysan5
d368403a13
Working on PBR materials, renamed some data
2017-07-19 10:09:34 +02:00
Ray
6546474fa4
Manual integration of material-pbr into develop
2017-07-17 00:33:40 +02:00