LelixSuper
2272a4722f
restore the original method to compile all modules
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This commit restores the original method to compile all modules, but fix
prerequisites.
2016-07-17 17:18:34 +02:00
LelixSuper
94a5fc5c2c
add some explanation of makefile in 'src/'
2016-07-17 15:54:52 +02:00
raysan5
a36cc7075a
Corrected issue on drawing order
2016-07-17 12:40:56 +02:00
raysan5
f1f51bd9b6
Updated examples screenshots
2016-07-17 12:25:22 +02:00
raysan5
1eafa7020d
Oculus Rift example with rlgl standalone
2016-07-16 22:41:31 +02:00
raysan5
55b9a2479a
Expose Oculus Rift functionality directly
2016-07-16 22:41:13 +02:00
raysan5
52cb0d709a
Code tweaks and comments
2016-07-16 22:40:51 +02:00
LelixSuper
d38fb9bda2
fix small things on makefile of 'src/' folder
2016-07-16 21:23:21 +02:00
LelixSuper
6efaa78058
improve the compilation of all modules
2016-07-16 21:01:43 +02:00
LelixSuper
e62c30c8b1
improve 'clean' target of 'src/' makefile
2016-07-16 20:24:14 +02:00
raysan5
0ba349bdf2
Removed oculus glfw sample (already on raylib)
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Replaced by example rlgl_oculus_rift
2016-07-16 19:52:32 +02:00
raysan5
35bda8980f
Merge branch 'develop' of https://github.com/raysan5/raylib into develop
2016-07-16 19:25:58 +02:00
raysan5
cac378bd95
Added release versions of raylib 1.5
2016-07-16 19:25:53 +02:00
raysan5
be551d7707
Review comment
2016-07-16 19:25:24 +02:00
raysan5
bfb5ffedda
Added rlgl standalone sample
2016-07-16 19:25:15 +02:00
raysan5
a05150392a
Added audio standalone sample
2016-07-16 19:24:08 +02:00
LelixSuper
6f335d2c9e
add 'install' and 'unistall' target
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The first target allow makefile to install the dev files (static library and
header) to standard directories on GNU/Linux platforms; the second allow it to
unistall (remove) the dev files.
It needs lot of improvements.
2016-07-16 18:38:17 +02:00
LelixSuper
f685acd69e
update '.gitignore' file to ignore VIM's files
2016-07-16 17:39:15 +02:00
LelixSuper
dbec22f2df
restyle Makefile of 'src/' folder and fix targets
2016-07-16 17:31:54 +02:00
Ray
4ef3acfa41
Update README.md
2016-07-16 15:03:26 +02:00
raysan5
0fbd48a889
Corrected bug on OpenGL 1.1
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Set makefile to default OpenGL 3.3 compilation
2016-07-16 14:58:53 +02:00
Ray
b7b51569e2
Update README.md
2016-07-16 10:34:39 +02:00
Ray
55491fdb36
Update README.md
2016-07-15 19:45:38 +02:00
Ray
a2794379a0
Merge pull request #132 from raysan5/develop
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Develop branch integration
2016-07-15 19:44:18 +02:00
Ray
fc19e24eba
Update README.md
2016-07-15 19:42:06 +02:00
Ray
da71c3d801
Update ROADMAP.md
2016-07-15 18:45:45 +02:00
Ray
e815e205da
Update HELPME.md
2016-07-15 18:43:24 +02:00
raysan5
eb58a0596d
Updated with latest changes
2016-07-15 18:37:11 +02:00
raysan5
7959ccd84d
Review some functions, formatting and comments
2016-07-15 18:16:34 +02:00
raysan5
338bb3fd9c
Review variables to raylib naming conventions
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Some review work still required...
2016-07-13 20:05:53 +02:00
raysan5
11172118d1
Review comments
2016-07-13 20:05:00 +02:00
raysan5
9d6d68f00a
Support VR mode disable on Oculus device
2016-07-12 18:44:45 +02:00
raysan5
31b64d4689
Updated for GLSL 100
2016-07-12 17:10:44 +02:00
raysan5
3876f19d6a
Corrected some issues on OpenGL ES
2016-07-12 01:54:47 +02:00
raysan5
22672bc738
Added Oculus functions declaration and comments
2016-07-11 19:01:13 +02:00
raysan5
56ec22f5c9
Corrected some issues on OpenGL 1.1
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Corrected lighting system crash and VR variables not found...
2016-07-11 17:34:12 +02:00
Ray
84d1b19f61
Added custom Oculus CV1 parameters
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Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
Ray
24c267d324
Compute stereo config from device parameters
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Simulator configuration is directly obtained from VR device parameters!
2016-07-10 20:09:18 +02:00
Ray
d587cc0e36
Setup values for Oculus Rift DK2
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Oculus Rift CV1 default values seem not to be available...
2016-07-10 20:07:54 +02:00
Ray
1733125873
Do not expose raw audio context to final user...
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...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
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- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
Ray
bcc2b17701
Rename standard_shader.h to shader_standard.h
2016-07-08 17:22:37 +02:00
Ray
3922bc27cd
Supporting multiple HMD configurations
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-IN PROGRESS-
2016-07-08 00:57:27 +02:00
raysan5
7cefbd8a94
Updated lighting system...
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...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
raysan5
e2a3a52ad6
Edited comment
2016-07-06 20:02:33 +02:00
raysan5
8fd4507847
Corrected bug on Raspberry Pi with strcat()
2016-07-06 20:02:15 +02:00
victorfisac
9fea631bfb
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-07-06 17:13:19 +02:00
raysan5
09cc27ca7a
Added screenshot for example core_oculus_rift
2016-07-06 08:47:19 +02:00
Ray
bc80174357
VR Functions renaming (for generic HMD device)
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Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
victorfisac
1aecd5be07
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-07-05 11:57:05 +02:00