Update HELPME.md
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HELPME.md
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HELPME.md
@ -7,23 +7,21 @@ please, [let me know][raysan5].
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The following help is highly appreciated:
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- C programming - Can you write / review / test / improve the code?
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- Translators / Localizators - Can you translate raylib to another language?
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- Documentation / Tutorials / Example writters - Can you write some tutorial / example?
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- Web Development - Can you help with the web? Can you setup a forum?
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- Porting to Linux, OSX... - Can you compile and test raylib on another OS?
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- Porting to Linux, OSX, RaspberryPi, consoles... - Can you compile and test raylib on another systems?
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- Testers of current features and multiple systems - Can you find some bug on raylib?
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If you can not help on any of the above points but you still want to contribute in some way... please, consider helping
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with a small [donation](http://www.raylib.com/helpme.htm) (just some euros...). It will really motivate to continue improving this project (and pay some bills… or some coffee).
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with a small [donation](http://www.raylib.com/helpme.htm) or contributing with [raylib patreon](https://www.patreon.com/raysan5). It will really motivate to continue improving this project (and pay some bills… or some coffee).
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raylib philosophy
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------------------
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* raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself (clear code).
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* raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or
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has not a clear usefulness, better not to include it.
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* raylib is a tool to LEARN videogames programming, every single function in raylib should be a tutorial on itself.
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* raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or has not a clear usefulness, better not to include it.
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* raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
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* raylib is, hopefully, collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
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* raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
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* raylib's license (and its external libs respective licenses) allow using it for commercial products.
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contact
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