Ray
cf021e3811
Merge pull request #607 from jubalh/fixmu
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Fix bug in LoadMusicStream
2018-07-29 10:36:52 +02:00
Michael Vetter
186c1b157e
Fix bug in LoadMusicStream
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free() and NULL at the end.
2018-07-29 09:52:18 +02:00
raysan5
7964b28fac
Corrected bug LoadMusicStream()
2018-07-28 18:19:53 +02:00
raysan5
0cf92c59d7
Corrected timing typo
2018-07-28 18:13:19 +02:00
raysan5
dc3327fba8
Reviewed music loading
2018-07-28 18:07:06 +02:00
raysan5
6f61e26a3c
Reviewed custom logging functionality
2018-07-28 17:57:05 +02:00
Ray
9150b54b3e
Merge pull request #603 from jubalh/lse
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Deal with failed LoadMusicStream
2018-07-28 11:15:41 +02:00
Michael Vetter
7a5b1b13e2
Deal with failed LoadMusicStream
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It would be good to have a way to continue execution even when loading a stream didn't work.
Free music and set it to NULL in case something went wrong, so that users can check for it.
2018-07-27 15:58:27 +02:00
Pablo Marcos Oltra
c69f7953c7
Add SetTraceLogCallback to enable users setting custom logging ( #597 )
2018-07-26 21:57:45 +02:00
Ray
64e9d72c07
Reviewed audio example
2018-07-25 14:38:12 +02:00
Ray
4d45173a77
Merge pull request #591 from triplefox/patch-1
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Complete raw_audio_stream example
2018-07-25 14:25:55 +02:00
Ray
78c8774685
Merge pull request #593 from jubalh/update_builder_example
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Update Builder example
2018-07-25 13:56:47 +02:00
Michael Vetter
01197172cc
Update Builder example
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Update Builder example for raylib 2.0.0.
External OpenAL and GLFW are not required anymore.
2018-07-25 13:01:16 +02:00
James Hofmann
959f8e45f8
Complete raw_audio_stream example
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1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback)
2. Sine is computed correctly, with an adjustable frequency
3. User can modulate frequency in real-time with mouse
4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength
2018-07-25 03:01:48 -07:00
Ray
94b0c49f5d
Merge pull request #590 from pamarcos/fix_rlgl_standalone
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Fix rlgl.h to be used as a standalone
2018-07-25 11:10:04 +02:00
Pablo Marcos Oltra
8d134edaf7
Fix rlgl.h to be used as a standalone
2018-07-25 10:36:18 +02:00
Ahmad Fatoum
184e6de775
CMake: Don't build rlgl_standalone as part of the examples
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Closes #588 .
2018-07-25 00:51:42 +02:00
Ahmad Fatoum
b7d8c62bfd
Traivs CI: Add newer (9.4.1) Xcode configuration
2018-07-25 00:51:39 +02:00
Pablo Marcos Oltra
fa0de480f0
Fix HTML5 examples and games using CMake ( #589 )
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Mimic the Makefile by outputting html + js instead of LLVM IR.
2018-07-25 00:39:17 +02:00
Ray
361d878b4c
Updated animations support
2018-07-24 18:52:56 +02:00
Ray
198a023527
First working version of IQM animations
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Still a work in progress but it already works...
Current riqm API could be simplified...
2018-07-24 18:28:58 +02:00
Ahmad Fatoum
a5311eddf0
Travis CI: remove stray $ in .travis.yml
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Fixes: 1d0ba96
("Add GLFW-installed-but-using-our-GLFW-anyway configuration")
2018-07-23 21:13:54 +02:00
Ahmad Fatoum
2b8c9f9a17
CMake: Fail when -D{PLATFORM,OPENGL_VERSION}=INVALID_VALUE
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as well as -DUSE_EXTERNAL_GLFW.
Nips issues like #584 in the bud.
2018-07-23 21:00:48 +02:00
Ahmad Fatoum
1d0ba96c9e
Travis CI: Add GLFW-installed-but-using-our-GLFW-anyway configuration
2018-07-23 19:45:44 +02:00
Ray
f992609184
Create CODE_OF_CONDUCT.md
2018-07-23 13:37:25 +02:00
Ray
cae8f96361
Merge pull request #583 from leereilly/exclamation-period
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Remove period after exclamation
2018-07-23 10:08:08 +02:00
Lee Reilly
e0c19ab5af
Remove period ❕
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Fixes https://www.reddit.com/r/gamedev/comments/90z6fy/raylib_20_released/e2v5qpl/ :)
2018-07-22 23:31:03 -07:00
raysan5
eadd72a639
Updated MSVC lib release
2018-07-22 19:28:05 +02:00
Ahmad Fatoum
639ce09c9d
Travis CI: Fix emscripten build breakage
2018-07-21 19:42:23 +02:00
Ray
3632b160d5
Merge pull request #579 from jessp/patch-2
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Convert window render sizes to floats
2018-07-21 19:37:35 +02:00
Jess Peter
f3d144bf0e
Convert window render sizes to floats
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GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf ), page 22), so this shader will not load properly during build.
It's not a super important change, but I came across it while playing with the examples on my pi.
2018-07-21 18:56:16 +02:00
raysan5
82e4a12fd3
Added Android Makefile for games
2018-07-21 17:38:47 +02:00
raysan5
74a0814a8f
Review formatting
2018-07-21 17:19:44 +02:00
raysan5
08f2725c8b
Review templates Makefiles
2018-07-21 17:14:29 +02:00
raysan5
e5030e28f6
Updated html5 library
2018-07-21 17:14:13 +02:00
raysan5
4c15515ba6
Support examples with Emterpreter
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Examples can be compiled for web with no code change at all! Usually
examples need to be refactored for web... using emscripten code
interpreter (emterpreter), it can manage synchronous while() loops
internally... as a downside, execution is very slow...
2018-07-21 17:13:59 +02:00
raysan5
7dc66d2d3f
Looking for a place for raylib resource file
2018-07-21 16:18:33 +02:00
raysan5
864511fe57
Review VS2015 and VS2017 projects
2018-07-21 15:44:59 +02:00
raysan5
2875f4cf11
Remove VS2017 UWP project
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Not properly configured, use VS2015.UWP as reference
2018-07-21 15:44:06 +02:00
Ray
6e812cf147
Working on MP3 support
2018-07-19 23:15:46 +02:00
Ray
103044926b
Avoid config.h in standalone mode
2018-07-16 19:24:40 +02:00
Ray
6efb89c51e
Updated to latest mini_al dev
2018-07-16 19:21:54 +02:00
Ray
bff3bb758a
Reviewed audio_standalone
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Now it works with mini_al library
2018-07-16 19:03:52 +02:00
Ray
b80ec381c8
Reviewed lighting example...
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No model available, this example should probably be redesigned...
2018-07-16 18:44:18 +02:00
Ray
98273f0152
Reviewed compilation options
2018-07-16 18:43:24 +02:00
Ray
4d4d9b0170
Removed Oculus example
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Oculus API has changed so much that it has no sense to keep this example here... it was funny to test it in the past...
2018-07-16 18:41:40 +02:00
Ray
5b37178af9
Reviewed rlgl_standalone example
2018-07-16 18:22:03 +02:00
Ray
096fd6f2c3
Converted rlgl module in header-only
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This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded!
Also removed shader_distortion.h, embedded in rlgl.h
2018-07-16 17:53:47 +02:00
Ray
40551958dd
Update HISTORY.md
2018-07-16 10:14:41 +02:00
Ray
98de843827
Update HISTORY.md
2018-07-16 10:13:23 +02:00