raysan5
c5663ca015
Some formatting tweaks
2016-01-20 19:09:48 +01:00
raysan5
51c0b61a43
Updated to latest version of stb libs
2016-01-20 18:48:52 +01:00
raysan5
634f8f0d0f
Adapted easings as single header and inline functions
2016-01-20 18:20:36 +01:00
raysan5
efa1c96d19
Adapted raymath as single header library
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Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
Ray
c8e8c0a002
Merge pull request #76 from kd7tck/develop
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standalone raymath
2016-01-20 15:47:48 +01:00
Joshua Reisenauer
ae87a35f6e
standalone raymath
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look over for errors
2016-01-19 15:00:48 -08:00
raysan5
29c618a35e
Added some functions (incomplete)
2016-01-19 20:27:41 +01:00
raysan5
036e77939f
Updated for raylib v1.4
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Moved building information to raylib github Wiki page
2016-01-19 11:00:10 +01:00
raysan5
de7bddb8df
Updated with progresses
2016-01-19 10:59:19 +01:00
raysan5
fd05d3e353
Rename VertexData struct to Mesh
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Reviewed vertex type variables
2016-01-18 13:36:18 +01:00
raysan5
a640503119
Corrected literal value
2016-01-18 13:33:12 +01:00
raysan5
f24fd14814
Note on RPI inputs
2016-01-18 12:05:10 +01:00
raysan5
f98c4dc82b
Corrected bug on fonts loading
2016-01-18 12:04:54 +01:00
Ray
f1d16386b6
Update shaders_basic_lighting.c
2016-01-17 02:13:08 +01:00
Ray
144681fc0f
Rename lighting_blinn_phong.c to shaders_basic_lighting.c
2016-01-17 02:11:06 +01:00
raysan5
03c82605a0
Replaced deprecated texture2D() function by texture()
2016-01-16 12:53:48 +01:00
raysan5
183795b8aa
Review literals type
2016-01-16 12:52:55 +01:00
Ray San
91e00431d4
Corrected some bugs
2016-01-14 09:19:56 +01:00
raysan5
3b4d8442e0
Corrected some float values
2016-01-13 19:30:35 +01:00
raysan5
4f0165f32d
Example reviewed (more clear now)
2016-01-13 18:11:11 +01:00
raysan5
fb6ef2c2f4
Vertex shaders optimization
2016-01-13 17:13:28 +01:00
Ray
bb49102a4b
Merge pull request #73 from victorfisac/develop
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World to screen conversion and little review
2016-01-11 19:47:17 +01:00
victorfisac
4cc394c376
Added world to screen conversion
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- Added function WorldToScreen(...).
- Added world to screen example.
- Review GetMouseRay() comment.
- Removed deprecated lighting functions from raylib header.
2016-01-11 15:59:26 +01:00
victorfisac
8eb6fc5612
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-11 15:09:23 +01:00
raysan5
5e7686695f
Review Light/Material system
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Simplified for the user (more intuitive and clear)
Removed lighting module dependency
2016-01-11 13:29:55 +01:00
raysan5
e5a56fa985
Change drawing order to avoid artifacts with...
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... transparent elements
2016-01-11 11:59:15 +01:00
Ray
f10835cf09
Merge pull request #72 from victorfisac/develop
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Fixed small glitch on zoom-in
2016-01-10 23:01:39 +01:00
victorfisac
a5e79b7663
Fixed small glitch on zoom-in with mouse wheel
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It seems that now works. Tested all free camera features with some
directions and positions and no unexpected behaviours detected. I don't
know if those lines are really indispensable.
2016-01-08 02:53:26 +01:00
victorfisac
b7461846ab
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-08 02:47:44 +01:00
raysan5
40119949cb
Ignore some files
2016-01-07 17:12:54 +01:00
Ray
21229aa3f6
Merge pull request #71 from victorfisac/develop
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Implemented ray trace from mouse position
2016-01-07 17:04:56 +01:00
victorfisac
1793f2c3b8
Added collision check between ray and box
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- Added CheckCollisionRayBox() function.
- Updated and improved core 3d picking example (currently working as
expected).
2016-01-07 16:18:24 +01:00
victorfisac
4a637191f2
Implemented ray trace from mouse position
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- Fixed GetMouseRay() function.
- rlglUnproject() unused.
2016-01-07 15:34:49 +01:00
victorfisac
8991573984
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-06 19:19:31 +01:00
raysan5
7f2e67e924
Simplified MatrixMultiply() function
2016-01-06 17:22:24 +01:00
Ray
1ce010c7d4
Merge pull request #70 from victorfisac/develop
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Fixed Android bug and added physic buttons inputs
2016-01-06 17:16:03 +01:00
victorfisac
fe0cf8f9a9
Added some comments and fixed spaces
2016-01-05 13:58:20 +01:00
victorfisac
32508f6db1
Fixed Android lock screen bug
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- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
2016-01-05 12:21:40 +01:00
victorfisac
1c23edd1e5
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-04 21:03:30 +01:00
victorfisac
ea50092356
Add Android physic buttons input detection
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- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
2016-01-04 21:00:20 +01:00
raysan5
891c4a458a
Matrix variables renaming
2016-01-04 20:02:57 +01:00
victorfisac
0c539cbf32
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-04 19:28:52 +01:00
raysan5
70d405b41b
Added functionality: Storage values
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Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00
raysan5
95da97fa74
Fixed bug: rlglGenerateMipmaps()
2016-01-04 15:09:44 +01:00
Ray
546c727520
Merge pull request #69 from victorfisac/develop
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Improved lighting and physac engine modules and added new example
2016-01-04 12:40:54 +01:00
victorfisac
1656d17b22
Fixed little bug in lighting blinn phong example
2016-01-03 18:24:20 +01:00
victorfisac
8fa5c9dce2
Added rigidbody force example image
2016-01-03 18:05:09 +01:00
victorfisac
b8b34a1b26
Added new physics example
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New physics example to see AddForceAtPosition() behaviour applied to 5
rigidbodies.
2016-01-03 17:58:16 +01:00
victorfisac
6608c5a8a7
Fixed physics basic example example name
2016-01-03 17:54:06 +01:00
victorfisac
a299bc289b
Improved and added functions to physac engine module
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- Improved physics calculations.
- Added AddForceAtPosition function (added to all enabled rigidbodies).
- Updated raylib header.
2016-01-03 17:53:29 +01:00