Ahmad Fatoum
c1b9104d54
Makefile: Remove unnecessary -no-pie for older GCC support
...
Currently, if:
* GCC doesn't supports -no-pie: Build error
* GCC supports -no-pie
* GCC is not configured with --enable-default-pie: No-op
* GCC is configured with --enable-default-pie:
Slightly worse performance because we still generate -fpie code
(-pie affects linker, -fpie affects compiler)
So instead of probing for existence of -fno-pie -no-pie, remove it altogether.
Fixes #540 : Build breakage on Debian 8 with gcc 4.9.
2018-05-12 11:41:12 +02:00
Ray
0790171125
Updated raylib_icon resource
2018-05-11 18:14:42 +02:00
Ray San
ec33e7d705
BREAKING CHANGE: Renamed SpriteFont type to Font
...
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
2018-05-04 16:59:48 +02:00
Ray
322cebcbaf
Updated to latest raylib changes
...
Removed OpenAL and GLFW3 dependencies on building.
Reviewed platforms and flags
2018-04-03 22:44:45 +02:00
Ray
0c0ff2802e
Review games Makefile
2018-04-02 18:46:22 +02:00
Ahmad Fatoum
2c219fb814
Allow use of main instead of android_main
...
Inspired by #504 .
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.
This is untested!
2018-03-16 21:37:22 +01:00
Ray
97bf2706c4
Removed flag -fgnu89-inline
2018-02-21 23:28:34 +01:00
raysan5
4492a70a4b
Support UTF8 basic characters on ImageTextEx()
...
Supported UTF8 range equivalent to [128..255] (80h..FFh)
Exposed and renamed text function GetGlyphIndex()
Renamed spriteFont parameter name to simply font
Small security check on transmission mission ending screen
2018-02-18 18:07:57 +01:00
raysan5
50fc4f7164
Reviewed transmission mission game
...
Support string replacing to generate newspaper headline
ISSUE: UTF8 characters not supported when drawing to Image
2018-02-17 21:23:45 +01:00
Ray
227880977e
Do not ignore Makefiles!
2018-01-29 14:01:06 +01:00
Ray
eb508bf75f
Upload GGJ18 game: transmission mission
...
Game developed in the GGJ18, it has some bugs and ending screen is
incomplete... I'll try to keep working a bit more on it.
2018-01-29 13:46:04 +01:00
Ahmad Fatoum
f991a075e1
Build examples and games on Travis CI
...
They were disabled because they failed to build,
but this patch set fixes the build on Linux and macOS.
This doesn't apply to the AppVeyor build on Windows yet;
it currently fails at linking with OpenAL.
2017-11-25 21:45:31 +01:00
Ray
61b0ab5332
Corrected some issues on game
...
Now it works! :)
2017-10-24 00:27:25 +02:00
Ray
551de156bb
Name tweak
2017-10-22 12:08:42 +02:00
Ray
a483e17f50
Adapted games to compile for Android
2017-10-22 11:48:41 +02:00
Ray
3f9d76f227
Updated Makefile to support Android
2017-10-22 11:12:10 +02:00
Ray
b043c5e277
Trying to correct drawing issues...
2017-10-02 00:12:52 +02:00
ASDF
e173db19f7
CMake based build system.
...
Some people might find this handly
2017-08-27 13:28:02 -04:00
raysan5
ae35c37c8a
Corrected game to run on OpenGL 1.1
2017-08-04 18:56:36 +02:00
Ray
4ca229ed7f
Renamed file
2017-05-15 18:26:53 +02:00
Ray
a8f142e736
Renamed file
2017-05-15 18:23:09 +02:00
Ray
6a48e7376b
Review example
2017-05-15 18:20:27 +02:00
Ray
4a31ce4bd2
Reorganize code
2017-05-15 18:07:23 +02:00
Ray
76062247f8
Corrected some issues
...
Now works in WEB!
2017-05-10 19:39:52 +02:00
Ray
73774aadd6
Review makefiles
2017-05-03 14:16:42 +02:00
Ray
a64e909e55
Added games license
2017-05-03 14:16:11 +02:00
Ray
66320582a3
Some work on example games
2017-04-28 00:29:23 +02:00
Ray
be40d97954
Move compiled game to right folder
2017-04-24 00:22:41 +02:00
raysan5
b4f4b179c2
Light my ritual web compilation
2017-04-23 19:28:35 +02:00
raysan5
f2656871e9
Review Makefiles default raylib path
2017-04-23 12:11:27 +02:00
raysan5
3a1e6ab0b6
Review game code (something broken)
2017-04-23 12:05:47 +02:00
raysan5
9b072dc346
Review game examples Makefiles
2017-04-23 12:05:18 +02:00
Ray
517a7e3466
Review makefiles
2017-04-20 00:57:03 +02:00
Ray
a5c8ce2a34
Upload new game: Koala Seasons
2017-04-18 10:42:15 +02:00
Ray
99c226b344
Delete some old data...
...
- Removed raylib_demo (outdated)
- Removed some old examples
2017-04-18 10:30:37 +02:00
Ray
5a230659ef
Working in random crash...
...
Related to UpdateMusicStream(), in stb_vorbis
2017-04-04 00:21:52 +02:00
RDR8
efc4b2941b
Missed a couple
2017-03-25 21:03:28 -05:00
RDR8
0c16af01e5
Replaced font.size with font.baseSize. Uncommented linux libs. Typo or two
2017-03-25 20:41:04 -05:00
raysan5
ca8c565617
Review contact information
2017-03-19 12:52:13 +01:00
raysan5
63c65f8cc5
Updated game to raylib v1.7
2017-03-12 12:37:43 +01:00
Ray
ff7108389b
Updated some code... for perfect transition
2017-01-25 00:44:04 +01:00
Ray San
8a549c3fbe
Working in some bugs and screen transition
...
Detected a VERY weird code behaviour... :(
2017-01-24 12:14:15 +01:00
Ray
762d2580cd
Some code improvements
...
Render wave in a render target
Implemented combo system
Removed big useless audio (fxWave)
2017-01-22 17:23:04 +01:00
Ray
f164ec80d6
Upload wave collector - GGJ17 game
2017-01-22 15:31:56 +01:00
Daniel Lemos
fda91436b5
[games] Fix building the games on Linux by adding missing libs
2016-11-24 03:26:47 +00:00
raysan5
29f14186c1
Updated games to latest raylib version
...
Updated to new audio system
2016-08-11 12:08:41 +02:00
ghassanpl
4960e6b6d7
Fixes for some Lua bugs
2016-08-06 16:58:48 +02:00
raysan5
50ccc39d6b
Updated LIBs
2016-08-02 17:55:04 +02:00
raysan5
5f7ac64c44
Removed function SetModelTexture()
...
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
Ray
dcbf2a0e0c
Replaced tabs by spaces
2016-03-03 13:24:56 +01:00