Ray
5a1a0a3492
Corrected issue with multi-mesh obj models
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Note that all meshes are loaded as a single one at this moment, loading should be improved!
2019-05-15 15:12:56 +02:00
Ray
0b18133e46
Update shaders_julia_set.c
2019-05-15 13:10:00 +02:00
Ray
d878a0aecb
Update shaders_julia_set.c
2019-05-15 12:53:13 +02:00
Ray
ab44033ed6
Added new examples to Makefile
2019-05-15 12:24:09 +02:00
Ray
0eece03205
Corrected issue with texture flip X
2019-05-15 12:22:29 +02:00
Ahmad Fatoum
4d8b9e595a
external: glfw: Revert "Added WinMM library"
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This reverts commit 4773de26a5
.
which adds -lwinmm at the wrong place. It should be in the raylib
linker flags, not GLFW's.
2019-05-15 08:14:24 +02:00
Ahmad Fatoum
e7995c483d
.travis.yml: update wayland dependency ECM version
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extra-cmake-modules 5.38.0a is no longer hosted at the specified
kernel.org link. Use the occasion to move on to 5.58.
Because newer ECM debian packages have the control.tar file
xz-compressed, we need to update dpkg as well on trusty.
For more information, see
https://bugs.launchpad.net/ubuntu/+source/dpkg/+bug/1730627
2019-05-15 08:13:25 +02:00
Ahmad Fatoum
0467f32cc1
examples: CMake: restrict OpenGL deprecation warnings to macOS
2019-05-15 08:13:20 +02:00
Ahmad Fatoum
e8a376c80c
CMake: add winmm.dll as Windows dependency
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Fixes: e0e2346c22
("NO SUPPORT_BUSY_WAIT_LOOP by default")
2019-05-15 08:11:41 +02:00
Ray
3f7b14aeed
Corrected web issue
2019-05-14 18:02:11 +02:00
Ray
7eb488a350
Improve support for web building
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Note that building examples for web as they are (no code adaptation for web avoiding while loop) implies using the emterpreter... and that's very slow!
2019-05-14 18:01:20 +02:00
Ray
424d3ca8d9
examples review
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Redesigns, deletes and renames
Also noted authors propertly on contributed examples
2019-05-14 15:34:23 +02:00
Ray
2edec8ae28
Some example tweaks
2019-05-14 00:08:21 +02:00
Ray
6f7b721d81
Merge branch 'master' of https://github.com/raysan5/raylib
2019-05-14 00:07:44 +02:00
Ray
6804c2189e
new examples: shaders_texture_waves
2019-05-14 00:07:34 +02:00
raysan5
00431396b0
Merge branch 'master' of https://github.com/raysan5/raylib
2019-05-12 21:53:21 +02:00
raysan5
d50aa32ec8
Update CMakeLists.txt
2019-05-12 21:51:19 +02:00
Ray
4b8c56ebd3
Merge pull request #835 from eggmund/master
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Added julia set shader example.
2019-05-12 21:50:48 +02:00
hmmmmmmmm
aea3b2df65
Fixed another small comment error
2019-05-12 17:31:04 +01:00
eggmund
c25154064d
Fixed small error in comments
2019-05-12 17:14:52 +01:00
eggmund
49a49e492a
Added julia set shader example.
2019-05-12 16:50:56 +01:00
raysan5
561c486ceb
Add WinMM library for linkage
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Now it's required on Windows if not using a busy wait loop
2019-05-10 20:51:48 +02:00
Ray
2ee3b2576c
Merge pull request #833 from Demizdor/fix_selection
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Fixed DrawTextRecEx() selection when wordwrap is ON
2019-05-10 15:19:41 +02:00
Demizdor
509d9411a1
Fixed DrawTextRecEx() selection when wordwrap is ON
2019-05-10 13:57:24 +03:00
Ray
a2ed65aa14
Make code a bit clearer for beginners
2019-05-09 16:10:55 +02:00
Ray
46bac0ba2c
Add comment in CheckCollisionSpheres()
2019-05-09 16:09:49 +02:00
Ray
5fd3f13cb6
Merge pull request #832 from ProfJski/master
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Remove sqrt() from CheckCollisionSpheres()
2019-05-09 16:04:52 +02:00
ProfJski
1655463ba5
Update models.c
2019-05-08 14:14:57 -04:00
ProfJski
4330b098f3
Merge pull request #1 from ProfJski/ProfJski-patch-1
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Update CheckCollisionSpheres() to avoid sqrt
2019-05-08 14:04:46 -04:00
ProfJski
d3dae38449
Update CheckCollisionSpheres() to avoid sqrt
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Square root calls are computationally expensive. In this case, they can be avoided. Instead of checking distance<RadA+RadB, check distance squared against (RadA+RadB) squared. The dot product of Vector3Subtract(B,A) with itself gives distance squared, so I used this code instead of an element-by-element computation of distance squared. The only downside is that your geometric code is very readable, whereas this is less so.
2019-05-08 13:54:12 -04:00
Ray
97c8a28aaa
Remove trail spaces
2019-05-08 18:33:09 +02:00
Ray
ecea95f50f
Update raylib.rc.data
2019-05-08 17:14:46 +02:00
Ray
4773de26a5
Added WinMM library
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Required for high resolution timer
2019-05-07 22:56:38 +02:00
Ray
f6d1ffd4cd
Tweak ON flag
2019-05-07 15:23:56 +02:00
Ray
9824387773
Added resource file for raylib.dll
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Some minor tweaks
2019-05-07 15:16:14 +02:00
Ray
f6d1448da9
Review CMake option flags
2019-05-07 15:15:23 +02:00
Ray
e0e2346c22
NO SUPPORT_BUSY_WAIT_LOOP by default
2019-05-07 10:05:21 +02:00
Ray
afd90a5a56
Add comment tweak
2019-05-07 09:50:40 +02:00
Ray
5d09ca550f
Update issue templates
2019-05-06 22:27:16 +02:00
Ray
7be6e3e288
Update issue templates
2019-05-06 17:31:49 +02:00
Ray
7a23a35eed
Remove broken example: standard_lighting
2019-05-06 16:39:25 +02:00
Ray
621965cb8c
Move bunnymark example to another module
2019-05-06 16:38:58 +02:00
Ray
8bafe03ee0
Update text_unicode.c
2019-05-06 10:54:45 +02:00
Ray
eeef7fdb51
Review example formatting
2019-05-06 10:46:56 +02:00
Ray
528e164ac5
Corrected issue with wrong text measuring
2019-05-06 10:17:34 +02:00
Ray
80c8599e81
Avoid warnings pre-evaluating values
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Variable operations inside the functions should be evaluated before the function operations.
2019-05-06 10:07:06 +02:00
Ray
4c33d38812
Avoid warnings pre-evaluating values
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Variable operations inside the functions should be evaluated before the function operations.
2019-05-06 10:05:43 +02:00
Ray
2ddc4bacba
Example review
2019-05-06 09:41:54 +02:00
Ahmad Fatoum
3e0e91013f
Revert "CMake: make unsequenced modifications an error"
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This reverts commit 23c1c0bdb2
.
Because add_if_flag_compiles apparently allows unsequenced
even if the compiler doesn't support it..
2019-05-04 23:56:38 +02:00
Ahmad Fatoum
23c1c0bdb2
CMake: make unsequenced modifications an error
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They not only result in discrepancies between different compiler,
but trigger undefined behavior. Avoid them by having them break
the CMake build and CI.
2019-05-04 23:20:29 +02:00