Commit Graph

3206 Commits

Author SHA1 Message Date
Ray
bc3983a3dd Solved issue #912 2019-07-22 21:15:25 +02:00
Kevin Yonan
f501d42e47 Increasing threshold size for traversing memory blocks (#914)
L235 - Increased the memory threshold size so that we can further reduce fragmentation by allocating memory blocks that is close to the requested size by 16 bytes.
2019-07-22 10:17:27 +02:00
Ray
4b2f6b2b5f Check buffer limit on DrawBillboardRec() 2019-07-22 00:12:51 +02:00
Ray
3fd48a14a2
Create SPONSORS.md 2019-07-18 23:19:22 +02:00
Ray
55e76dab47
Update FUNDING.yml 2019-07-16 23:32:49 +02:00
Ray
8d576aaf2b
Update FUNDING.yml 2019-07-16 20:36:08 +02:00
raysan5
e5271dbdc3 Move raylib memory pool docs to raylib Wiki 2019-07-15 19:30:58 +02:00
raysan5
e8829538c9 Review rmem functions naming and coding conventions 2019-07-15 19:25:55 +02:00
Kevin Yonan
c563b53afb Submitting rmem memory and object pool module (#898)
* Submitting rmem memory and object pool module

* changed 'restrict' to '__restrict' so it can compile for MSVC

Added `const` to parameters for `MemPool_Realloc`

* Update and rename mempool README.txt to mempool_README.md

* Update mempool_README.md

* Update mempool_README.md

* Update and rename objpool README.txt to objpool_README.md

* implementing changes

* updating header for changes.

* forgot to change _RemoveNode to __RemoveNode

* removing l

* removing l

* Updating documentation on MemPool_CleanUp function

* Updating documentation on ObjPool_CleanUp function

* changed *_CleanUp function parameter

Replaced `void*` pointer to pointer param to `void**` so it's more explicit.

* Updating header to reflect changes to the *_CleanUp functions

* A single change for the mempool and a patch for the objpool.

Object Pool Patch: if you deplete the object pool to 0 free blocks and then free back one block, the last given block will be rejected because it was exactly at the memory holding the entire pool.
Mempool change: switched memory aligning the size from the constructor to when allocating.
2019-07-15 18:28:09 +02:00
Aldrin Martoq
e19616592d Adding solar system examples. (#900) 2019-07-15 18:26:47 +02:00
raysan5
24566c0cf3 Delete CODE_OF_CONDUCT.md 2019-07-15 13:41:58 +02:00
raysan5
a386cedae6 Review extensions loading and freeing 2019-07-12 14:36:20 +02:00
raysan5
83f6ae148a Merge branch 'master' of https://github.com/raysan5/raylib 2019-07-12 14:33:13 +02:00
raysan5
f9a2d89ed2 Use function GetSizeBase64() 2019-07-12 14:33:06 +02:00
Ray
b4da7b6777 Review VSCode project 2019-07-02 18:36:09 +02:00
Ray
4ad1fa85a4 Remove old OpenAL comments 2019-06-29 11:26:31 +02:00
Ray
892813de76 Review multichannel PR addition
- Capital letters at beginning
- for loop spacing and brackets
- Functions naming for consistency
- Example following examples template
- Other tweaks
2019-06-29 11:26:08 +02:00
chriscamacho
83a4eb0852 add multi channel audio to raudio (#895)
* added multi channel sound replay to raudio
added -fPIC to Makefile for Linux
added simple lighting and audio multi channel to examples Makefile

* not properly reporting audio buffer pool size...
2019-06-29 10:49:42 +02:00
Leandro Gabriel
a4e307ed96 Fix typo in comment (onlyl -> only) 2019-06-24 16:06:02 +02:00
Ray
65a21ab416 Renamed screenWidth & screenHeight 2019-06-19 16:01:47 +02:00
Ray
1b249ac1e1 Define some globals 2019-06-19 15:43:35 +02:00
Ray
e0854696b4 ADDED: DrawTriangleStrip() 2019-06-17 10:29:58 +02:00
Ray
f951f0c536 RENAMED: LoadDefaultFont() -> LoadFontDefault()
Renamed internal function for consistency with similar functions.
2019-06-16 23:42:51 +02:00
Ray
e36a80f730 Code tweaks 2019-06-16 23:37:16 +02:00
Ray
d21422687a Some formatting tweaks 2019-06-16 23:36:04 +02:00
Ray
9a7d4ccb79
Merge pull request #893 from kawa-yoiko/rlgl-quad-padding
Fix vertex padding not zeroed for quads
2019-06-15 19:58:28 +02:00
Shiqing
5baab54f93 Fix vertex padding not zeroed for quads, close #891 2019-06-15 13:51:56 +08:00
Ray
721d18589f Corrected issue with input threads (RPI) 2019-06-14 18:24:55 +02:00
Ray
dccd61bef9 Support new flag: FLAG_WINDOW_ALWAYS_RUN
Do not stop update/draw on window minimized

WARNING: SetConfigFlag() was reviewed to support int flags
2019-06-14 17:18:33 +02:00
Ray
9c991bd079 Remove example from Android building 2019-06-14 13:35:42 +02:00
Ray
81d8302d53 ADDED: shaders_basic_lighting 2019-06-14 12:59:40 +02:00
Ray
a43d49ed72 Added CMake flags
Reviewed comments
2019-06-12 12:21:23 +02:00
Ray
0c60af8981 Tweak: Change check order 2019-06-12 12:14:36 +02:00
Ray
9609ebf49a Corrected IQM function declaration 2019-06-12 12:12:59 +02:00
Ray
55380f8489 Review DEBUG mode 2019-06-12 12:08:39 +02:00
Ray
266df463cc Support externally provided compiler 2019-06-12 12:03:34 +02:00
Ray
5fec3ef895
Merge pull request #879 from DarkElvenAngel/Keyboard-patch
Keyboard patch
2019-06-12 12:00:52 +02:00
Ray
396b830db5
Update CONTRIBUTING.md 2019-06-12 11:30:18 +02:00
DarkElvenAngel
034e9ba1b8
Add files via upload 2019-06-10 17:09:53 -04:00
DarkElvenAngel
d7f4be0715
Merge pull request #1 from raysan5/master
Update
2019-06-10 16:12:06 -04:00
Ray
baf7d7d19a
Update BINDINGS.md 2019-06-09 23:15:42 +02:00
Ray
632d16e27d
Added raylib-python-cffi 2019-06-09 22:54:56 +02:00
Ray
f6db1ef9c5
Merge pull request #876 from XiaochuanWang/patch-2
Update Makefile
2019-06-09 21:38:37 +02:00
Ray
9b3b28c81f
Merge pull request #875 from XiaochuanWang/patch-1
Update Makefile
2019-06-09 21:38:23 +02:00
XiaochuanWang
391555a063
Update Makefile
corrected file location for "raylib.rc.data", which will cause an error during compilation
2019-06-09 01:45:51 +10:00
XiaochuanWang
63e320d405
Update Makefile
a minor issue: where the location of the file "raylib.rc.data" is wrong, and this will cause an error in compilation.
2019-06-09 01:08:10 +10:00
Ray
59b7412772 Updated games building 2019-06-07 00:16:08 +02:00
Ray
718f7a0161 Remove wrong files 2019-06-06 23:56:05 +02:00
Ray
dee602464b Merge branch 'master' of https://github.com/raysan5/raylib 2019-06-06 23:52:53 +02:00
Ray
baf225dc01 Update emsdk version for testing 2019-06-06 23:52:49 +02:00