Ray
bc3983a3dd
Solved issue #912
2019-07-22 21:15:25 +02:00
Kevin Yonan
f501d42e47
Increasing threshold size for traversing memory blocks ( #914 )
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L235 - Increased the memory threshold size so that we can further reduce fragmentation by allocating memory blocks that is close to the requested size by 16 bytes.
2019-07-22 10:17:27 +02:00
Ray
4b2f6b2b5f
Check buffer limit on DrawBillboardRec()
2019-07-22 00:12:51 +02:00
Ray
3fd48a14a2
Create SPONSORS.md
2019-07-18 23:19:22 +02:00
Ray
55e76dab47
Update FUNDING.yml
2019-07-16 23:32:49 +02:00
Ray
8d576aaf2b
Update FUNDING.yml
2019-07-16 20:36:08 +02:00
raysan5
e5271dbdc3
Move raylib memory pool docs to raylib Wiki
2019-07-15 19:30:58 +02:00
raysan5
e8829538c9
Review rmem functions naming and coding conventions
2019-07-15 19:25:55 +02:00
Kevin Yonan
c563b53afb
Submitting rmem memory and object pool module ( #898 )
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* Submitting rmem memory and object pool module
* changed 'restrict' to '__restrict' so it can compile for MSVC
Added `const` to parameters for `MemPool_Realloc`
* Update and rename mempool README.txt to mempool_README.md
* Update mempool_README.md
* Update mempool_README.md
* Update and rename objpool README.txt to objpool_README.md
* implementing changes
* updating header for changes.
* forgot to change _RemoveNode to __RemoveNode
* removing l
* removing l
* Updating documentation on MemPool_CleanUp function
* Updating documentation on ObjPool_CleanUp function
* changed *_CleanUp function parameter
Replaced `void*` pointer to pointer param to `void**` so it's more explicit.
* Updating header to reflect changes to the *_CleanUp functions
* A single change for the mempool and a patch for the objpool.
Object Pool Patch: if you deplete the object pool to 0 free blocks and then free back one block, the last given block will be rejected because it was exactly at the memory holding the entire pool.
Mempool change: switched memory aligning the size from the constructor to when allocating.
2019-07-15 18:28:09 +02:00
Aldrin Martoq
e19616592d
Adding solar system examples. ( #900 )
2019-07-15 18:26:47 +02:00
raysan5
24566c0cf3
Delete CODE_OF_CONDUCT.md
2019-07-15 13:41:58 +02:00
raysan5
a386cedae6
Review extensions loading and freeing
2019-07-12 14:36:20 +02:00
raysan5
83f6ae148a
Merge branch 'master' of https://github.com/raysan5/raylib
2019-07-12 14:33:13 +02:00
raysan5
f9a2d89ed2
Use function GetSizeBase64()
2019-07-12 14:33:06 +02:00
Ray
b4da7b6777
Review VSCode project
2019-07-02 18:36:09 +02:00
Ray
4ad1fa85a4
Remove old OpenAL comments
2019-06-29 11:26:31 +02:00
Ray
892813de76
Review multichannel PR addition
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- Capital letters at beginning
- for loop spacing and brackets
- Functions naming for consistency
- Example following examples template
- Other tweaks
2019-06-29 11:26:08 +02:00
chriscamacho
83a4eb0852
add multi channel audio to raudio ( #895 )
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* added multi channel sound replay to raudio
added -fPIC to Makefile for Linux
added simple lighting and audio multi channel to examples Makefile
* not properly reporting audio buffer pool size...
2019-06-29 10:49:42 +02:00
Leandro Gabriel
a4e307ed96
Fix typo in comment (onlyl -> only)
2019-06-24 16:06:02 +02:00
Ray
65a21ab416
Renamed screenWidth & screenHeight
2019-06-19 16:01:47 +02:00
Ray
1b249ac1e1
Define some globals
2019-06-19 15:43:35 +02:00
Ray
e0854696b4
ADDED: DrawTriangleStrip()
2019-06-17 10:29:58 +02:00
Ray
f951f0c536
RENAMED: LoadDefaultFont() -> LoadFontDefault()
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Renamed internal function for consistency with similar functions.
2019-06-16 23:42:51 +02:00
Ray
e36a80f730
Code tweaks
2019-06-16 23:37:16 +02:00
Ray
d21422687a
Some formatting tweaks
2019-06-16 23:36:04 +02:00
Ray
9a7d4ccb79
Merge pull request #893 from kawa-yoiko/rlgl-quad-padding
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Fix vertex padding not zeroed for quads
2019-06-15 19:58:28 +02:00
Shiqing
5baab54f93
Fix vertex padding not zeroed for quads, close #891
2019-06-15 13:51:56 +08:00
Ray
721d18589f
Corrected issue with input threads (RPI)
2019-06-14 18:24:55 +02:00
Ray
dccd61bef9
Support new flag: FLAG_WINDOW_ALWAYS_RUN
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Do not stop update/draw on window minimized
WARNING: SetConfigFlag() was reviewed to support int flags
2019-06-14 17:18:33 +02:00
Ray
9c991bd079
Remove example from Android building
2019-06-14 13:35:42 +02:00
Ray
81d8302d53
ADDED: shaders_basic_lighting
2019-06-14 12:59:40 +02:00
Ray
a43d49ed72
Added CMake flags
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Reviewed comments
2019-06-12 12:21:23 +02:00
Ray
0c60af8981
Tweak: Change check order
2019-06-12 12:14:36 +02:00
Ray
9609ebf49a
Corrected IQM function declaration
2019-06-12 12:12:59 +02:00
Ray
55380f8489
Review DEBUG mode
2019-06-12 12:08:39 +02:00
Ray
266df463cc
Support externally provided compiler
2019-06-12 12:03:34 +02:00
Ray
5fec3ef895
Merge pull request #879 from DarkElvenAngel/Keyboard-patch
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Keyboard patch
2019-06-12 12:00:52 +02:00
Ray
396b830db5
Update CONTRIBUTING.md
2019-06-12 11:30:18 +02:00
DarkElvenAngel
034e9ba1b8
Add files via upload
2019-06-10 17:09:53 -04:00
DarkElvenAngel
d7f4be0715
Merge pull request #1 from raysan5/master
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Update
2019-06-10 16:12:06 -04:00
Ray
baf7d7d19a
Update BINDINGS.md
2019-06-09 23:15:42 +02:00
Ray
632d16e27d
Added raylib-python-cffi
2019-06-09 22:54:56 +02:00
Ray
f6db1ef9c5
Merge pull request #876 from XiaochuanWang/patch-2
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Update Makefile
2019-06-09 21:38:37 +02:00
Ray
9b3b28c81f
Merge pull request #875 from XiaochuanWang/patch-1
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Update Makefile
2019-06-09 21:38:23 +02:00
XiaochuanWang
391555a063
Update Makefile
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corrected file location for "raylib.rc.data", which will cause an error during compilation
2019-06-09 01:45:51 +10:00
XiaochuanWang
63e320d405
Update Makefile
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a minor issue: where the location of the file "raylib.rc.data" is wrong, and this will cause an error in compilation.
2019-06-09 01:08:10 +10:00
Ray
59b7412772
Updated games building
2019-06-07 00:16:08 +02:00
Ray
718f7a0161
Remove wrong files
2019-06-06 23:56:05 +02:00
Ray
dee602464b
Merge branch 'master' of https://github.com/raysan5/raylib
2019-06-06 23:52:53 +02:00
Ray
baf225dc01
Update emsdk version for testing
2019-06-06 23:52:49 +02:00