Fix vertex padding not zeroed for quads, close #891

This commit is contained in:
Shiqing 2019-06-15 13:46:48 +08:00
parent 721d18589f
commit 5baab54f93

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@ -1072,6 +1072,8 @@ void rlBegin(int mode)
if (draws[drawsCounter - 1].mode == RL_LINES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? draws[drawsCounter - 1].vertexCount : draws[drawsCounter - 1].vertexCount%4);
else if (draws[drawsCounter - 1].mode == RL_TRIANGLES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? 1 : (4 - (draws[drawsCounter - 1].vertexCount%4)));
else draws[drawsCounter - 1].vertexAlignment = 0;
if (rlCheckBufferLimit(draws[drawsCounter - 1].vertexAlignment)) rlglDraw();
else
{
@ -1243,6 +1245,8 @@ void rlEnableTexture(unsigned int id)
if (draws[drawsCounter - 1].mode == RL_LINES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? draws[drawsCounter - 1].vertexCount : draws[drawsCounter - 1].vertexCount%4);
else if (draws[drawsCounter - 1].mode == RL_TRIANGLES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? 1 : (4 - (draws[drawsCounter - 1].vertexCount%4)));
else draws[drawsCounter - 1].vertexAlignment = 0;
if (rlCheckBufferLimit(draws[drawsCounter - 1].vertexAlignment)) rlglDraw();
else
{
@ -4611,4 +4615,4 @@ int GetPixelDataSize(int width, int height, int format)
}
#endif // RLGL_STANDALONE
#endif // RLGL_IMPLEMENTATION
#endif // RLGL_IMPLEMENTATION