Fix vertex padding not zeroed for quads, close #891
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@ -1072,6 +1072,8 @@ void rlBegin(int mode)
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if (draws[drawsCounter - 1].mode == RL_LINES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? draws[drawsCounter - 1].vertexCount : draws[drawsCounter - 1].vertexCount%4);
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else if (draws[drawsCounter - 1].mode == RL_TRIANGLES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? 1 : (4 - (draws[drawsCounter - 1].vertexCount%4)));
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else draws[drawsCounter - 1].vertexAlignment = 0;
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if (rlCheckBufferLimit(draws[drawsCounter - 1].vertexAlignment)) rlglDraw();
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else
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{
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@ -1243,6 +1245,8 @@ void rlEnableTexture(unsigned int id)
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if (draws[drawsCounter - 1].mode == RL_LINES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? draws[drawsCounter - 1].vertexCount : draws[drawsCounter - 1].vertexCount%4);
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else if (draws[drawsCounter - 1].mode == RL_TRIANGLES) draws[drawsCounter - 1].vertexAlignment = ((draws[drawsCounter - 1].vertexCount < 4)? 1 : (4 - (draws[drawsCounter - 1].vertexCount%4)));
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else draws[drawsCounter - 1].vertexAlignment = 0;
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if (rlCheckBufferLimit(draws[drawsCounter - 1].vertexAlignment)) rlglDraw();
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else
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{
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@ -4611,4 +4615,4 @@ int GetPixelDataSize(int width, int height, int format)
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}
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#endif // RLGL_STANDALONE
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#endif // RLGL_IMPLEMENTATION
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#endif // RLGL_IMPLEMENTATION
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