Saggi Mizrahi
1aa775eca8
Fix physac.h building on linux
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Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:54 +02:00
Saggi Mizrahi
b2d4cd66a7
Fix warnings in lua binding
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Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:26:46 +02:00
Saggi Mizrahi
c394708c43
Change UpdateSound() to accept const void *
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The function means to accept a const * so let's declare it.
Will allow passing const buffers in games.
Also constness is next to godliness!
Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2016-12-22 03:25:42 +02:00
Ray
4a9b77dd70
Corrected bug sound playing twice
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Samples count was not properly calculated on WAV loading
2016-12-20 00:33:45 +01:00
Ray
814507906f
Improving rRES custom format support -IN PROGRESS-
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Start removing old rRES functions.
2016-12-17 19:05:40 +01:00
Ray
673ea62b27
Merge pull request #206 from joeld42/jbd_bugfix
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Added SetupViewport so high-DPI fix applies to EndTextureMode
2016-12-15 22:42:31 +01:00
Joel Davis
06b8727d70
Moved viewport code into SetupViewport so high-DPI fix can be applied to EndTextureMode
2016-12-14 23:58:15 -08:00
Ray
d5c0f9d386
Replaced log2() function by equivalent
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log2() is not available in some standard C library implementations
2016-12-09 10:15:44 +01:00
Ray
377dcb025f
Corrected some warnings
2016-12-05 01:14:18 +01:00
Ray
f5d792e551
Update Lua naming
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Replaced LUA by Lua
2016-11-25 22:26:36 +01:00
raysan5
46ce30a2eb
Corrected bugs for OpenGL 1.1 backend
2016-11-24 19:02:34 +01:00
Ray
b8481369f7
Reviewed some lua examples and added new ones
2016-11-22 12:15:58 +01:00
Ray
f1bcfc1352
Corrected bug on GenTextureMipmaps()
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texture.mipmaps value needs to be updated, so, texture must be passed by
reference instead of by value
2016-11-22 12:14:55 +01:00
victorfisac
aa9353feb4
Updated Physac library
2016-11-21 20:30:46 +01:00
raysan5
481ce3d39d
Corrected bug with alpha mask on font
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Mask was wrongly applied to 8-bit font image, it generated dark borders
on the font. Grayscale image has to be considered as the alpha mask for
a completely white image to use it correctly.
2016-11-21 19:47:58 +01:00
Ray
85c400c006
rlua: Added functions notes
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Functions that need to manage big data arrays don't work properly, that
functionality should be reviewed...
2016-11-21 00:07:31 +01:00
Ray
f0626324ab
rlua: Added some missing functions
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Updated to raylib 1.6 functionality
2016-11-21 00:00:27 +01:00
raysan5
f7b706263a
Some code tweaks
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Correcting details that pop-up when testing the different platforms
2016-11-18 13:39:57 +01:00
raysan5
b0d5a7a372
Corrected bug on Android
2016-11-17 13:50:56 +01:00
raysan5
bee283b12b
Some tweaks around
2016-11-17 12:55:30 +01:00
raysan5
f18c8cea16
Updated to support OpenAL Soft static library
2016-11-16 19:43:21 +01:00
raysan5
41e49c5a6e
Remove CMakeList
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Working on an updated version...
2016-11-16 19:10:03 +01:00
raysan5
5d46c27cd5
Update resource file for raylib 1.6
2016-11-16 19:08:42 +01:00
raysan5
6d1b712a96
Reviewed modules comments
2016-11-16 18:46:13 +01:00
raysan5
9d3ad52160
Removed byte typedef
2016-11-15 19:15:25 +01:00
Ray
9fb6eda5f1
Improved text measurement
2016-11-13 23:54:36 +01:00
Ray
38df2cad25
Improved text measurement
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Still not working correctly, font offsets are not considered
correctly...
2016-11-13 23:53:28 +01:00
Ray
4245237892
Corrected SIGSEV bug
2016-11-13 23:47:28 +01:00
raysan5
aa945055fa
Corrected issue on chars drawing
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Support by default unordered charsets
2016-11-03 18:57:46 +01:00
raysan5
ca96122a7b
Raspberry Pi custom gamepad axis
2016-11-03 18:57:16 +01:00
raysan5
f2d61d4d43
Improved gamepad support on Raspberry Pi
2016-11-02 13:39:48 +01:00
Ray
f16f39e8aa
code tweaks to avoid some warnings
2016-11-02 00:50:08 +01:00
raysan5
64f67f6e9f
Improved gamepad support
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new function: GetGamepadAxisCount()
new function: IsGamepadName()
2016-11-01 14:39:57 +01:00
raysan5
6d3b11ef91
Support unordered charset, neither fixed first char
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Still requires some testing...
2016-11-01 00:58:21 +01:00
raysan5
3393fda384
Improve TTF loading
2016-10-31 20:39:30 +01:00
raysan5
673dcf9436
Comments tweaks
2016-10-31 20:39:03 +01:00
raysan5
cc917fbac6
Improve SpriteFont support
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LoadSpriteFontTTF() - TTF font loading with custom parameters
2016-10-31 15:38:15 +01:00
raysan5
16101ce3d8
Reorganize defines check
2016-10-31 13:56:57 +01:00
raysan5
836d3341a5
Renamed OpenAL32 dll library
2016-10-31 13:54:37 +01:00
raysan5
988d39029f
Support textures filtering
2016-10-29 22:17:19 +02:00
raysan5
43fd9ffe08
Tweak to avoid warnings
2016-10-29 22:16:54 +02:00
raysan5
02842a3e2f
Review gamepad inputs
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Added funtion: GetGamepadButtonPressed() - This function can be useful
for custom gamepad configuration
2016-10-27 13:41:43 +02:00
raysan5
4ff98f34bb
Function to set texture parameters -IN PROGRESS-
2016-10-27 13:40:48 +02:00
raysan5
5c80f65082
Funtions added to set texture parameters
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SetTextureFilter()
SetTextureWrap()
2016-10-27 13:40:17 +02:00
raysan5
137057f499
Function added: GenSpriteFont()
2016-10-27 13:39:47 +02:00
raysan5
6d34adbd60
Improving sprite fonts support...
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Support grayscale (8 bit) textures for fonts
Load unordered chars data above char 126
2016-10-24 19:11:29 +02:00
raysan5
1142d4edae
Force threads to finish on CloseWindow()
2016-10-24 19:08:23 +02:00
Ray
b8ce680511
Improved Android support
2016-10-18 00:15:23 +02:00
raysan5
0ce7f0c409
Some work on multiple inputs...
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- Corrected bug and tested new gamepad system
- Reviewed Android key inputs system, unified with desktop
- Reorganize mouse functions on core
2016-10-17 18:18:13 +02:00
raysan5
d5e0f4e84e
Added notes on vr tracking -> camera update
2016-10-17 17:02:33 +02:00