Nikita K
aad51d4704
BINDINGS.md: Janet bindings supported version update ( #3083 )
2023-05-27 13:11:33 +02:00
Jason Liang
20860e2ba0
Fix a link in the FAQ ( #3082 )
2023-05-27 09:27:44 +02:00
Ray
5ef50ae139
REVIEWED: ImageRotate()
formatting
2023-05-26 14:01:19 +02:00
LuraMoth
144ae120ab
Add new file formats to FAQ ( #3079 )
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I noticed some file formats from the new release of raylib were missing so I decided to help out and update it!
2023-05-25 09:15:53 +02:00
Dane Madsen
e465ed0850
Added ImageRotate ( #3078 )
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* Added ImageRotate
* Quick rename of the example
* Update ImageRotate by changing doubles to floats and checking code convention
* Update API
2023-05-24 09:22:51 +02:00
Ray
bf69b38056
Added security check to file reading (memory allocations)
2023-05-22 16:08:14 +02:00
Ray
2937f2010c
Review coding conventions
2023-05-22 16:06:03 +02:00
Dane Madsen
a4a6d4da8a
Add GenImageGradientSquare ( #3077 )
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* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
2023-05-22 15:20:28 +02:00
Ray
84ae26cdc0
Update raylib.h
2023-05-21 11:35:25 +02:00
Dane Madsen
e96dc46d38
Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient ( #3074 )
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* Replaced GenImageGradientH and GenImageGradientV with GenImageLinearGradient
* renamed GenImageLinearGradient to GenImageGradientLinear
2023-05-21 11:33:47 +02:00
Ray
1b4634702c
Minor tweak
2023-05-21 11:20:42 +02:00
Ray
3a841ac130
REVIEWED: GenImagePerlinNoise()
, clamp values #3071
2023-05-21 10:28:04 +02:00
Ray
f31df7521a
REVIEWED: GenImagePerlinNoise()
, no change
2023-05-21 00:14:09 +02:00
Ray
51387dfbfb
tweak
2023-05-18 16:14:18 +02:00
Ray
a3e78c5453
Update README.md
2023-05-18 12:00:51 +02:00
Ray
fe6973a4f6
Update README.md
2023-05-18 11:59:35 +02:00
Ray
76e39e502c
Update rtextures.c
2023-05-17 23:14:14 +02:00
Ray
3a3e672804
UPDATE: miniaudio v0.11.12 --> v0.11.16
2023-05-17 11:54:32 +02:00
Ray
c3f049fd74
review formatting
2023-05-16 11:02:00 +02:00
Le Juez Victor
675efbda3b
Fix Android app freeze after calling CloseWindow() ( #3067 )
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Fixed that the Android application was not closed properly after calling `CloseWindow()` and continued to run.
2023-05-16 11:00:44 +02:00
Ray
e17cf9ecd7
REVIEWED: Formating
2023-05-15 11:30:31 +02:00
Pixel Phobic
3f8ef4e05f
Updated (rcamera) To Add Analog Stick Cam Controls ( #3066 )
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I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller.
I Added a Couple Lines to the UpdateCamera Function :)
2023-05-15 11:25:44 +02:00
Crynux
3438325e7d
Update rmodels.c; free fileData for LoadModelAnimationsGLTF ( #3065 )
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fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it.
2023-05-15 11:24:37 +02:00
Gamer-Kold
6b92d71ea1
Reverted commits that deprecated the build.zig files, and added a note to all of them stating version of zig they were using ( #3060 )
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* Revert "Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) (#3045 )"
This reverts commit de748dfffefeba1ba9bcf0c90c538d32c9cb2020 so that zig
build script works with master branch of zig.
* Added a note to build.zig files that denotes what version of zig they have been tested with.
* Standardised the note in the build.zig files
2023-05-15 11:23:36 +02:00
hamyy
26a3536958
GetCurrentMonitor() bugfix ( #3058 )
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* GetCurrentMonitor() bugfix
* GetCurrentMonitor() bugfix
2023-05-14 21:20:43 +02:00
lesleyrs
818312683e
update cmake example project ( #3062 )
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* update cmake example project
* off is the correct one
2023-05-14 21:15:32 +02:00
Michael Scherbakow
cc17a7656c
Update build.zig be be able to build with current zig master ( #3064 )
2023-05-14 21:14:16 +02:00
JupiterRider
5978358e58
Update BINDINGS.md ( #3053 )
2023-05-11 19:48:53 +02:00
Ray
452e3b494c
REVIEWED: GetCollisionRec()
2023-05-10 19:25:12 +02:00
manuel5975p
af4b97a301
Update GetCollisionRec ( #3052 )
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* Update rshapes.c
Add a much more efficient GetCollisionRec implementation
* Update GetCollisionRec
Replace macros with ternary operators
2023-05-10 19:19:59 +02:00
Ray
152262dbfc
Update cgltf.h
2023-05-10 12:48:17 +02:00
Ray
fe595d60f7
Remove trailing spaces
2023-05-08 18:57:36 +02:00
Kenta
81e2c97095
Update BINDINGS.md ( #3050 )
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Update C3 binding to use Raylib version 4.5
2023-05-08 16:00:21 +02:00
Shoozza
204c6765bd
Fix vs code project ( #3048 )
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* Modify remove trailing whitespace
* Fix invalid SetCameraMode call and missing argument to UpdateCamera for VSCode project
2023-05-07 20:22:37 +02:00
Scott Helvick
05e71f990c
Version bump for CL bindings ( #3049 )
2023-05-07 20:21:47 +02:00
Alfred Reinold Baudisch
53b7b26c45
Added ModelAnimation.name, initially with GLTF animation names loaded ( #3044 )
2023-05-07 10:33:14 +02:00
Gamer-Kold
de748dfffe
Fixed broken build.zig files. Now works with latest stable compiler (as of commit, latest is 0.10.1) ( #3045 )
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Co-authored-by: Talha Qamar <qamartalha@proton.me>
2023-05-06 12:04:40 +02:00
Ray
5573f0f1c7
REVIEWED: Ligthmap example
2023-05-04 20:35:20 +02:00
Jussi Viitala
abcbd9817e
Lightmap example. ( #3043 )
2023-05-04 20:21:35 +02:00
Ray
a48bb6e1ed
ADDED: Comment to clarify raymath semantics
2023-05-02 20:51:54 +02:00
Ray
fc56940055
REVIEWED: ExportDataAsCode()
2023-05-02 20:40:45 +02:00
Ray
3a21301724
ADDED: Comment about Matrix conventions
2023-05-02 19:29:14 +02:00
Ray
7d68aa6869
REVIEWED: Modules description layout
2023-05-01 14:04:22 +02:00
Ray
a4a5a798bd
Update rlgl_compute_shader.c
2023-05-01 14:03:32 +02:00
star-tek-mb
ed2caa1277
fix for latest zig master ( #3037 )
2023-05-01 11:02:34 +02:00
Ray
59596e4266
Update rcore.c
2023-04-29 20:39:36 +02:00
Thiago P
66f0de2807
WingBGI now leads to the correct website! ( #3033 )
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The old link led to an unregistered site (http://www.codecutter.net/tools/winbgim/ ). The actual domain has changed to (https://winbgim.codecutter.org/ ).
I checked the wayback machine, it's the same site, take a look: https://web.archive.org/web/20190421035959/http://www.codecutter.net/tools/winbgim/ .
2023-04-29 20:34:14 +02:00
Le Juez Victor
662dfad670
Correction of values used only once in GenMeshCubicmap ( #3032 )
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* Correction of values used only once in GenMeshCubicmap
The mapWidth and mapHeight values were only used as a limit in the for loop when they could be used throughout the function.
* mapWidth and mapHeight removed from GenMeshCubicmap
mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
2023-04-29 17:03:19 +02:00
kolunmi
98cb7a19a1
ensure distance is greater than 0 in CameraMoveToTarget ( #3031 )
2023-04-27 22:17:57 +02:00
Ray
e2996f167e
Update rtextures.c
2023-04-25 20:01:26 +02:00