REVIEWED: `ImageRotate()` formatting

This commit is contained in:
Ray 2023-05-26 14:01:19 +02:00
parent 144ae120ab
commit 5ef50ae139
1 changed files with 15 additions and 15 deletions

View File

@ -2128,27 +2128,27 @@ void ImageRotate(Image *image, int degrees)
if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats");
else
{
float rad = degrees * PI / 180.0f;
float rad = degrees*PI/180.0f;
float sinRadius = sin(rad);
float cosRadius = cos(rad);
int width = abs(image->width * cosRadius) + abs(image->height * sinRadius);
int height = abs(image->height * cosRadius) + abs(image->width * sinRadius);
int width = fabsf(image->width*cosRadius) + fabsf(image->height*sinRadius);
int height = fabsf(image->height*cosRadius) + fabsf(image->width*sinRadius);
int bytesPerPixel = GetPixelDataSize(1, 1, image->format);
unsigned char *rotatedData = (unsigned char *)RL_CALLOC(width * height, bytesPerPixel);
unsigned char *rotatedData = (unsigned char *)RL_CALLOC(width*height, bytesPerPixel);
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
float oldX = ((x - width / 2.0f) * cosRadius + (y - height / 2.0f) * sinRadius) + image->width / 2.0f;
float oldY = ((y - height / 2.0f) * cosRadius - (x - width / 2.0f) * sinRadius) + image->height / 2.0f;
float oldX = ((x - width/2.0f)*cosRadius + (y - height/2.0f)*sinRadius) + image->width/2.0f;
float oldY = ((y - height/2.0f)*cosRadius - (x - width/2.0f)*sinRadius) + image->height/2.0f;
if (oldX >= 0 && oldX < image->width && oldY >= 0 && oldY < image->height)
if ((oldX >= 0) && (oldX < image->width) && (oldY >= 0) && (oldY < image->height))
{
int x1 = (int)floor(oldX);
int y1 = (int)floor(oldY);
int x1 = (int)floorf(oldX);
int y1 = (int)floorf(oldY);
int x2 = MIN(x1 + 1, image->width - 1);
int y2 = MIN(y1 + 1, image->height - 1);
@ -2157,14 +2157,14 @@ void ImageRotate(Image *image, int degrees)
for (int i = 0; i < bytesPerPixel; i++)
{
float f1 = ((unsigned char *)image->data)[(y1 * image->width + x1) * bytesPerPixel + i];
float f2 = ((unsigned char *)image->data)[(y1 * image->width + x2) * bytesPerPixel + i];
float f3 = ((unsigned char *)image->data)[(y2 * image->width + x1) * bytesPerPixel + i];
float f4 = ((unsigned char *)image->data)[(y2 * image->width + x2) * bytesPerPixel + i];
float f1 = ((unsigned char *)image->data)[(y1*image->width + x1)*bytesPerPixel + i];
float f2 = ((unsigned char *)image->data)[(y1*image->width + x2)*bytesPerPixel + i];
float f3 = ((unsigned char *)image->data)[(y2*image->width + x1)*bytesPerPixel + i];
float f4 = ((unsigned char *)image->data)[(y2*image->width + x2)*bytesPerPixel + i];
float val = f1 * (1 - px) * (1 - py) + f2 * px * (1 - py) + f3 * (1 - px) * py + f4 * px * py;
float val = f1*(1 - px)*(1 - py) + f2*px*(1 - py) + f3*(1 - px)*py + f4*px*py;
rotatedData[(y * width + x) * bytesPerPixel + i] = (unsigned char)val;
rotatedData[(y*width + x)*bytesPerPixel + i] = (unsigned char)val;
}
}
}