ensure distance is greater than 0 in CameraMoveToTarget (#3031)

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kolunmi 2023-04-27 13:17:57 -07:00 committed by GitHub
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@ -294,7 +294,7 @@ void CameraMoveToTarget(Camera *camera, float delta)
distance += delta;
// Distance must be greater than 0
if (distance < 0) distance = 0.001f;
if (distance <= 0) distance = 0.001f;
// Set new distance by moving the position along the forward vector
Vector3 forward = GetCameraForward(camera);