mirror of https://github.com/raysan5/raylib
Updated (rcamera) To Add Analog Stick Cam Controls (#3066)
I Noticed While Writing Some code for My Game im Making that there Isn't an Easy way to control the Camera With The Analog Sticks on Controller. I Added a Couple Lines to the UpdateCamera Function :)
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@ -447,14 +447,28 @@ void UpdateCamera(Camera *camera, int mode)
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if (IsKeyDown(KEY_Q)) CameraRoll(camera, -CAMERA_ROTATION_SPEED);
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if (IsKeyDown(KEY_E)) CameraRoll(camera, CAMERA_ROTATION_SPEED);
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CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
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CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
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// Camera movement
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if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (IsKeyDown(KEY_D)) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (!IsGamepadAvailable(0)){
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CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
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CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
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if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (IsKeyDown(KEY_S)) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (IsKeyDown(KEY_D)) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
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}
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else {
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// Simple Controller Support
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CameraYaw(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
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CameraPitch(camera, -(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 2)*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) <= -0.75f) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) <= -0.75f) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) >= 0.75f) CameraMoveForward(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);
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if (GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) >= 0.75f) CameraMoveRight(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
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}
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//if (IsKeyDown(KEY_SPACE)) CameraMoveUp(camera, CAMERA_MOVE_SPEED);
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//if (IsKeyDown(KEY_LEFT_CONTROL)) CameraMoveUp(camera, -CAMERA_MOVE_SPEED);
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}
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