Commit Graph

5358 Commits

Author SHA1 Message Date
Ray
0fa295c72d Review formating to follow raylib style conventions 2021-07-23 18:16:08 +02:00
Luiz Pestana
4a01139c8d
Ignore generated example binaries (#1884) 2021-07-23 18:04:09 +02:00
GoldenThumbs
64e786fe28
Add example shaders_shapes_outline.c (#1883) 2021-07-18 23:45:13 +02:00
Luiz Pestana
5c76c33d7d
Raspberry RPI/DRM keyboard fix (#1879)
Legacy keyboard support was blocking the render loop, also it was keeping the last key status until the next key.
2021-07-17 20:27:48 +02:00
630Studios
53bb87c8fb
[Models] Better Fix for GenMeshTangents issue #1876 (#1878)
* GenMeshTangents Fix

* GenMeshTangents Fix - Comment Update

* GenMeshTangents Fix - Comment Update final

* Code Style Changes

* Code Style Changes Final

* Code Style Changes Final 2

* GenMeshTangents better handling for issue #1876

* GenMeshTangents better handling for issue #1876

* GenMeshTangents: Better fix for issue #1876

* vboId location fix
2021-07-17 01:33:49 +02:00
630Studios
9aaf7a8057
GenMeshTangents Fix (#1877)
* GenMeshTangents Fix

* GenMeshTangents Fix - Comment Update

* GenMeshTangents Fix - Comment Update final

* Code Style Changes

* Code Style Changes Final
2021-07-16 22:14:13 +02:00
raysan5
56cab4b6a9 REVIEWED: shaders_basic_lighting #1865
Simplified the example
2021-07-16 17:18:32 +02:00
raysan5
c4804c4c0c REVIEWED: Wrong normal matrix calculation #1870 2021-07-16 17:12:22 +02:00
raysan5
8809ae66c6 REVIEWED: Possible memory leak 2021-07-16 16:11:22 +02:00
raysan5
85dc2cc03a Minor format tweaks 2021-07-16 16:10:53 +02:00
raysan5
db4cfc9fbd Reviewed resources licenses 2021-07-16 16:10:35 +02:00
raysan5
7d2845a661 Improve assets license information 2021-07-16 14:29:20 +02:00
raysan5
30a3dae8a6 Update texel_checker.png 2021-07-16 14:27:56 +02:00
GoldenThumbs
59acb6dbea
Updated models.c (#1871)
- fixed issue where vertex positions being passed in place of vertex normals.
2021-07-13 12:18:52 +02:00
Humberto Yeverino Jr
8277597bcf
Fix Android multi-touch (#1869) 2021-07-13 12:17:47 +02:00
Daniel Nagy
8a46b5e6c0
Use 60 FPS for textures_image_loading example (#1867) 2021-07-11 18:47:31 +02:00
raysan5
ae230dae46 Update Makefile 2021-07-09 18:49:36 +02:00
raysan5
7062415aec WARNING on emscripten_set_fullscreenchange_callback() 2021-07-09 18:49:29 +02:00
raysan5
5ed814e950 Minor tweaks and comments 2021-07-09 17:36:20 +02:00
Tobias Mock
2156cd4a84
Update raylib-ocaml to 3.7 (#1864) 2021-07-09 00:00:53 +02:00
Ray
3a74534c39 Added a note 2021-07-07 21:41:45 +02:00
raysan5
4d438ed68d REVIEWED: RPI: Keyboard stdin input #1769 2021-07-06 18:25:00 +02:00
raysan5
bfff2c432c Minor tweaks on DRM system 2021-07-06 17:16:50 +02:00
raysan5
bcf3ad87e8 Update raylib.vcxproj 2021-07-05 20:00:53 +02:00
raysan5
a958cebdd9 Update audio_raw_stream.c 2021-07-05 19:47:50 +02:00
raysan5
e6aa713a37 REVIEWED: Need to set default buffer size for raw data #1770
This design should probably be changed...
2021-07-05 19:45:57 +02:00
Richard Smith
e18aad0653
Update BINDINGS.md (#1862) 2021-07-05 19:03:53 +02:00
raysan5
9aedfbec69 Review formatting 2021-07-05 18:45:17 +02:00
raysan5
c0ca8a74bc WARNING: BREAKING: REMOVED PLATFORM_UWP support
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK.

Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain.

And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
2021-07-05 12:34:23 +02:00
Ray
63b1860010
Update README.md 2021-07-05 11:52:50 +02:00
Ray
0c78b8d182
Update README.md 2021-07-05 11:52:31 +02:00
Ray
4e79e23a20
Update README.md 2021-07-05 11:52:13 +02:00
raysan5
dbb2bbf207 REMOVED: VS2017 project, outdated
This project has been superseded by VS2019 with a better configuration and more complete solution, including more examples
2021-07-04 20:58:18 +02:00
raysan5
64916ba232 REMOVED: Old VSCode project
It would be nice that TCC option was integrated in main VSCode project
2021-07-04 20:55:39 +02:00
Ray
8a7812f1f5
Update README.md 2021-07-04 20:51:57 +02:00
raysan5
d432d03aea REVIEWED: Infinite loop on closing #1861 2021-07-04 20:29:20 +02:00
raysan5
c15d08d6ec Review some comments 2021-07-03 21:48:35 +02:00
raysan5
f8753bda01 Update core.c 2021-07-03 21:31:52 +02:00
raysan5
652b17d68d Review variables initialization 2021-07-03 21:25:30 +02:00
raysan5
efba81442a Update link address for miniaudio 2021-07-03 21:25:05 +02:00
raysan5
1aec0a90bc Merge branch 'master' of https://github.com/raysan5/raylib 2021-07-01 21:43:24 +02:00
raysan5
f81dfce19f Minor tweaks 2021-07-01 21:43:13 +02:00
Calvin Day
2a70638e26
Added Raylib-J (#1860) 2021-07-01 20:30:22 +02:00
raysan5
1fe137db44 Create core_basic_screen_manager.png 2021-06-30 18:54:36 +02:00
raysan5
fe8dad48e2 ADDED: EXAMPLE: core_basic_screen_manager 2021-06-30 18:53:55 +02:00
raysan5
2cda1502a3 WARNING: REMOVED: Game templates
It's seems noone has ever used them
2021-06-30 18:38:39 +02:00
raysan5
a6728a2203 REVIEWED: emscripten versions 2021-06-30 17:12:58 +02:00
raysan5
9e7ca41f58 Remove trailing spaces 2021-06-30 16:39:07 +02:00
raysan5
0776f1e106 Merge branch 'master' of https://github.com/raysan5/raylib 2021-06-30 16:38:39 +02:00
raysan5
de4611ecf6 REVIEWED: Advance template 2021-06-30 16:38:23 +02:00