Updated models.c (#1871)
- fixed issue where vertex positions being passed in place of vertex normals.
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@ -860,7 +860,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
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if (mesh->normals != NULL)
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{
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// Enable vertex attributes: normals (shader-location = 2)
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void *normals = mesh->animNormals != NULL ? mesh->animNormals : mesh->vertices;
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void *normals = mesh->animNormals != NULL ? mesh->animNormals : mesh->normals;
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mesh->vboId[2] = rlLoadVertexBuffer(normals, mesh->vertexCount*3*sizeof(float), dynamic);
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rlSetVertexAttribute(2, 3, RL_FLOAT, 0, 0, 0);
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rlEnableVertexAttribute(2);
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