Updated models.c (#1871)

- fixed issue where vertex positions being passed in place of vertex normals.
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GoldenThumbs 2021-07-13 05:18:52 -05:00 committed by GitHub
parent 8277597bcf
commit 59acb6dbea
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@ -860,7 +860,7 @@ void UploadMesh(Mesh *mesh, bool dynamic)
if (mesh->normals != NULL)
{
// Enable vertex attributes: normals (shader-location = 2)
void *normals = mesh->animNormals != NULL ? mesh->animNormals : mesh->vertices;
void *normals = mesh->animNormals != NULL ? mesh->animNormals : mesh->normals;
mesh->vboId[2] = rlLoadVertexBuffer(normals, mesh->vertexCount*3*sizeof(float), dynamic);
rlSetVertexAttribute(2, 3, RL_FLOAT, 0, 0, 0);
rlEnableVertexAttribute(2);