Review variables initialization
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src/core.c
37
src/core.c
@ -54,7 +54,7 @@
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* #define SUPPORT_SSH_KEYBOARD_RPI (Raspberry Pi only)
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* Reconfigure standard input to receive key inputs, works with SSH connection.
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* WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other running processes or
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* blocking the device is not restored properly. Use with care.
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* blocking the device if not restored properly. Use with care.
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*
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* #define SUPPORT_MOUSE_CURSOR_POINT
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* Draw a mouse pointer on screen
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@ -638,7 +638,7 @@ static void InitKeyboard(void); // Initialize raw keyboa
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static void ProcessKeyboard(void); // Process keyboard events
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static void RestoreKeyboard(void); // Restore keyboard system
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#else
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static void InitTerminal(void); // Initialize terminal (block echo and signal short cuts)
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static void InitTerminal(void); // Initialize terminal (block echo and signal shortcuts)
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static void RestoreTerminal(void); // Restore terminal
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#endif
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@ -694,6 +694,7 @@ struct android_app *GetAndroidApp(void)
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return CORE.Android.app;
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}
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#endif
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#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && !defined(SUPPORT_SSH_KEYBOARD_RPI)
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// Initialize terminal (block echo and signal short cuts)
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static void InitTerminal(void)
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@ -725,6 +726,7 @@ static void InitTerminal(void)
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// Register terminal restore when program finishes
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atexit(RestoreTerminal);
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}
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// Restore terminal
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static void RestoreTerminal(void)
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{
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@ -737,6 +739,7 @@ static void RestoreTerminal(void)
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ioctl(STDIN_FILENO, KDSKBMODE, CORE.Input.Keyboard.defaultMode);
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}
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#endif
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// Initialize window and OpenGL context
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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void InitWindow(int width, int height, const char *title)
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@ -5663,7 +5666,7 @@ static void InitKeyboard(void)
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fcntl(STDIN_FILENO, F_SETFL, flags | O_NONBLOCK); // F_SETFL: Set the file status flags to the value specified
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// Save terminal keyboard settings and reconfigure terminal with new settings
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struct termios keyboardNewSettings;
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struct termios keyboardNewSettings = { 0 };
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tcgetattr(STDIN_FILENO, &CORE.Input.Keyboard.defaultSettings); // Get current keyboard settings
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keyboardNewSettings = CORE.Input.Keyboard.defaultSettings;
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@ -5827,9 +5830,9 @@ static void RestoreKeyboard(void)
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// Initialise user input from evdev(/dev/input/event<N>) this means mouse, keyboard or gamepad devices
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static void InitEvdevInput(void)
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{
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char path[MAX_FILEPATH_LENGTH];
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DIR *directory;
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struct dirent *entity;
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char path[MAX_FILEPATH_LENGTH] = { 0 };
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DIR *directory = NULL;
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struct dirent *entity = NULL;
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// Initialise keyboard file descriptor
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CORE.Input.Keyboard.fd = -1;
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@ -5873,18 +5876,18 @@ static void ConfigureEvdevDevice(char *device)
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#define LONG(x) ((x)/BITS_PER_LONG)
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#define TEST_BIT(array, bit) ((array[LONG(bit)] >> OFF(bit)) & 1)
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struct input_absinfo absinfo;
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unsigned long evBits[NBITS(EV_MAX)];
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unsigned long absBits[NBITS(ABS_MAX)];
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unsigned long relBits[NBITS(REL_MAX)];
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unsigned long keyBits[NBITS(KEY_MAX)];
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struct input_absinfo absinfo = { 0 };
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unsigned long evBits[NBITS(EV_MAX)] = { 0 };
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unsigned long absBits[NBITS(ABS_MAX)] = { 0 };
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unsigned long relBits[NBITS(REL_MAX)] = { 0 };
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unsigned long keyBits[NBITS(KEY_MAX)] = { 0 };
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bool hasAbs = false;
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bool hasRel = false;
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bool hasAbsMulti = false;
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int freeWorkerId = -1;
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int fd = -1;
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InputEventWorker *worker;
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InputEventWorker *worker = NULL;
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// Open the device and allocate worker
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//-------------------------------------------------------------------------------------------------------
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@ -6091,8 +6094,8 @@ static void PollKeyboardEvents(void)
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int fd = CORE.Input.Keyboard.fd;
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if (fd == -1) return;
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struct input_event event;
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int keycode;
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struct input_event event = { 0 };
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int keycode = -1;
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// Try to read data from the keyboard and only continue if successful
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while (read(fd, &event, sizeof(event)) == (int)sizeof(event))
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@ -6139,7 +6142,7 @@ static void PollKeyboardEvents(void)
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// Input device events reading thread
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static void *EventThread(void *arg)
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{
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struct input_event event;
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struct input_event event = { 0 };
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InputEventWorker *worker = (InputEventWorker *)arg;
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int touchAction = -1;
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@ -6327,7 +6330,7 @@ static void *EventThread(void *arg)
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// Initialize gamepad system
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static void InitGamepad(void)
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{
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char gamepadDev[128] = "";
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char gamepadDev[128] = { 0 };
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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@ -6369,7 +6372,7 @@ static void *GamepadThread(void *arg)
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};
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// Read gamepad event
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struct js_event gamepadEvent;
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struct js_event gamepadEvent = { 0 };
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while (!CORE.Window.shouldClose)
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{
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