Review variables initialization

This commit is contained in:
raysan5 2021-07-03 21:25:30 +02:00
parent efba81442a
commit 652b17d68d

View File

@ -54,7 +54,7 @@
* #define SUPPORT_SSH_KEYBOARD_RPI (Raspberry Pi only)
* Reconfigure standard input to receive key inputs, works with SSH connection.
* WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other running processes or
* blocking the device is not restored properly. Use with care.
* blocking the device if not restored properly. Use with care.
*
* #define SUPPORT_MOUSE_CURSOR_POINT
* Draw a mouse pointer on screen
@ -638,7 +638,7 @@ static void InitKeyboard(void); // Initialize raw keyboa
static void ProcessKeyboard(void); // Process keyboard events
static void RestoreKeyboard(void); // Restore keyboard system
#else
static void InitTerminal(void); // Initialize terminal (block echo and signal short cuts)
static void InitTerminal(void); // Initialize terminal (block echo and signal shortcuts)
static void RestoreTerminal(void); // Restore terminal
#endif
@ -694,6 +694,7 @@ struct android_app *GetAndroidApp(void)
return CORE.Android.app;
}
#endif
#if (defined(PLATFORM_RPI) || defined(PLATFORM_DRM)) && !defined(SUPPORT_SSH_KEYBOARD_RPI)
// Initialize terminal (block echo and signal short cuts)
static void InitTerminal(void)
@ -725,6 +726,7 @@ static void InitTerminal(void)
// Register terminal restore when program finishes
atexit(RestoreTerminal);
}
// Restore terminal
static void RestoreTerminal(void)
{
@ -737,6 +739,7 @@ static void RestoreTerminal(void)
ioctl(STDIN_FILENO, KDSKBMODE, CORE.Input.Keyboard.defaultMode);
}
#endif
// Initialize window and OpenGL context
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, const char *title)
@ -5663,7 +5666,7 @@ static void InitKeyboard(void)
fcntl(STDIN_FILENO, F_SETFL, flags | O_NONBLOCK); // F_SETFL: Set the file status flags to the value specified
// Save terminal keyboard settings and reconfigure terminal with new settings
struct termios keyboardNewSettings;
struct termios keyboardNewSettings = { 0 };
tcgetattr(STDIN_FILENO, &CORE.Input.Keyboard.defaultSettings); // Get current keyboard settings
keyboardNewSettings = CORE.Input.Keyboard.defaultSettings;
@ -5827,9 +5830,9 @@ static void RestoreKeyboard(void)
// Initialise user input from evdev(/dev/input/event<N>) this means mouse, keyboard or gamepad devices
static void InitEvdevInput(void)
{
char path[MAX_FILEPATH_LENGTH];
DIR *directory;
struct dirent *entity;
char path[MAX_FILEPATH_LENGTH] = { 0 };
DIR *directory = NULL;
struct dirent *entity = NULL;
// Initialise keyboard file descriptor
CORE.Input.Keyboard.fd = -1;
@ -5873,18 +5876,18 @@ static void ConfigureEvdevDevice(char *device)
#define LONG(x) ((x)/BITS_PER_LONG)
#define TEST_BIT(array, bit) ((array[LONG(bit)] >> OFF(bit)) & 1)
struct input_absinfo absinfo;
unsigned long evBits[NBITS(EV_MAX)];
unsigned long absBits[NBITS(ABS_MAX)];
unsigned long relBits[NBITS(REL_MAX)];
unsigned long keyBits[NBITS(KEY_MAX)];
struct input_absinfo absinfo = { 0 };
unsigned long evBits[NBITS(EV_MAX)] = { 0 };
unsigned long absBits[NBITS(ABS_MAX)] = { 0 };
unsigned long relBits[NBITS(REL_MAX)] = { 0 };
unsigned long keyBits[NBITS(KEY_MAX)] = { 0 };
bool hasAbs = false;
bool hasRel = false;
bool hasAbsMulti = false;
int freeWorkerId = -1;
int fd = -1;
InputEventWorker *worker;
InputEventWorker *worker = NULL;
// Open the device and allocate worker
//-------------------------------------------------------------------------------------------------------
@ -6091,8 +6094,8 @@ static void PollKeyboardEvents(void)
int fd = CORE.Input.Keyboard.fd;
if (fd == -1) return;
struct input_event event;
int keycode;
struct input_event event = { 0 };
int keycode = -1;
// Try to read data from the keyboard and only continue if successful
while (read(fd, &event, sizeof(event)) == (int)sizeof(event))
@ -6139,7 +6142,7 @@ static void PollKeyboardEvents(void)
// Input device events reading thread
static void *EventThread(void *arg)
{
struct input_event event;
struct input_event event = { 0 };
InputEventWorker *worker = (InputEventWorker *)arg;
int touchAction = -1;
@ -6327,7 +6330,7 @@ static void *EventThread(void *arg)
// Initialize gamepad system
static void InitGamepad(void)
{
char gamepadDev[128] = "";
char gamepadDev[128] = { 0 };
for (int i = 0; i < MAX_GAMEPADS; i++)
{
@ -6369,7 +6372,7 @@ static void *GamepadThread(void *arg)
};
// Read gamepad event
struct js_event gamepadEvent;
struct js_event gamepadEvent = { 0 };
while (!CORE.Window.shouldClose)
{