Review some comments

This commit is contained in:
raysan5 2021-07-03 21:48:35 +02:00
parent f8753bda01
commit c15d08d6ec

View File

@ -363,15 +363,15 @@ typedef struct CoreData {
#endif
#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
#if defined(PLATFORM_DRM)
int fd; // /dev/dri/... file descriptor
int fd; // File descriptor for /dev/dri/...
drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector
int modeIndex; // index of the used mode of connector->modes
drmModeCrtc *crtc; // crt controller
struct gbm_device *gbmDevice; // device of Generic Buffer Management (GBM, native platform for EGL on DRM)
struct gbm_surface *gbmSurface; // surface of GBM
struct gbm_bo *prevBO; // previous used GBM buffer object (during frame swapping)
uint32_t prevFB; // previous used GBM framebufer (during frame swapping)
#endif
int modeIndex; // Index of the used mode of connector->modes
drmModeCrtc *crtc; // CRT controller
struct gbm_device *gbmDevice; // GBM device (Generic Buffer Management, native platform for EGL on DRM)
struct gbm_surface *gbmSurface; // GBM surface
struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping)
uint32_t prevFB; // Previous GBM framebufer (during frame swapping)
#endif // PLATFORM_DRM
EGLDisplay device; // Native display device (physical screen connection)
EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
EGLContext context; // Graphic context, mode in which drawing can be done
@ -2687,8 +2687,6 @@ void SetConfigFlags(unsigned int flags)
// NOTE TRACELOG() function is located in [utils.h]
// Takes a screenshot of current screen (saved a .png)
// NOTE: This function could work in any platform but some platforms: PLATFORM_ANDROID and PLATFORM_WEB
// have their own internal file-systems, to dowload image to user file-system some additional mechanism is required
void TakeScreenshot(const char *fileName)
{
unsigned char *imgData = rlReadScreenPixels(CORE.Window.render.width, CORE.Window.render.height);