Commit Graph

3049 Commits

Author SHA1 Message Date
Ray
e811279a75 Review code formatting on ColorFromHSV()
Following raylib notation rules
2019-01-14 13:49:17 +01:00
Ray
c16fcddf8b
Merge pull request #722 from Demizdor/master
Added ColorFromHSV()
2019-01-14 13:43:06 +01:00
Demizdor
da1714f411 Added ColorFromHSV() 2019-01-14 12:49:00 +02:00
Ray
49a69e3e27 Allow capturing transparent background 2019-01-11 18:55:04 +01:00
Ray
e13975beeb Some security checks added 2019-01-11 18:54:48 +01:00
Ray
25205b5113 Reverted flag value (but kept order)
This specific change could be very annoying for people already using FLAG_MSAA_4X_HINT, their programs will compile correctly but window won't be shown...
2019-01-11 12:21:02 +01:00
Ray
7132ba44db Reviewed latest PR 2019-01-10 17:06:26 +01:00
Ray
91ea007478
Merge pull request #719 from MarcoLizza/window-visibility
Window visibility
2019-01-10 16:57:30 +01:00
Ray
56173d7cf4
Merge branch 'master' into window-visibility 2019-01-10 16:57:15 +01:00
Marco Lizza
6056a2a5cf Reworking API upon suggestion. 2019-01-10 16:43:21 +01:00
Ray
93471b0a7c WARNING: Renamed module: audio -> raudio
Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change.

Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning  "very fast", an analogy that fits perfectly to the usefulness and performance of the library!

Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10 16:32:40 +01:00
Marco Lizza
c743734235 Ditto. 2019-01-10 14:55:25 +01:00
Marco Lizza
a15251bcdb Adding window visibility functions. 2019-01-10 14:55:19 +01:00
Marco Lizza
5adcc30a2e Adding window visibility configuration flag. 2019-01-10 14:54:55 +01:00
Ray
64fd131ed5 Some improvements on SetShaderValue()
- Unsigned int not supported on OpenGL ES 2.0 -> Removed
- Reorganized enum -> Removed BOOL (not uniformType)
- Support sample2D uniform type
2019-01-10 12:28:23 +01:00
Ray
55f8dbc755 WARNING: Redesigned SetShaderValue() 2019-01-10 11:25:26 +01:00
Ray
7c4a0f963d Reviewed path 2019-01-10 11:24:34 +01:00
Ray
35bcbd1b60
Merge pull request #718 from MarcoLizza/shaders-uniforms-array
Shaders uniforms array
2019-01-09 17:01:59 +01:00
Marco Lizza
0c5bee4c9a Limiting FPS to 60 for uniformity with other examples. 2019-01-09 16:33:09 +01:00
Marco Lizza
0fe56b1674 Adding basic palette-switching example using uniform arrays. 2019-01-09 16:20:56 +01:00
Marco Lizza
73597332b6 Adding uniform array support for shaders. 2019-01-09 16:18:00 +01:00
Marco Lizza
adf0c64864 Fixing typo in examples makefile, preventing build. 2019-01-09 16:08:10 +01:00
Ray
df54e73b21 Update shell.html 2019-01-08 21:05:23 +01:00
Ray
185ac9bdc1
Merge pull request #717 from neonmoe/patch-build-scripts
Add project/scripts
2019-01-08 18:16:28 +01:00
Jens Pitkanen
fa250e5d17 Add project/scripts 2019-01-08 18:31:50 +02:00
Ray
010c655f79 Added required define on TCC compiler 2019-01-08 10:10:20 +01:00
Ahmad Fatoum
8bc4050377 Revert "core: workaround window not being rendered till moved on macOS Mojave"
This reverts commit 1fe6d9fc06.

Because upstream GLFW now contains a fix.
2019-01-08 09:03:22 +01:00
Ahmad Fatoum
c3d2b1b184 glfw: Update GLFW to current master
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave
problem of OpenGL windows not being rendered until moved or manually
updated.

Pull in the current master and rebase the three patches we have on top:
- two commits we have for reuse of the GLFW CMake build system for Wayland
It hasn't yet to be acknowledged upstream.
- one commit removing #include <windows.h> in glfw3native.h to avoid
duplicate declarations.

Fixes #655 and #665.
2019-01-08 09:03:22 +01:00
Ahmad Fatoum
f719de4bf8 external: glfw: Ignore {docs/examples/tests}/ directories 2019-01-08 09:03:22 +01:00
Ahmad Fatoum
182bdd2e0a Travis CI: bump installed wayland-protocols to v1.15
Move away from v1.12 as GLFW now requires >= 1.15.
2019-01-08 09:03:22 +01:00
Ahmad Fatoum
285de106d4
Travis CI: emscripten: properly fix failing CMake install stage
The .travis.yml is getting increasingly ugly. We should maybe consider
creating separate shell scripts for each target..
2019-01-06 23:09:20 +01:00
Ray
85a2cda36d
Added raylib-lua-ffi 2019-01-06 21:27:05 +01:00
Ray
b0345abd76
Added raylib-chaiscript and node-raylib 2019-01-06 21:22:23 +01:00
Ahmad Fatoum
dc415b9a5e
Travis CI: emscripten: fix failing CMake install stage 2019-01-06 21:14:46 +01:00
raysan5
1036de389a Some minor tweaks analyzing code
Specific textures generation code is quite redundant and not flexible for the user, I'm trying to figure out some easy way to allow raylib users to do the same without needing those functions (very specific and shader dependant). RenderTexture loading and Cubemap textures support must be improved.
2019-01-06 21:07:09 +01:00
Ahmad Fatoum
d3a46cc9d4
Travis CI: s/make/cmake --build/ for msvc compatibility
CMake defaults to generating a Visual Studio build on Windows,
which doesn't involve make. Thus use cmake --build to abstract
that detail away. We already do that in the appveyor.yml.

The install line is a bit hacky: cmake might not be in the search
path when using sudo, thus use "$(which cmake)" to get the path,
sudo doesn't seem to be available on the Travis CI windows
environment, so use $(which sudo) without quotes to expand to
nothing if that's the case...
2019-01-06 20:42:51 +01:00
Ahmad Fatoum
127c44dafe
Revert "Update .travis.yml"
This reverts commit 214aa0c1b0.
2019-01-06 19:53:17 +01:00
Ahmad Fatoum
4fb3527aa8
README.md: Change Travis Badge Branch to master
It was develop before, which is no longer used.
2019-01-06 15:55:39 +01:00
raysan5
f4fe7f4d4c Review BRDF texture generation
Actually, that function should be redesigned...
2019-01-06 15:49:29 +01:00
raysan5
5c614f6975 Some code tweaks 2019-01-05 19:24:42 +01:00
raysan5
a41cc08f9b Support screenshots and GIF capturing on Android and Web 2019-01-05 18:03:09 +01:00
raysan5
490e930665 Reviewed example 2019-01-05 17:25:35 +01:00
raysan5
1038e79b36 Corrected issue with text measure on Latin-1 chars
Considering chars inputs come in UTF8 form!
2019-01-05 15:04:18 +01:00
raysan5
0bacc978c3 Corrected issue on web 2019-01-04 15:48:25 +01:00
raysan5
214aa0c1b0 Update .travis.yml 2019-01-03 16:07:51 +01:00
raysan5
34d110bb3e Trying to get Windows build on Travis CI 2019-01-03 15:15:54 +01:00
raysan5
644eddda11 REMOVED: ShowLogo()
Same functionality could be achieved using FLAGS... but also considering removing raylib logo animation...
2019-01-03 13:55:59 +01:00
raysan5
d427f17210 REVIEWED some functions parameters
Decided to allow user to provide values directly instead of requiring a Vector2 struct, probably more confortable to use.

 - SetMousePosition()
 - SetMouseOffset()
 - SetMouseScale()
2019-01-03 13:53:20 +01:00
Ray
0333e5b6c2
Merge pull request #711 from ChrisDill/SetMouseOffset
Added SetMouseOffset
2019-01-03 13:35:28 +01:00
ChrisDill
f9c43dc379 Mouse functions changed
- SetMouseScale changed to take in a Vector2.
- Added mouseOffset global which is used in mouse read functions.
2019-01-02 19:09:34 +00:00