Commit Graph

6891 Commits

Author SHA1 Message Date
Ray 8b3c18de54 Updated GLFW for 64bit 2023-11-05 20:11:14 +01:00
Ray 925978ffde Update qoa.h 2023-11-05 19:41:22 +01:00
Ray 6ebfc6023b Update rl_gputex.h 2023-11-05 19:40:00 +01:00
Ray 57f77c3858 Update qoi.h 2023-11-05 19:39:57 +01:00
Ray 127d69e887
Update README.md 2023-11-05 19:24:45 +01:00
glowiak 17a968d2ed
Jaylib is now up-to-date (#3508) 2023-11-05 15:58:48 +01:00
Ray 53451e98a7 Updated open graph for examples 2023-11-05 13:02:29 +01:00
Ray cbf0324c34 Updating web shells open-graph info 2023-11-05 12:18:54 +01:00
freakmangd 39b539c42f
Allow raylib to be built with zig 0.11.0 and zig 0.12.0dev (master) (#3506)
* allow zig 0.11.0 and 0.12.0dev to build raylib

* update comment
2023-11-04 21:05:21 +01:00
Ray 32e4be6fb9 Update rcore.c 2023-11-03 22:23:50 +01:00
Ray 2d1b211920 ADDED: `LoadRandomSequence()`/`UnloadRandomSequence()` 2023-11-03 20:21:43 +01:00
AndreaBoroni 5da0074fed
Fixed Issue 3504 (#3505) 2023-11-03 19:12:42 +01:00
Ray 301d1b85ab Update raylib version to **raylib 5.0** 2023-11-02 18:18:27 +01:00
Ray 3c3e311190 Remove unneeded line on web platform 2023-11-02 18:18:05 +01:00
Ray 807516a991 Support OpenGL ES 3.0 building on Web
For some reason, the equivalent requested context (WebGL 2.0) is not provided, despite being properly requested.
2023-11-02 18:13:37 +01:00
Ray b40f93b9e3 Comments tweaks 2023-11-02 18:12:22 +01:00
Ray 01bbd42519 Update rprand.h 2023-11-02 18:11:13 +01:00
ubkp fe34fc7c6b
Partial fix the gesture system for DRM (#3502) 2023-11-02 17:35:11 +01:00
Caleb Barger ba75a7a23b
build.zig updates for 0.11.0 release. (#3501) 2023-11-02 09:14:34 +01:00
ubkp de1ceae4b0
[core] Fix gestures for `PLATFORM_DESKTOP_SDL` (#3499)
* Fix gestures for SDL

* Review the gesture handling for SDL

* Review 2
2023-11-02 09:13:41 +01:00
Ray 35d27fb11b REVIEWED: Pointers exposing not required for ES3 2023-11-02 09:04:05 +01:00
Ray d77c918d51 Update rcore_web.c 2023-11-01 16:24:06 +01:00
Ray c563490cf8 Update rcore_web.c 2023-11-01 15:28:31 +01:00
Ray 64d64cc181 REVIEWED: Potential code issues reported by CodeQL #3476 2023-11-01 15:28:18 +01:00
ubkp ba21b8d274
Moves keymapUS[] and fixes GetCharPressed for DRM (#3498) 2023-11-01 12:20:33 +01:00
Jeffery Myers 38205d67da
Remove unused structures from lighting fragment shaders (#3497) 2023-11-01 12:16:14 +01:00
Techuuu d4c0d3bebe
Update README.md (#3495)
* Update README.md

Fixed docs and improved.

* Update README.md

Done fixed it!

* Update README.md

Fixed!
2023-11-01 12:15:47 +01:00
Ray df0f7ba61e Update shaders_deferred_render.c 2023-10-31 20:59:08 +01:00
Ray aca854ccbf Update shaders_deferred_render.c 2023-10-31 20:46:10 +01:00
Ray 1407f6eb46 ADDED: `rlBlitFramebuffer()`, required for deferred render 2023-10-31 20:46:06 +01:00
Ray 15142a30f5 Update rmodels.c 2023-10-31 20:20:11 +01:00
Ray 43f36b9b05 REDESIGNED: `LoadOBJ()`, fix #3398
- Now triangulated  meshes are properly supported
 - Simplified code to consider issue situation
 - Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31 20:15:45 +01:00
Justin 3645244f9f
examples/shaders: Add an example for deferred shading (#3496)
* add example for deferred rendering/shading

* adapt convention

---------

Co-authored-by: 27justin <me@justin.cx>
2023-10-31 20:13:12 +01:00
Ray de7beef05d Remove trailing spaces 2023-10-31 15:54:52 +01:00
Ray f88604e6d5 Reviewed QOA seek PR 2023-10-31 15:54:38 +01:00
Ray 0a3567439d Comments tweaks 2023-10-31 15:49:42 +01:00
veins1 6842012748
Fix QOA seeking (#3494) 2023-10-31 15:48:24 +01:00
Ray 0d186a0557 REVIEWED: `LoadModel()`, removed cube fallback mechanism #3459 2023-10-31 11:32:07 +01:00
ubkp ab61bad168
Fix relative mouse mode for DRM (#3492) 2023-10-31 10:16:12 +01:00
ubkp d8acceca14
Fix example core_3d_camera_free (#3488) 2023-10-31 10:10:43 +01:00
Jett ff04d52f12
Added rlEnablePointMode (#3490)
for rendering meshes with points.
similar to wire mode.
(NOTE) they still backface cull, so disable that if you want to show the entire mesh.
2023-10-31 08:43:32 +01:00
Ray 7677e4b928 REVIEWED: `GetModelBoundingBox()` #3485 2023-10-30 20:41:33 +01:00
Ray b8fce54c0f Minor tweaks 2023-10-30 13:29:14 +01:00
Ray abdebc244d Update rcore.c 2023-10-30 13:14:15 +01:00
Ray 9642fffbbb REVIEWED: `GetRender*()` issue on macOS highDPI #3367 2023-10-30 13:13:31 +01:00
ubkp 15632876f7
Fix examples Makefile for SDL (#3486) 2023-10-30 12:02:35 +01:00
Ray ec91b44fb6 Merge branch 'master' of https://github.com/raysan5/raylib 2023-10-29 21:11:40 +01:00
Ray fc7dcff4a7 ADDED: Pseudo-random numbers generator! 2023-10-29 21:11:30 +01:00
ubkp 049a6d475d
Fix drm hang up on exit and mouse input issues (#3484) 2023-10-29 20:55:02 +01:00
Ray 09075d515a Some notes and comments 2023-10-29 20:44:32 +01:00