raysan5
7f2e67e924
Simplified MatrixMultiply() function
2016-01-06 17:22:24 +01:00
Ray
1ce010c7d4
Merge pull request #70 from victorfisac/develop
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Fixed Android bug and added physic buttons inputs
2016-01-06 17:16:03 +01:00
victorfisac
fe0cf8f9a9
Added some comments and fixed spaces
2016-01-05 13:58:20 +01:00
victorfisac
32508f6db1
Fixed Android lock screen bug
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- Fixed Android locking screen bug. OnDestroy() was called when locking
screen.
- Power button input must be handled by OS.
- AndroidManifest.xml is affected by configChanges="screenSize".
- Updated library header for android template.
2016-01-05 12:21:40 +01:00
victorfisac
1c23edd1e5
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-04 21:03:30 +01:00
victorfisac
ea50092356
Add Android physic buttons input detection
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- Added functions for detect when pressed, during down and when
released.
- Added defines for back, menu, volume up and down button numbers.
2016-01-04 21:00:20 +01:00
raysan5
891c4a458a
Matrix variables renaming
2016-01-04 20:02:57 +01:00
victorfisac
0c539cbf32
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
2016-01-04 19:28:52 +01:00
raysan5
70d405b41b
Added functionality: Storage values
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Two new functions added to save/load values as binary data:
- StorageSaveValue()
- StorageLoadValue()
2016-01-04 15:12:34 +01:00
raysan5
95da97fa74
Fixed bug: rlglGenerateMipmaps()
2016-01-04 15:09:44 +01:00
Ray
546c727520
Merge pull request #69 from victorfisac/develop
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Improved lighting and physac engine modules and added new example
2016-01-04 12:40:54 +01:00
victorfisac
1656d17b22
Fixed little bug in lighting blinn phong example
2016-01-03 18:24:20 +01:00
victorfisac
8fa5c9dce2
Added rigidbody force example image
2016-01-03 18:05:09 +01:00
victorfisac
b8b34a1b26
Added new physics example
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New physics example to see AddForceAtPosition() behaviour applied to 5
rigidbodies.
2016-01-03 17:58:16 +01:00
victorfisac
6608c5a8a7
Fixed physics basic example example name
2016-01-03 17:54:06 +01:00
victorfisac
a299bc289b
Improved and added functions to physac engine module
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- Improved physics calculations.
- Added AddForceAtPosition function (added to all enabled rigidbodies).
- Updated raylib header.
2016-01-03 17:53:29 +01:00
victorfisac
e0d8cceb65
Fixed lighting engine module newlines at end of file
2016-01-03 17:52:18 +01:00
raysan5
3a739c38c5
Updated Android project template
2016-01-03 13:01:42 +01:00
raysan5
d32feaa668
Reviewed Android inputs and gestures system
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Corrected Android processing for some inputs (BACK button, VOLUME
buttons)
Redesigned Gestures system (some work still required)
SetEnabledGestures() - Only support desired gestures (requires some
review)
2016-01-03 13:01:21 +01:00
raysan5
f269fb46ea
BUG: Gestures lib was processed two times
2016-01-03 12:57:44 +01:00
raysan5
63ea3449d3
Reorganized folders
2016-01-02 11:14:24 +01:00
raysan5
e97438114f
Reviewed code
2016-01-02 11:14:04 +01:00
raysan5
a5492dd5fc
Corrected compilation flag...
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...to avoid .mem file creation
2016-01-02 11:00:23 +01:00
raysan5
fa057f512f
Improved fonts support
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Added LoadBMFont() to load AngelCode fonts (.fnt)
Implemented LoadTTF() to load .ttf fonts (crappy packaging)
2016-01-02 10:45:51 +01:00
raysan5
55f0abbe99
Updated to latest version
2016-01-02 10:44:03 +01:00
raysan5
9f5c5dfff4
Added module: easings (header only)
2016-01-02 10:43:17 +01:00
raysan5
802f29fb0e
Eat Android Back key to avoid crash
2016-01-02 10:42:43 +01:00
raysan5
8a29e5eb5e
Updated version to avoid warning
2016-01-02 10:42:01 +01:00
raysan5
b804f38150
Small code tweaks
2016-01-02 10:41:37 +01:00
raysan5
46ea556593
Gestures system is automatically Init and Updated
2015-12-31 13:34:45 +01:00
raysan5
5335f262be
Updated makefiles
2015-12-31 13:34:03 +01:00
Ray
b11cda959d
Update lighting_blinn_phong.c
2015-12-30 13:46:01 +01:00
Ray
8c8e5bb7c8
Update and rename physics.c to physac.c
2015-12-30 13:43:53 +01:00
Ray
59cf0f6a42
Update and rename physics.h to physac.h
2015-12-30 13:42:59 +01:00
raysan5
5659249dfa
Some tweaks and details review
2015-12-30 13:35:03 +01:00
raysan5
b894a78385
Reviewed function GetCurrentTime() on WIN32
2015-12-30 13:34:45 +01:00
raysan5
3b45336929
Reviewed function: CheckCollisionCircleRec()
2015-12-30 13:34:00 +01:00
raysan5
da28cff0f6
Added function: SubText()
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Useful to get a piece of text, could be used for text typing animations
2015-12-30 13:33:26 +01:00
raysan5
5dbb93dbb4
Added function: ImageDither()
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Corrected some code details
2015-12-30 13:32:41 +01:00
Ray
6cb0603fbe
Merge pull request #67 from victorfisac/develop
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Fixed Android compilation with 1.3 updates
2015-12-30 13:24:39 +01:00
victorfisac
8e30bd1f69
Fixed and improved android template
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- Added gestures module functions.
- Fixed screen tap detection.
2015-12-30 04:43:24 +01:00
victorfisac
6e5ceaa30d
Fixed Android compilation with 1.3 updates
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- Fixed Android MakeFile adding gestures module.
- Fixed Android project template functions names.
- Updated compiled library and header.
2015-12-30 03:12:52 +01:00
Ray
e8c79f53a6
Merge pull request #66 from victorfisac/develop
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New matrix location points, lighting and physics engine modules with examples
2015-12-24 12:42:48 +01:00
victorfisac
e683fe88b9
Added physics engine-module and example
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- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.
- Fixed some writing mistakes of lighting module.
2015-12-21 21:12:35 +01:00
victorfisac
1bcb5ddd50
Added lighting engine module
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- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.
- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).
- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).
Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
victorfisac
4db2da9185
Added new matrix location points and extra functions
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- New model and view transformation matrix added, useful for shaders.
Modelview matrix not deleted to keep opengl 1.1 pipeline compatibility.
- New extra function added DrawModelWiresEx() to set a rotation and
scale transformations to a wire model drawing.
- Other writing and little audio.c bug fixed.
2015-12-21 16:42:13 +01:00
raysan5
1b39b2e261
Added BeginDrawingEx()
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BeginDrawing() function with extended parameters
2015-12-14 23:30:27 +01:00
raysan5
f144b6bae4
MeasureTextEx() - Added support for multi-line size measure
2015-12-09 20:57:50 +01:00
raysan5
2bd7245508
DrawTextureRec() function review to allow flipped rectangle
2015-12-09 20:22:42 +01:00
raysan5
b62f7c3057
Corrected bug
2015-12-09 20:21:58 +01:00