Fixed and improved android template
- Added gestures module functions. - Fixed screen tap detection.
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6e5ceaa30d
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@ -30,8 +30,9 @@ void android_main(struct android_app *app)
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const int screenHeight = 450;
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GameScreen currentScreen = LOGO;
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InitWindow(screenWidth, screenHeight, app);
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InitGesturesSystem(app);
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// TODO: Initialize all required variables and load all required data here!
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@ -50,7 +51,7 @@ void android_main(struct android_app *app)
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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switch(currentScreen)
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{
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case LOGO:
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@ -70,7 +71,7 @@ void android_main(struct android_app *app)
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// TODO: Update TITLE screen variables here!
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// Press enter to change to GAMEPLAY screen
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if (IsGestureDetected())
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if (GetGestureType() == GESTURE_TAP)
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{
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PlaySound(fx);
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currentScreen = GAMEPLAY;
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@ -81,8 +82,8 @@ void android_main(struct android_app *app)
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// TODO: Update GAMEPLAY screen variables here!
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// Press enter to change to ENDING screen
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if (IsGestureDetected())
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{
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if (GetGestureType() == GESTURE_TAP)
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{
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PlaySound(fx);
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currentScreen = ENDING;
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}
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@ -92,7 +93,7 @@ void android_main(struct android_app *app)
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// TODO: Update ENDING screen variables here!
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// Press enter to return to TITLE screen
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if (IsGestureDetected())
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if (GetGestureType() == GESTURE_TAP)
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{
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PlaySound(fx);
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currentScreen = TITLE;
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@ -100,6 +101,8 @@ void android_main(struct android_app *app)
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} break;
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default: break;
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}
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UpdateGestures();
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//----------------------------------------------------------------------------------
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// Draw
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