raysan5
04406c0f1a
Corrected minor framebuffer issue on OpenGL ES 2.0
2020-09-18 02:14:05 +02:00
raysan5
cdc8850e68
WARNING: REDESIGN of rlgl framebuffers API #721
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This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders.
Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities...
Some functions of the API have been also simplified or even removed.
rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
2020-09-18 02:11:49 +02:00
raysan5
fa2c114636
WARNING: struct RenderTexture2D: Removed depthTexture
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Not required anymore, attachment type is queried when required
2020-09-17 13:44:03 +02:00
raysan5
6da3c1e7c3
Reverted previous change
2020-09-16 16:37:31 +02:00
raysan5
cbdb9bfe42
REVIEWED: UnloadShader() issue
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Avoid unloading default shader, raylib will take care of it
2020-09-16 16:33:17 +02:00
raysan5
b870b9f828
Minor: remove tabs
2020-09-16 13:17:31 +02:00
raysan5
90befff4b8
Make sure to detach data before deleting
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Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
2020-09-16 13:17:16 +02:00
raysan5
11fbd49b73
Avoid GETCWD() warning #1371
2020-09-16 11:44:48 +02:00
raysan5
43d82c1f21
Add security checks when loading data from memory
2020-09-16 11:33:56 +02:00
raysan5
c5c156d65e
Review GenDrawCube() and GenDrawQuad()
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Better organized and commented
2020-09-15 13:44:04 +02:00
raysan5
2d96196d25
REVIEWED: SaveWAV() to use memory write insted of file
2020-09-15 13:17:10 +02:00
raysan5
405d3fac0c
Corrected issue with floor() #1377
2020-09-15 11:40:51 +02:00
raysan5
0983d7b45c
Solved issues when compiled for OpenGL 1.1
2020-09-15 11:30:20 +02:00
Ray
8cf0be4b6c
Review memory loading functions signesness
2020-09-14 19:20:38 +02:00
raysan5
5073619962
REVIEWED: GetTextureData(), allow retrieving 32bit float data
2020-09-14 16:03:45 +02:00
raysan5
43b9113c0c
Reverted some previous changes...
2020-09-14 15:55:31 +02:00
raysan5
d7853127db
Reviewed some structs to reduce size and padding
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Also updated raylib Wiki about struct sizes in 32bit and 64bit
2020-09-14 15:36:50 +02:00
ArnautDaniel
ddba31d423
Add Gforth bindings and update Factor bindings ( #1375 )
2020-09-13 21:37:55 +02:00
Ray
c196b09d33
Remove function declaration added by error
2020-09-13 16:43:19 +02:00
Ray
db652daf42
ADDED: LoadFontFromMemory() (TTF only) #1327
2020-09-13 16:42:31 +02:00
Ray
88c5deac87
WARNING: REDESIGNED: LoadFontData()
2020-09-13 16:41:52 +02:00
Ray
250a0e3592
Minor tweak
2020-09-13 16:40:34 +02:00
Ray
63b739bbfa
Corrected issue on log
2020-09-13 16:01:51 +02:00
Ray
dace2172d1
Update cgltf library to v1.7
2020-09-13 15:55:48 +02:00
Ray
5b60a743bd
ADDED: LoadWaveFromMemory() #1327
2020-09-13 15:38:57 +02:00
Ray
768b29dd74
ADDED: LoadImageFromMemory() #1327
2020-09-13 15:37:15 +02:00
Ray
cb8cbb038b
WARNING: RENAMED: GetExtension() to GetFileExtension()
2020-09-13 14:07:08 +02:00
raysan5
f1ed8be5d7
REDESIGNED: ColorFromHSV()
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Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
raysan5
85d5744679
REVIEW: glfwSetWindowMaximizeCallback() not available on web
2020-09-07 15:34:21 +02:00
georgjz
311aa0ab58
Added Gambit Scheme to bindings ( #1369 )
2020-09-05 16:25:04 +02:00
Ray
6120ec9437
Added QuickJS-raylib version
2020-09-02 12:42:35 +02:00
Ray
4bc918fb9f
Added some more versions to bindings
2020-09-02 11:27:59 +02:00
Rabia Alhaffar
17b01e3b7a
Added more versions info! ( #1366 )
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Co-authored-by: Ray <raysan5@gmail.com>
2020-09-02 11:03:54 +02:00
Rob Loach
900a28c165
Add versions for various bindings ( #1365 )
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- raylib-cpp
- raylib-lua-sol
- node-raylib
- raylib-js
- raylib-chaiscript
- raylib-squirrel
Co-authored-by: Ray <raysan5@gmail.com>
2020-09-02 11:02:54 +02:00
Rabia Alhaffar
9781e1ca8f
Update BINDINGS.md ( #1364 )
2020-09-02 00:02:50 +02:00
Ray
796f61d447
Added some versions... PLEASE HELP!
2020-09-01 23:31:12 +02:00
Ray
76ceb1daaa
Added go-raylib binding and some versions
2020-09-01 23:27:27 +02:00
Ray
ed6d27f495
Add langauge links and version field (to be filled)
2020-09-01 23:17:46 +02:00
raysan5
1134024985
Update rlgl.h
2020-09-01 21:27:47 +02:00
raysan5
05cdaf7d01
MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath]
2020-09-01 21:08:45 +02:00
raysan5
a1422ba1c1
Review custom blend modes mechanism
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rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users.
In any case, new blending modes could be added if required.
2020-09-01 21:02:19 +02:00
cedemax
bfafb80cde
Multiple blendmodes ( #1324 )
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Co-authored-by: max <max.cedercreutz@cetopo.com>
2020-09-01 20:33:49 +02:00
Juan Medina
dcbe481a28
adding new windows functions ( #1357 )
2020-09-01 20:29:13 +02:00
Ray
e4d891fa37
Added some missing bindings
2020-08-31 18:54:04 +02:00
raysan5
ffe2364334
Update miniaudio to version 0.10.18
2020-08-30 20:01:38 +02:00
raysan5
8b5485f822
Remove unused variable
2020-08-30 20:00:56 +02:00
smaludzi
8d615a99f6
Added Never language to the list of bindings. ( #1361 )
2020-08-30 19:58:30 +02:00
Ray
103df6c408
Added raylib-ocaml
2020-08-29 18:42:40 +02:00
raysan5
945a02798b
DrawTextEx(): Minor tweak
2020-08-29 13:57:59 +02:00
Ray
9da0656c2f
Update CI badges links
2020-08-23 21:21:31 +02:00