Ray
51db3b589d
Review function name on RAUDIO_STANDALONE
2020-02-18 18:14:22 +01:00
Ray
b18940d3c6
Remove spaces
2020-02-18 18:03:28 +01:00
Ray
3f25c52a29
Some security checks in case music is not properly loaded
2020-02-18 16:30:52 +01:00
Ray
39e73ccc4d
[text] TextLength() security check
2020-02-17 00:47:05 +01:00
Ray
df4b55d657
Comment fprintf() calls
2020-02-17 00:46:41 +01:00
Ray
80dbbef0f5
Update Notepad++ intellisense
2020-02-14 23:48:40 +01:00
Ray
23b75281ad
Add function prototype
2020-02-14 23:10:02 +01:00
Ray
91b2dc2aa9
[raudio] ADDED: SetAudioStreamBufferSizeDefault()
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There could be some cases where we need to define the internal audio buffer size, now it's possible.
RENAMED: InitAudioBuffer() to LoadAudioBuffer()
RENAMED: CloseAudioBuffer() to UnloadAudioBuffer()
Renamed some defines and reviewed some comments.
2020-02-14 17:13:37 +01:00
Ray
7459a5c6ef
Remove "No Audio Buffer" traces
2020-02-14 11:44:50 +01:00
Ray
8820baf5cc
Update miniaudio.h
2020-02-13 11:41:33 +01:00
Ray
3b3e163c48
[raudio] Corrected issue with OGG sound loading
2020-02-13 11:41:28 +01:00
Ray
83fb4613c1
Review some RPI issues
2020-02-13 00:13:56 +01:00
Ray
1b20182d33
Updated periodSize reference
2020-02-12 14:45:02 +01:00
Ray
7dfe42d6d0
Trace log comment review
2020-02-12 13:49:08 +01:00
Ray
55f0647213
[core] Avoid pixel bleeding issue on MSAA
2020-02-12 13:48:50 +01:00
Ray
484c6b360f
Reviewed Cppcheck issues #1098
2020-02-12 13:16:18 +01:00
SasLuca
dec85f741a
Fixed memory leaks in textures.c ( #1097 )
2020-02-11 22:25:27 +01:00
Ray
87d5b51256
REVIEWED: GetDirectoryPath()
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Check if provided path is a full path containing system root letter: C:\
2020-02-11 19:12:49 +01:00
Ray
aa3b413390
SUPPORT_HALFBUSY_WAIT_LOOP
2020-02-11 19:01:29 +01:00
Ray
ee43a14f19
Update CHANGELOG
2020-02-11 16:52:52 +01:00
raysan5
64c23f8477
REVIEWED: VS2017.UWP project
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It seems there is some problem on drawing... :(
2020-02-10 17:45:50 +01:00
raysan5
49145e90a2
Remove spacing
2020-02-10 13:16:34 +01:00
raysan5
28e12a6c6a
[raudio] Update to latest miniaudio 0.10
2020-02-10 12:42:40 +01:00
raysan5
131132f17d
Minor tweaks
2020-02-10 10:56:48 +01:00
raysan5
884e868e92
Review DEBUG trace log and custom allocators
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Not exposing some data structures
2020-02-10 10:56:39 +01:00
raysan5
eb2483338f
REVIEWED: Makefile, examples clean target #1087
2020-02-09 21:06:51 +01:00
raysan5
becd3c3831
REVIEWED: GenMeshCylinder(), solved issue #1088
2020-02-09 21:04:03 +01:00
raysan5
34fafb733f
Corrected issue with toupper() usage
2020-02-09 16:11:32 +01:00
raysan5
90c129fd61
Review some libc dependency comments
2020-02-09 16:11:11 +01:00
raysan5
9922160ab4
Minor tweaks
2020-02-09 13:23:12 +01:00
Ray
1d324d5496
Update CHANGELOG
2020-02-07 18:02:09 +01:00
Ray
03c38396f3
Update CHANGELOG
2020-02-07 17:55:10 +01:00
Ray
85cecb2aae
Update CHANGELOG for raylib 3.0 -WIP-
2020-02-07 17:39:29 +01:00
Ray
d15b93839b
Update ROADMAP.md
2020-02-07 16:32:57 +01:00
Ray
b06497cad6
Update BINDINGS.md
2020-02-07 12:09:54 +01:00
Ray
f632e32100
Corrected typo
2020-02-07 12:09:34 +01:00
Ray
52a6d756f4
Added raylib-chibi binding
2020-02-07 12:09:05 +01:00
Ray
f4ca5b378a
Review missing include
2020-02-06 18:10:52 +01:00
Ray
97054e4e0f
Review ALL games to raylib 3.0
2020-02-06 18:07:25 +01:00
Ray
86bdf60887
Corrected issue with TextToUpper() and TextToLower()
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This issue was breaking multiple things...
2020-02-06 17:52:33 +01:00
Ray
4b4f052fea
Review game templates
2020-02-06 16:56:01 +01:00
Ray
2de92e3c07
Minor format tweaks
2020-02-06 16:44:04 +01:00
Ray
85e7856989
Update resource files
2020-02-06 16:37:38 +01:00
Ray
b4293edd70
Update GLFW to latest master
2020-02-06 16:30:48 +01:00
Ray
6c7685da3f
Update external libraries
2020-02-06 16:29:57 +01:00
Ray
ea40bda88c
Added func used in comments
2020-02-04 17:52:40 +01:00
Ray
1184db83f7
Review GetCurrentTime()
2020-02-04 17:06:08 +01:00
Ray
ca600b44a0
Update gestures.h
2020-02-04 17:02:06 +01:00
Ray
b5fe41f41a
Review libc dependencies and remove when possible
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Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions:
- stdlib.h: primary dependency is for malloc() and free()
- stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI?
- string.h: just around 8 functions required
- math.h: just around 8 functions required
- others: 1-2 functions required for some other headers
2020-02-04 16:55:24 +01:00
Ray
3cd9e3896a
tweak
2020-02-04 15:43:14 +01:00