Commit Graph

93 Commits

Author SHA1 Message Date
victorfisac
1656d17b22 Fixed little bug in lighting blinn phong example 2016-01-03 18:24:20 +01:00
victorfisac
8fa5c9dce2 Added rigidbody force example image 2016-01-03 18:05:09 +01:00
victorfisac
b8b34a1b26 Added new physics example
New physics example to see AddForceAtPosition() behaviour applied to 5
rigidbodies.
2016-01-03 17:58:16 +01:00
victorfisac
6608c5a8a7 Fixed physics basic example example name 2016-01-03 17:54:06 +01:00
raysan5
b804f38150 Small code tweaks 2016-01-02 10:41:37 +01:00
raysan5
5335f262be Updated makefiles 2015-12-31 13:34:03 +01:00
Ray
b11cda959d Update lighting_blinn_phong.c 2015-12-30 13:46:01 +01:00
victorfisac
e683fe88b9 Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.

- Fixed some writing mistakes of lighting module.
2015-12-21 21:12:35 +01:00
victorfisac
1bcb5ddd50 Added lighting engine module
- New lighting engine module which contains new data types Light and
Material. These data types and functions facilitates making a basic 3D
iluminated program with a light and a model.

- Added lighting engine module example (currently included in raylib.h;
it might be compiled by separate and include lighting.h in game source C
file).

- Corrected some opengl defines control structures and added some TODO
to fix raylib-opengl 1.1 source build (note: now source can be compiled
without errors, but rlglReadPixels() won't work properly).

Note: most of functions of phong version 330 shader are not in v100
shaders, so I couldn't write a version 100 phong shader. These functions
are included from version 150.
2015-12-21 17:25:22 +01:00
raysan5
b135bcd422 Corrected minor bugs 2015-10-26 12:14:26 +01:00
raysan5
35f1ebf9f3 Corrected model filenames 2015-09-02 20:33:58 +02:00
raysan5
a7a81ca749 Added example: box collisions 2015-09-02 02:41:21 +02:00
raysan5
e28fef6ee0 Reviewed examples 2015-09-02 01:07:16 +02:00
raysan5
9a578c5962 Added shaders examples resources 2015-09-02 01:06:55 +02:00
raysan5
acc322b3e1 Added new examples: SHADERS 2015-09-01 22:59:43 +02:00
raysan5
e5fe2c216e Added some comments to examples 2015-09-01 22:59:16 +02:00
raysan5
32330801c9 Updates some examples 2015-08-30 17:46:37 +02:00
raysan5
ecd6f77de7 New textures loading examples 2015-08-29 17:01:56 +02:00
raysan5
ea45223f1f New examples added 2015-08-28 18:07:39 +02:00
raysan5
12581c1721 Changed mail address by twitter user
Probably more useful...
2015-08-28 14:17:35 +02:00
raysan5
324259ef8e Remove crappy example 2015-08-28 14:17:03 +02:00
raysan5
773360caa3 Removed resources 2015-08-28 14:16:42 +02:00
raysan5
ca402e9d36 New examples added (with some resources) 2015-08-28 14:16:28 +02:00
raysan5
6ac5d3bc06 Remove file 2015-08-28 14:14:52 +02:00
raysan5
997170a317 Examples reviewed 2015-08-27 16:13:49 +02:00
raysan5
8745d733f9 Replaced 3d model example resources
Cat replaced by dwarf
2015-08-27 16:13:49 +02:00
raysan5
067b884f39 Updated examples for next raylib version 2015-07-18 19:26:13 +02:00
raysan5
eae98e1c34 Big batch of changes, check description:
- Camera system moved to a separate module [camera.c]
- WIP: Added customization functions for camera controls
- Added custom shaders support on batch drawing
- Complete redesign of textures module to support multiple texture
formats (compressed and uncompressed)
2015-05-04 23:46:31 +02:00
Constantine Tarasenkov
b92c1bbbf7 Fixes for makefiles, GLFW 3.1 library for Linux 2015-01-25 17:53:29 +03:00
raysan5
e96c22d6f8 Updated makefiles for templates
Now support multiple platforms
2015-01-18 11:19:25 +01:00
raysan5
bb8c1826d3 Uploaded basic window example for web 2015-01-10 13:26:34 +01:00
David Gallardo
31934ac374 Improved support for mac.
Reference to libglfw dylib fixed
2015-01-08 22:09:29 +01:00
raysan5
d739895e4a Reorganized external folders by platform
Improved makefiles!
2015-01-08 21:10:06 +01:00
raysan5
4a7e522d4b Review build system for Android and RPI 2015-01-04 18:05:50 +01:00
raysan5
7ea8326b52 makefiles reorganization
Edited to better accomodate to multiple platforms
2015-01-02 20:59:05 +01:00
raysan5
8847602061 Examples review... 2015-01-02 20:58:06 +01:00
Ray
e6bc655d6a Rename models_cubesmap.c to models_cubicmap.c 2015-01-02 20:51:14 +01:00
raysan5
061ee04cb5 Integrated ratalaika pull-request
Added first version of OS X compilation support
Some conflicts manually resolved...
2015-01-02 10:18:43 +01:00
raysan5
5e913c31a4 Updated example 2014-12-31 19:17:50 +01:00
raysan5
d51d6a4650 Prepare examples makefile to support emscripten 2014-12-31 19:17:41 +01:00
ratalaika
ab05ace3ce Added first version of OS X compilation support 2014-11-22 00:13:09 +01:00
Miguel Lechón
a471b6197a Renamed the PLATFORM_LINUX_DESKTOP into PLATFORM_DESKTOP_LINUX. 2014-11-09 13:18:32 +01:00
Miguel Lechón
db2ad9648d Small fixes to support a Debian/GNU Linux distro. Hopefully Ubuntu too. 2014-11-09 12:07:03 +01:00
Ray
d95f743b6f Added required linker libs 2014-09-30 18:12:27 +02:00
raysan5
5eff7d2642 Updated example filename 2014-09-30 00:00:52 +02:00
raysan5
51688c004c Code cleaning, removed useless spaces 2014-09-29 23:41:05 +02:00
raysan5
e2ff32eb84 Updated example screenshot 2014-09-28 01:53:40 +02:00
Ray
c79a46889f Update makefile 2014-09-28 01:47:40 +02:00
Ray
735bf98945 Update and rename shapes_color_palette.c to shapes_colors_palette.c 2014-09-28 00:45:14 +02:00
raysan5
0287319c38 Image renaming 2014-09-21 18:25:19 +02:00